It is currently Sat Jun 29, 2024 7:03 pm


All times are UTC - 5 hours [ DST ]



Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Sculptures
PostPosted: Tue Oct 25, 2011 12:48 am  (#1) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Lyle got me back into this. :lol
Created this in Sculpture program and then added some spheres to it in Gimp. :)

Image

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Share on Facebook Share on Twitter Share on Orkut Share on Digg Share on MySpace Share on Delicious Share on Technorati
Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 12:59 am  (#2) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12531
lol; yeah. This one's addicting. When I'm not doing mathmap spheres to share what I can do with the seamless textures I concoct (my Deviant), I use sculpture generator to show what my textures can do. :)

_________________
Lyle

Psalm 109:8

Image


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:08 am  (#3) 
Offline
GimpChat Member
User avatar

Joined: Apr 09, 2011
Posts: 1764
looks a lot like a spirograph web


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:10 am  (#4) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Sculpture-3 with wire frame.

Image

Hey Lyle i can not remember how to save these as PNG in actual pixel size.Do you know how?
I have been saving them via FastStone Screen Capture.Works okay but i would like more detail.

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:13 am  (#5) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Settings for that last one.

Image

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:26 am  (#6) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12531
Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer). :)

_________________
Lyle

Psalm 109:8

Image


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:36 am  (#7) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
lylejk wrote:
Only way I know to save the result is screen capture Rod which is sad. I did try to download a 3D application and opened up saved results in it but not that happy with doing that either. Pretty much no choice but to printscreen (sad oversite by the developer). :)


Yeah that is really too bad. :)

Still fun to mess with though.

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:52 am  (#8) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12531
Weird; never recalled ever playing with the wireframe aspects of Sculpture Generator. No reason to start another thread. Used enviromental mapping capabilities of SG for this one. :)


Attachments:
wireframe.png
wireframe.png [ 487.41 KiB | Viewed 1848 times ]

_________________
Lyle

Psalm 109:8

Image
Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 1:54 am  (#9) 
Offline
Global Moderator
User avatar

Joined: Oct 06, 2010
Posts: 4050
Hmmm, maybe there is a way to code a save image button into the program.

Are the wireframes patterns or part of the program? I don't recall ever using it.

_________________
"In order to attain the impossible, one must attempt the absurd."
~ Miguel de Cervantes


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:00 am  (#10) 
Offline
GimpChat Member
User avatar

Joined: Sep 24, 2010
Posts: 12531
It is Mahvin; I never recalled playing with it either. lol

Just wish I was a tickle coder (believe it's written in TCL but I'm not sure; vaguely remember that we edited the generator.tcl file to get better resolution abilities. :)

_________________
Lyle

Psalm 109:8

Image


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:30 am  (#11) 
Offline
Global Moderator
User avatar

Joined: Oct 06, 2010
Posts: 4050
Yes (TCL) we did, and this has me thinking code can be added to save images from the generator.

_________________
"In order to attain the impossible, one must attempt the absurd."
~ Miguel de Cervantes


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 2:37 am  (#12) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
That would be awesome Mahvin.Which file do you edit?

Wireframe is pretty cool.

Image

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 3:05 am  (#13) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Would that be the generator.tcl file under this part of the code?
proc save_file {} {
    global filename
    .view.gl_win SaveSpec $filename
}

proc load_file {} {
    global filename
    .view.gl_win LoadSpec $filename
}

proc export_file {} {
    global filename
    .view.gl_win Export $filename
}

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 3:08 am  (#14) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
This is interesting
http://www.slac.stanford.edu/BFROOT/www ... l/tcl.html

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 3:26 am  (#15) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Figured this out :lol

Image

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 3:44 am  (#16) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
I was able to add the command but upon trying it i got an error.
By adding this line
$m1 add command -label "Export PNG"    -command "GetFilename . exportPNG"

After line #731
Image


stack trace error
bad window path name ".file.button.ok"
    while executing
"pack $w.button.ok $w.button.cancel -side left -padx .2c -pady .2c"
    (procedure "GetFilename" line 44)
    invoked from within
"GetFilename . exportPNG"
    (menu invoke)

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 4:03 am  (#17) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
Okay i will leave it at this -
Image

Hopefully someone can come along and get the command to work.
I still get that same error.

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 4:45 am  (#18) 
Offline
GimpChat Member
User avatar

Joined: May 16, 2010
Posts: 14709
Location: USA
I just found out that Blender can open STL files. :)

_________________
Image
Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 5:19 am  (#19) 
Offline
Global Moderator
User avatar

Joined: Oct 06, 2010
Posts: 4050
Do they look ok? I got the tcl to accept a filename, but the file loads up in GIMP, corrupted, so I think it needs an export function scripted into the TCL.

_________________
"In order to attain the impossible, one must attempt the absurd."
~ Miguel de Cervantes


Top
 Post subject: Re: Sculptures
PostPosted: Tue Oct 25, 2011 8:08 am  (#20) 
Offline
Script Coder
User avatar

Joined: Jun 22, 2010
Posts: 1171
Location: Here and there
I know some TCL/TK, so where do I find the source?

This is conjecture, but if it's using a Tk canvas to draw the lines on then it should be easily possible to output a postscript file.

Further, if it is a canvas, and the lines are created as line items, then it might be possible to write some code to output it as an svg, then import it as a path.

Kevin


Top
Post new topic Reply to topic  [ 48 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 5 hours [ DST ]



* Login  



Powered by phpBB3 © phpBB Group