1997
Brian Degenhardt
Displace pixels in a ripple pattern
Ripples the pixels of the specified drawable. Each row or column will be displaced a certain number of pixels coinciding with the given wave form
unknown
Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | Input image (unused) |
PF_DRAWABLE | drawable | Input drawable |
PF_INT | period | Period: number of pixels for one wave to complete |
PF_INT | amplitude | Amplitude: maximum displacement of wave |
PF_INT | orientation | Orientation { ORIENTATION-HORIZONTAL (0), ORIENTATION-VERTICAL (1) } |
PF_INT | edges | Edges { SMEAR (0), WRAP (1), BLANK (2) } |
PF_INT | waveform | Waveform { SAWTOOTH (0), SINE (1) } |
PF_INT | antialias | Antialias { TRUE, FALSE } |
PF_INT | tile | Tileable { TRUE, FALSE } |
None