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 Post subject: Worms Stereogram.
PostPosted: Tue Feb 21, 2012 3:22 pm  (#1) 
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First, some SSP stuff. Created this texture earlier using my worms AOP (DAP). Someone there questioned was it a stereogram or not, and I responded not, but posted one there. Then, said, why not restart another Stereogram thread since it's been a little while. Made another stereogram to post here. Decided to pick a wide width 200px) and cropped the texture making the horizontal seamless (helps cut down on the artifacts) and used the GIMP Stereogram plugin to create the result. Note the object has to be a depthmap in Greyscale mode. :)

ref: http://lylejk.deviantart.com/art/Fish-B ... -286341108

link to Script-fu: http://schumaml.gmxhome.de/downloads/gimp/magiceye.zip


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worms_sg-butterfly.jpg
worms_sg-butterfly.jpg [ 852.38 KiB | Viewed 3436 times ]

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 Post subject: Re: Worms Stereogram.
PostPosted: Tue Feb 21, 2012 6:01 pm  (#2) 
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Brilliant!

I had to look cross-eyed first to see the image (depth inverted) then was able to see it the normal way... Looks like it got clipped a bit on the left side?

-Rob A>

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 Post subject: Re: Worms Stereogram.
PostPosted: Tue Feb 21, 2012 6:06 pm  (#3) 
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The butterfly depthmap was already left of center and tilted; guess I could have centered it before running the plugin. The skull (see the Deviant link) came out better. I did have to modify it since the top and bottom of the depth map was cut off for whatever reason (I didn't create the depthmap; just downloaded it somewhere). Fencepost created a cool tute one how to create depthmaps. I believe Tom's G'MIC preset can also be used to create them. I've manually done one too but it was such a piece of garbage that I hosed it. lol

:)

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 Post subject: Re: Worms Stereogram.
PostPosted: Wed Feb 22, 2012 12:02 am  (#4) 
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this was one of the easiest I have ever tried! The depth image came right up.


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 Post subject: Re: Worms Stereogram.
PostPosted: Wed Feb 22, 2012 1:54 am  (#5) 
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Does anyone know how to use magiceye it is greyed out in my gimp

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 Post subject: Re: Worms Stereogram.
PostPosted: Wed Feb 22, 2012 8:58 am  (#6) 
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Hey Graechan. You have to feed it two separate items (open two different files). The tile source and the target. The tile source was the worms. The source has to be converted to greyscale if not already (i.e., Mode>Greyscale not just desaturated). You click on your target and then it won't be greyed out. Also, your tile source has to be taller then your target (not have to be wider; needs to be horizontally tileable as well and for best effect, it's width needs to be the same as what you are using for the spacing option). :)

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 Post subject: Re: Worms Stereogram.
PostPosted: Wed Feb 22, 2012 5:11 pm  (#7) 
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That is a very cool result! :)

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 Post subject: Re: Worms Stereogram.
PostPosted: Wed Feb 22, 2012 6:37 pm  (#8) 
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Thanks Rod. Been having way too much fun with my knew toy today so havn't checked in much after my last thread. lol

:)

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 Post subject: Re: Worms Stereogram.
PostPosted: Fri May 22, 2020 8:54 am  (#9) 
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whew...

It took me a little longer than I thought (a bit over 8 years looking at the thread's start date), but I found it!

DAP => Dynamic Auto Painter, a follow-on commercial software to the freeware "Archimbolder" by Roman Cortes (2008) and named for painter G. Archimboldo and seeming to suggest that it's a little <something>-er more than his style which was "creating portait heads made of fruits and vegetables." (Really, by creating portraits composed of tinier paintings of fruits and vegetables.)

Archimbolder is extensible by way of "object packs", thus:
AOP => Archimbolder Object Pack

The AOP file format is open-source, and other artists have added their contributions.

(I also found out that Lyle is fairly famous for his works in this genre. And _I_ have interacted with him on GimpChat. [Breathe! Just breathe!])

Thanks, Lyle.

Note: I could be Entirely Rong about all this.

EDIT: Incidentally, I did search for DAP and AOP on GC before hunting/posting and found nothing. If only I had searched for Dynamic Auto Painter...

Unfortunately, after posting, I went back and tried to download archimbolder02.zip from romancotes.com link only to find it broken. An attempt to get it through archive.org also failed.

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 Post subject: Re: Worms Stereogram.
PostPosted: Sat May 23, 2020 10:02 pm  (#10) 
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Just sent you a PM, Gramp. :)

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 Post subject: Re: Worms Stereogram.
PostPosted: Sun May 24, 2020 5:48 am  (#11) 
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At Lylejk's request and for fun I compiled Magic Eye for Gimp-2.10.

Sources magiceye-0.4.0.tar.gz: http://schumaml.gmxhome.de/downloads/gimp/sources/

Unfortunately - I can't see the source image but there is a way:

https://georgik.rocks/how-to-decode-stereogram-by-gimp/


Attachments:
Decode stereogram.png
Decode stereogram.png [ 139.68 KiB | Viewed 1012 times ]
Run ME.png
Run ME.png [ 103.09 KiB | Viewed 1012 times ]
Magiceye_Win_64bit.zip [114.13 KiB]
Downloaded 59 times

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