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Sculptures

Tue Oct 25, 2011 12:48 am

Lyle got me back into this. :lol
Created this in Sculpture program and then added some spheres to it in Gimp. :)

Image

Re: Sculptures

Tue Oct 25, 2011 12:59 am

lol; yeah. This one's addicting. When I'm not doing mathmap spheres to share what I can do with the seamless textures I concoct (my Deviant), I use sculpture generator to show what my textures can do. :)

Re: Sculptures

Tue Oct 25, 2011 1:08 am

looks a lot like a spirograph web

Re: Sculptures

Tue Oct 25, 2011 1:10 am

Sculpture-3 with wire frame.

Image

Hey Lyle i can not remember how to save these as PNG in actual pixel size.Do you know how?
I have been saving them via FastStone Screen Capture.Works okay but i would like more detail.

Re: Sculptures

Tue Oct 25, 2011 1:13 am

Settings for that last one.

Image

Re: Sculptures

Tue Oct 25, 2011 1:26 am

Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer). :)

Re: Sculptures

Tue Oct 25, 2011 1:36 am

lylejk wrote:Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer). :)


Yeah that is really too bad. :)

Still fun to mess with though.

Re: Sculptures

Tue Oct 25, 2011 1:52 am

Weird; never recalled ever playing with the wireframe aspects of Sculpture Generator. No reason to start another thread. Used enviromental mapping capabilities of SG for this one. :)

Re: Sculptures

Tue Oct 25, 2011 1:54 am

Hmmm, maybe there is a way to code a save image button into the program.

Are the wireframes patterns or part of the program? I don't recall ever using it.

Re: Sculptures

Tue Oct 25, 2011 2:00 am

It is Mahvin; I never recalled playing with it either. lol

Just wish I was a tickle coder (believe it's written in TCL but I'm not sure; vaguely remember that we edited the generator.tcl file to get better resolution abilities. :)

Re: Sculptures

Tue Oct 25, 2011 2:30 am

Yes (TCL) we did, and this has me thinking code can be added to save images from the generator.

Re: Sculptures

Tue Oct 25, 2011 2:37 am

That would be awesome Mahvin.Which file do you edit?

Wireframe is pretty cool.

Image

Re: Sculptures

Tue Oct 25, 2011 3:05 am

Would that be the generator.tcl file under this part of the code?
Code:
proc save_file {} {
    global filename
    .view.gl_win SaveSpec $filename
}

proc load_file {} {
    global filename
    .view.gl_win LoadSpec $filename
}

proc export_file {} {
    global filename
    .view.gl_win Export $filename
}

Re: Sculptures

Tue Oct 25, 2011 3:08 am

This is interesting
http://www.slac.stanford.edu/BFROOT/www ... l/tcl.html

Re: Sculptures

Tue Oct 25, 2011 3:26 am

Figured this out :lol

Image

Re: Sculptures

Tue Oct 25, 2011 3:44 am

I was able to add the command but upon trying it i got an error.
By adding this line
Code:
$m1 add command -label "Export PNG"    -command "GetFilename . exportPNG"

After line #731
Image


stack trace error
Code:
bad window path name ".file.button.ok"
    while executing
"pack $w.button.ok $w.button.cancel -side left -padx .2c -pady .2c"
    (procedure "GetFilename" line 44)
    invoked from within
"GetFilename . exportPNG"
    (menu invoke)

Re: Sculptures

Tue Oct 25, 2011 4:03 am

Okay i will leave it at this -
Image

Hopefully someone can come along and get the command to work.
I still get that same error.

Re: Sculptures

Tue Oct 25, 2011 4:45 am

I just found out that Blender can open STL files. :)

Re: Sculptures

Tue Oct 25, 2011 5:19 am

Do they look ok? I got the tcl to accept a filename, but the file loads up in GIMP, corrupted, so I think it needs an export function scripted into the TCL.

Re: Sculptures

Tue Oct 25, 2011 8:08 am

I know some TCL/TK, so where do I find the source?

This is conjecture, but if it's using a Tk canvas to draw the lines on then it should be easily possible to output a postscript file.

Further, if it is a canvas, and the lines are created as line items, then it might be possible to write some code to output it as an svg, then import it as a path.

Kevin
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