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 Post subject: The Traveling Salesman revisited.
PostPosted: Tue Mar 03, 2020 11:12 pm  (#1) 
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Ref:http://www.fontplay.com/freephotos/seventhn/fp110406-03.jpg

See this thread for background info.

Just trying to break the mosaic binge and this one uses Voronoi Stippler, too. lolol

Believe I came up with a way to get the dynamic density changes that I want (hence this post). I use neon edge detect followed by G'MIC's Dither and feed that result into my Voronoi Stippler script. I then smoothed the resulting path before plotting the result and voila. Of course I imported the SVG file at 2X to start with (since I like big images). I suppose you can stroke the path with any brush, but I just chose to stroke with a 1px line (default is 2px). :)


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TSP_Revisited.png
TSP_Revisited.png [ 1.62 MiB | Viewed 1749 times ]

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Lyle

Psalm 109:8

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 Post subject: Re: The Traveling Salesman revisited.
PostPosted: Wed Mar 04, 2020 1:30 am  (#2) 
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Location: Native to NYC living in Arizona, Gimp 2.8 & 2.10, Win 11 PC.
Hey lylejk,
that's another really impressive and beautiful composition!
Thanks for sharing it with us.

:clap

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 Post subject: Re: The Traveling Salesman revisited.
PostPosted: Wed Mar 04, 2020 2:10 am  (#3) 
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Thanks, Wallace. Just posted another one at DPR's site; took my poor and aging PC 33.57 minutes to complete. Man, I need a new PC. lolol

https://www.dpreview.com/forums/post/63708518

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 Post subject: Re: The Traveling Salesman revisited.
PostPosted: Wed Mar 04, 2020 6:08 am  (#4) 
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Nice TSP art. I didn't know about tsp_art_tools or concorde.
Looks like you had more points than the StippleGen can handle, if I recall now correct it has 10k max limit.


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 Post subject: Re: The Traveling Salesman revisited.
PostPosted: Wed Mar 04, 2020 1:05 pm  (#5) 
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I just used the output of G'MIC's dither for the wolf render. The rose was fed into the Voronoi Stipper and I believe i used 48K dots, but not sure. :)

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