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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 8:36 am  (#21) 
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Wow, Rod, those are great.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 9:57 am  (#22) 
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:ditto

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 10:28 am  (#23) 
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Thanks guys! :)
Man that would be cool to be able to export a SVG file from Sculpture Generator.

Mahvin the STL files wouldn't open correctly in Blender.I was able to open them in MiniMagic but after exporting to PDF when you open the PDF image it has those x, y, and z coordinate lines on the image.So that's no good.And there isn't any way to turn those off in MiniMagic sooo..

I tried MeshLab, the STL files wouldn't even open.Says the file stops or quits too soon?It acts like all the STL code isn't there or something.Anyway they are not readable in that program.

This is all kind of strange.MiniMagic can read the STL files out of Sculpture Generator, but MeshLab which is supposed to open all STL files can not even read them. :lol

Does anyone know of a way to convert STL to SVG?

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 11:21 am  (#24) 
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Rod, you need to tangle some fish in those. They're like beautiful fishing nets.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 12:09 pm  (#25) 
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Kevin:

The files are found here: http://www.cs.berkeley.edu/~sequin/GEN/

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 12:47 pm  (#26) 
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Here is a cool program.I was searching the web for a freeware or opensource STL viewer and found this player.
http://www.glc-player.net/

You can create multishots with your files and make GIF animations.
Pretty sweet :)

Image

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 12:57 pm  (#27) 
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Good find, Rod! Thanks for sharing. :) That site is currently down.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:17 pm  (#28) 
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Here is the same animation with a gradient map. :)
Could have used a better gradient color probably.
Image

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:19 pm  (#29) 
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The site is up for me
http://www.glc-player.net/download.php

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:35 pm  (#30) 
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Here is one of just a grid
original image
Image

Animation
Image

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:43 pm  (#31) 
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Yep, it's up, but I couldn't get it to compile. Bummer.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:45 pm  (#32) 
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That is way :coolthup

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:48 pm  (#33) 
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Rod wrote:
Here is a cool program.I was searching the web for a freeware or opensource STL viewer and found this player.
http://www.glc-player.net/

You can create multishots with your files and make GIF animations.
Pretty sweet :)

Image


Same one I downloaded a while back; didn't really play much with it though. Still would be cool to be able to port the graphic straight from Sculpture Generator though but using a 3rd party program is the next best thing. Like your animated results too by the way Rod. :)

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:10 pm  (#34) 
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Lyle with this program you can save the STL as a multishot and just save one of the multis as your image.
All the GIF files i created come from 90 jpg images at 1024x768 pixels.
Then i opened them in Gimp and saved as a GIF at a smaller image scale.
I found out later that you can save these multishots at any custom size you want. :)

Image

So you could save 1 at 1920x1080 which is pretty good size.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:12 pm  (#35) 
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The trick is to save with a solid colored bg and do an color to alpha.If you want the model to have a transparent bg.

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:15 pm  (#36) 
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mahvin wrote:
Yep, it's up, but I couldn't get it to compile. Bummer.


You may need more dependencies Mahvin.
Quote:
For compiling GLC_Player 2.3, first install QT4.6 or Qt4.7 and GLC_lib 2.2. Then go to the intallation directory and run these commands.

qmake
make release

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:16 pm  (#37) 
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Mac - http://sourceforge.net/projects/glc-pla ... g/download
Linux - http://prdownloads.sourceforge.net/glc- ... p?download
Windows 32bit - http://sourceforge.net/projects/glc-pla ... e/download

Windows 64 bit - http://sourceforge.net/projects/glc-pla ... p/download

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:36 pm  (#38) 
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Sculpture Generator + GLC Player = Very many (different) possibilities of fun.
Thanks again Rod for all your great contributions !

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 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:37 pm  (#39) 
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Dependencies were all met. It's a PATH problem.

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 Post subject: Re: Sculptures
PostPosted: Wed Oct 26, 2011 3:02 am  (#40) 
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MareroQ wrote:
Sculpture Generator + GLC Player = Very many (different) possibilities of fun.
Thanks again Rod for all your great contributions !


Thanks MareroQ.
It is great fun to play around with both. :)

Quote:
Dependencies were all met. It's a PATH problem.


That is too bad Mahvin.Were you able to get the path set correctly?
I was hoping to see some of your results. :(

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