Version 1.2.0, July 16 1998
Tom Bech & Federico Mena Quintero
Map the image to an object (plane, sphere, box or cylinder)
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Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | Input image |
PF_DRAWABLE | drawable | Input drawable |
PF_INT | maptype | Type of mapping (0=plane,1=sphere,2=box,3=cylinder) |
PF_FLOAT | viewpoint-x | Position of viewpoint (x,y,z) |
PF_FLOAT | viewpoint-y | Position of viewpoint (x,y,z) |
PF_FLOAT | viewpoint-z | Position of viewpoint (x,y,z) |
PF_FLOAT | position-x | Object position (x,y,z) |
PF_FLOAT | position-y | Object position (x,y,z) |
PF_FLOAT | position-z | Object position (x,y,z) |
PF_FLOAT | firstaxis-x | First axis of object [x,y,z] |
PF_FLOAT | firstaxis-y | First axis of object [x,y,z] |
PF_FLOAT | firstaxis-z | First axis of object [x,y,z] |
PF_FLOAT | secondaxis-x | Second axis of object [x,y,z] |
PF_FLOAT | secondaxis-y | Second axis of object [x,y,z] |
PF_FLOAT | secondaxis-z | Second axis of object [x,y,z] |
PF_FLOAT | rotationangle-x | Rotation about X axis in degrees |
PF_FLOAT | rotationangle-y | Rotation about Y axis in degrees |
PF_FLOAT | rotationangle-z | Rotation about Z axis in degrees |
PF_INT | lighttype | Type of lightsource (0=point,1=directional,2=none) |
PF_COLOUR | lightcolor | Lightsource color (r,g,b) |
PF_FLOAT | lightposition-x | Lightsource position (x,y,z) |
PF_FLOAT | lightposition-y | Lightsource position (x,y,z) |
PF_FLOAT | lightposition-z | Lightsource position (x,y,z) |
PF_FLOAT | lightdirection-x | Lightsource direction [x,y,z] |
PF_FLOAT | lightdirection-y | Lightsource direction [x,y,z] |
PF_FLOAT | lightdirection-z | Lightsource direction [x,y,z] |
PF_FLOAT | ambient-intensity | Material ambient intensity (0..1) |
PF_FLOAT | diffuse-intensity | Material diffuse intensity (0..1) |
PF_FLOAT | diffuse-reflectivity | Material diffuse reflectivity (0..1) |
PF_FLOAT | specular-reflectivity | Material specular reflectivity (0..1) |
PF_FLOAT | highlight | Material highlight (0..->), note: it's expotential |
PF_INT | antialiasing | Apply antialiasing (TRUE/FALSE) |
PF_INT | tiled | Tile source image (TRUE/FALSE) |
PF_INT | newimage | Create a new image (TRUE/FALSE) |
PF_INT | transparentbackground | Make background transparent (TRUE/FALSE) |
PF_FLOAT | radius | Sphere/cylinder radius (only used when maptype=1 or 3) |
PF_FLOAT | x-scale | Box x size (0..->) |
PF_FLOAT | y-scale | Box y size (0..->) |
PF_FLOAT | z-scale | Box z size (0..->) |
PF_FLOAT | cylinder-length | Cylinder length (0..->) |
PF_DRAWABLE | box-front-drawable | Box front face (set these to -1 if not used) |
PF_DRAWABLE | box-back-drawable | Box back face |
PF_DRAWABLE | box-top-drawable | Box top face |
PF_DRAWABLE | box-bottom-drawable | Box bottom face |
PF_DRAWABLE | box-left-drawable | Box left face |
PF_DRAWABLE | box-right-drawable | Box right face |
PF_DRAWABLE | cyl-top-drawable | Cylinder top face (set these to -1 if not used) |
PF_DRAWABLE | cyl-bottom-drawable | Cylinder bottom face |
None