plug-in-solid-noise

Marcelo de Gomensoro Malheiros

Description

Create a random cloud-like texture

Help

Generates 2D textures using Perlin's classic solid noise function.


Type

unknown

Parameters

Type Name Description
PF_INT run-mode The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) }
PF_IMAGE image Input image
PF_DRAWABLE drawable Input drawable
PF_INT tilable Create a tilable output { TRUE, FALSE }
PF_INT turbulent Make a turbulent noise { TRUE, FALSE }
PF_INT seed Random seed
PF_INT detail Detail level (0 - 15)
PF_FLOAT xsize Horizontal texture size
PF_FLOAT ysize Vertical texture size

Return

None