May 2000
Karl-Johan Andersson
Simulate distortion caused by square glass tiles
Divide the image into square glassblocks in which the image is refracted.
unknown
Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | Input image (unused) |
PF_DRAWABLE | drawable | Input drawable |
PF_INT | tilex | Tile width (10 - 50) |
PF_INT | tiley | Tile height (10 - 50) |
None