Tas_mania wrote:
Hi teapot. To get your beetle off the roundabout use the 'x-shift' and 'y-shift' sliders. That will bring your beetle closer to the viewer.
Thanks for the tip I will try it later to see if I can get unstuck
Tas_mania wrote:
I'm glad you tried Conformal maps because so far it only works using the 'filter all layers' method. Because it contains equations it fails with the batch script method. Any filter with brackets in it fails to run as a batch script without escaping the equation. Maybe I'll work out how to do it
Have tried with the default custom formula and got it to work from the command line with a bit of editing. I deleted the double quotes and spaces and added a single ' at the beginning and end of the argument:
Before edit fails:
fx_conformal_maps 0,1,0,"((1.1 + i*z/6)/(1.04 - i*z/6))^6.2",0,0,0,0,0,3,0,0,"1024","1024"
After edit works:
fx_conformal_maps '0,1,0,((1.1+i*z/6)/(1.04-i*z/6))^6.2,0,0,0,0,0,3,0,0,1024,1024'
Not sure how robust this is as I don't have other formulas to try but worth trying on the ones you want to use.
Nidhogg wrote:
Cool animations and tips. I like the plane Racer-X did in post 6, it has little bit of that old hand drawn animation feeling.
I love the vintage look of that one too