May 2004, v1.04
Marcelo de Gomensoro Malheiros
Create a random cloud-like texture
Generates 2D textures using Perlin's classic solid noise function.
unknown
Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | Input image |
PF_DRAWABLE | drawable | Input drawable |
PF_INT | tilable | Create a tilable output { TRUE, FALSE } |
PF_INT | turbulent | Make a turbulent noise { TRUE, FALSE } |
PF_INT | seed | Random seed |
PF_INT | detail | Detail level (0 - 15) |
PF_FLOAT | xsize | Horizontal texture size |
PF_FLOAT | ysize | Vertical texture size |
None