1997, 1998
Kevin Turner
Draw a labyrinth
Generates a maze using either the depth-first search method or Prim's algorithm. Can make tileable mazes too.
unknown
Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | (unused) |
PF_DRAWABLE | drawable | ID of drawable |
PF_INT16 | width | Width of the passages |
PF_INT16 | height | Height of the passages |
PF_INT8 | tileable | Tileable maze? |
PF_INT8 | algorithm | Generation algorithm(0=DEPTH FIRST, 1=PRIM'S ALGORITHM) |
PF_INT | seed | Random Seed |
PF_INT16 | multiple | Multiple (use 57) |
PF_INT16 | offset | Offset (use 1) |
None