Post all your Gimp artwork and designs here
Tue Oct 25, 2011 12:48 am
Lyle got me back into this.
Created this in Sculpture program and then added some spheres to it in Gimp.
Tue Oct 25, 2011 12:59 am
lol; yeah. This one's addicting. When I'm not doing mathmap spheres to share what I can do with the seamless textures I concoct (my Deviant), I use sculpture generator to show what my textures can do.
Tue Oct 25, 2011 1:08 am
looks a lot like a spirograph web
Tue Oct 25, 2011 1:10 am
Sculpture-3 with wire frame.
Hey Lyle i can not remember how to save these as PNG in actual pixel size.Do you know how?
I have been saving them via FastStone Screen Capture.Works okay but i would like more detail.
Tue Oct 25, 2011 1:13 am
Settings for that last one.
Tue Oct 25, 2011 1:26 am
Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer).
Tue Oct 25, 2011 1:36 am
lylejk wrote:Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer).
Yeah that is really too bad.
Still fun to mess with though.
Tue Oct 25, 2011 1:52 am
Weird; never recalled ever playing with the wireframe aspects of Sculpture Generator. No reason to start another thread. Used enviromental mapping capabilities of SG for this one.
Tue Oct 25, 2011 1:54 am
Hmmm, maybe there is a way to code a save image button into the program.
Are the wireframes patterns or part of the program? I don't recall ever using it.
Tue Oct 25, 2011 2:00 am
It is Mahvin; I never recalled playing with it either. lol
Just wish I was a tickle coder (believe it's written in TCL but I'm not sure; vaguely remember that we edited the generator.tcl file to get better resolution abilities.
Tue Oct 25, 2011 2:30 am
Yes (TCL) we did, and this has me thinking code can be added to save images from the generator.
Tue Oct 25, 2011 2:37 am
That would be awesome Mahvin.Which file do you edit?
Wireframe is pretty cool.
Tue Oct 25, 2011 3:05 am
Would that be the generator.tcl file under this part of the code?
- Code:
proc save_file {} {
global filename
.view.gl_win SaveSpec $filename
}
proc load_file {} {
global filename
.view.gl_win LoadSpec $filename
}
proc export_file {} {
global filename
.view.gl_win Export $filename
}
Tue Oct 25, 2011 3:26 am
Figured this out
Tue Oct 25, 2011 3:44 am
I was able to add the command but upon trying it i got an error.
By adding this line
- Code:
$m1 add command -label "Export PNG" -command "GetFilename . exportPNG"
After line #731
stack trace error
- Code:
bad window path name ".file.button.ok"
while executing
"pack $w.button.ok $w.button.cancel -side left -padx .2c -pady .2c"
(procedure "GetFilename" line 44)
invoked from within
"GetFilename . exportPNG"
(menu invoke)
Tue Oct 25, 2011 4:03 am
Okay i will leave it at this -
Hopefully someone can come along and get the command to work.
I still get that same error.
Tue Oct 25, 2011 4:45 am
I just found out that Blender can open STL files.
Tue Oct 25, 2011 5:19 am
Do they look ok? I got the tcl to accept a filename, but the file loads up in GIMP, corrupted, so I think it needs an export function scripted into the TCL.
Tue Oct 25, 2011 8:08 am
I know some TCL/TK, so where do I find the source?
This is conjecture, but if it's using a Tk canvas to draw the lines on then it should be easily possible to output a postscript file.
Further, if it is a canvas, and the lines are created as line items, then it might be possible to write some code to output it as an svg, then import it as a path.
Kevin
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