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 Post subject: Temple Of Eris
PostPosted: Tue Apr 17, 2012 11:09 am  (#1) 
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Eris is the Greek goddess of chaos. My user name "Erisian" is derived from Eris. The structure was created in Mandelbulb 3D and the sky and all colouring were done in Gimp.


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 12:41 pm  (#2) 
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That is cool! Love the corners and edges.

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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 1:27 pm  (#3) 
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Thank you. I like the way colourised plasma on a grain merge layer marbles the object.


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 4:26 pm  (#4) 
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Mandelbulb sure allows for a lot of coolness. Nice pick and mirroring here.
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Griatch

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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 4:31 pm  (#5) 
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Thank you very much Griach.


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 7:27 pm  (#6) 
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Cool shapes maybe a bit too dark in the shadows, more visible details on the entrances (seems 1 central and 2 lateral but the shadow is too dark to see well ) could add some more interesting detail

nice work anyway and nice title, and interesting reference to Eris

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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 7:35 pm  (#7) 
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Nice, i like it


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 8:00 pm  (#8) 
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Thank you both. You're right PC. If I had the colour the way I wanted it, the shadows would have been even darker. I had to compromise.


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 10:05 pm  (#9) 
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I like the deep shadows - makes it look a little more foreboding.


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 Post subject: Re: Temple Of Eris
PostPosted: Tue Apr 17, 2012 10:09 pm  (#10) 
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I do like the textures Erisian. Amazing how good algorithmic renders can come to create realistic scenes. :)

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 Post subject: Re: Temple Of Eris
PostPosted: Wed Apr 18, 2012 3:50 am  (#11) 
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Thank you both. I see what you mean merrak. I'm 50/50 on this. From a fractal nut's point of view there's some interesting stuff inside those shadows that I haven't explored yet and it might have been nice to see more of it.

Lyle - It always surprises me how throwing a few numbers around on a trial and error basis can produce such amazing structures and now M3D has Voxel Stack, we can even produce 3D meshes in .obj format from them.


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 Post subject: Re: Temple Of Eris
PostPosted: Wed Apr 18, 2012 10:16 am  (#12) 
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Erisian wrote:
Lyle - It always surprises me how throwing a few numbers around on a trial and error basis can produce such amazing structures


yes that is truly amazing !
on the other hand, even if seldom may happen the contrary, yesterday i make more then 20 renders all with very different values to find out that most of the result were basically identical, even if the navigator preview was showing dramatic variations

Luckily 3 were good as self standing fractal, the others good material for manipulations (that most likely i will never found the time to do..)

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 Post subject: Re: Temple Of Eris
PostPosted: Wed Apr 18, 2012 10:19 am  (#13) 
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The navigator isn't 100% but it's a great way to explore when it works properly, which it usually does.


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 Post subject: Re: Temple Of Eris
PostPosted: Wed Apr 18, 2012 10:30 am  (#14) 
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Erisian maybe you may explain a mistery:
often i saw interesting objects but too far...the weird thing is that if i try to zoom in they become bigger but also more and more ghostly, till they vanish.

and to me a mystery i will understand the opposite, if they would vanish zooming out

i always forgot to ask on fractalforums...maybe you know why that happens ?

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 Post subject: Re: Temple Of Eris
PostPosted: Wed Apr 18, 2012 10:34 am  (#15) 
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It's because you are too close to something. Turning the depth right down in lighting can sometimes help but if you can find out what you are close to and navigate around it somehow, you might be able to reach the object. I usually give up!


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