Version 1.27, September 2003
John Beale
Turn bright spots into starry sparkles
Uses a percentage based luminoisty threhsold to find candidate pixels for adding some sparkles (spikes).
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Type | Name | Description |
---|---|---|
PF_INT | run-mode | The run mode { RUN-INTERACTIVE (0), RUN-NONINTERACTIVE (1) } |
PF_IMAGE | image | Input image (unused) |
PF_DRAWABLE | drawable | Input drawable |
PF_FLOAT | lum-threshold | Luminosity threshold (0.0 - 1.0) |
PF_FLOAT | flare-inten | Flare intensity (0.0 - 1.0) |
PF_INT | spike-len | Spike length (in pixels) |
PF_INT | spike-pts | # of spike points |
PF_INT | spike-angle | Spike angle (0-360 degrees, -1: random) |
PF_FLOAT | density | Spike density (0.0 - 1.0) |
PF_FLOAT | transparency | Transparency (0.0 - 1.0) |
PF_FLOAT | random-hue | Random hue (0.0 - 1.0) |
PF_FLOAT | random-saturation | Random saturation (0.0 - 1.0) |
PF_INT | preserve-luminosity | Preserve luminosity (TRUE/FALSE) |
PF_INT | inverse | Inverse (TRUE/FALSE) |
PF_INT | border | Add border (TRUE/FALSE) |
PF_INT | color-type | Color of sparkles: { NATURAL (0), FOREGROUND (1), BACKGROUND (2) } |
None