I actually discovered this trick yesterday; much better result then my previous results that I sort of eluded to on an earlier thread. So easy, in fact, that I'm actually going to share a quick tut with you all (as lazy as I am; lol).
requirements:
1) A seamless texture, preferably one with a lattice structure. Used
this one for the example.
2) Mathmap
First, duplicate your texture and then run Small Tile (set to 2) on the top layer and Small Tile (set to 5) on the bottom layer (sort of a skipped Fibonacci sequence; lol).
Now defocus and darken base layer (assuming you can figure this one out) {see attached image for my result}.
Image hosted free thanks to ImageShack (
http://www.imageshack.us).
Now run Lens Distortion {again, see attachment for the settings that was used}.
Now run Autocrop which is under Image dropdown menu.
Finally, run Mathmap's Distortion>Sphere (the best Sphere method that I've seen; use this one almost exclusively now) {see attachment settings that was used}.
Done (well, I did went ahead and sharpened this result some before posting it here).