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 Post subject: Molten Bronze?
PostPosted: Fri May 04, 2012 9:24 am  (#1) 
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I dunno where to put this but I would like to know if these are lame or should I go ahead and include them in the Metal Wurx series. I guess what I'm asking is anyone interested in how I did either one of them?


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 10:18 am  (#2) 
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I would be interested. The second one has a lot of potential as a texture.


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 10:35 am  (#3) 
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Erisian wrote:
I would be interested. The second one has a lot of potential as a texture.


The problem is trying to make it seemless. I was trying to simulate a pic I saw and didn't even come close but discovered a different way in the meantime. The sample on the right was what I was going for.


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 10:38 am  (#4) 
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That's exactly the kind of texture I was thinking of. I was thinking though, not of gimp textures but manually recreating it for specific work. Would it have to be seamless?


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 11:30 am  (#5) 
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Erisian wrote:
That's exactly the kind of texture I was thinking of. I was thinking though, not of gimp textures but manually recreating it for specific work. Would it have to be seamless?


Seemless would only be for Gimp pattern files used to bucket fill a whole background or selection. Doesn't have to be, though.

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 1:10 pm  (#6) 
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Creating seamless textures is my sub-specialty Drac. Hope you don't mind the play. Child's play with Resynthethizer (and some strategic cloning). :)


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 1:18 pm  (#7) 
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You are right Lyle ya got it seemless


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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 2:07 pm  (#8) 
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Drac that second one is real nice!
Wow, Lyle you have to do a tut on making things seamless with Resynthethizer.

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 3:43 pm  (#9) 
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Just had to play...

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 5:12 pm  (#10) 
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Erisian - those are really cool looking. That last one could pass for a butterfly.

Lyle - It may be a semantics thing but when I say seemless, there is no descernable pattern, edge, or repeat line like you get sometimes. To me, seemless is supposed to look like it is one huge pattern. I'll have to try out your pattern and see how it works. I have not had any luck using the Resynthesizer methods you have posted previously. It could also be a hardware problem on my end....you know, the nut between the chair and the keyboard.


Edit - The pattern works great! Great job Lyle.
Thanks zward and Mollys Molten Metal planet looks a heck of a lot better than Munimula. Anyone remember that one?

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 7:30 pm  (#11) 
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There's 2 ways to use Resynthesizer to create seamless textures. You can create a verticl selection to near the left and right edge (covering top and bottom completely) and then invert selection and run Resynthesizer tile horizontally. Follow that with horizontal selection leave room top and bottom in your selection and invert selection and run Resynthesizer to tile vertically. Then do a transform>ofset of X/2,Y/2 and do some healing/cloning cleantup, or, you can have your result as a reference and created another box and use resynthesizer to fill the box with the target setting Resynthesizer to tile both vertically and horizontally. Each has it's advantages/disadvantages. I used the latter for this result. :)

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 8:59 pm  (#12) 
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Or you could just use the resynthesizer texture python script, it does a good job all on it's own with certain images

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and then run selective color blur to brighten colors

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 Post subject: Re: Molten Bronze?
PostPosted: Fri May 04, 2012 9:50 pm  (#13) 
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Was unaware of that Script Graechan; need to look at all the Python Scripts created since they updated Resynthesizer with Python in mind a few months back. :)

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 7:50 am  (#14) 
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Hmmmmmmm. Guess I'll have to check out the Python version as well Graetchan.

Lyle, thanks for the additional info. I've copied it to a text file for reference next time I try to make a random pattern seemless. I did see the cloned area you used. Not trying to be picky cuz I know you probably did it in a hurry, but I think I would have selected two or three of the more rounded looking blobs cuz the flat edge of that one shows up too much when used as a .pat file for fill. Still works great tho.

We sort of diverged from the original question ...should I take the time to include this in my Metal Wurx series? I think I only have one actual yes from Erisian.

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Last edited by Draconian on Sun May 06, 2012 4:51 am, edited 1 time in total.

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 7:55 am  (#15) 
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I agree that some additional tcl was needed Drac. Also, metal is metal and metallic, metallic, so I see nothing wrong with including this in your metal series, so I second it. ;)

:)

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 8:11 am  (#16) 
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Graechan wrote:
Or you could just use the resynthesizer texture python script, it does a good job all on it's own with certain images


I looked in my Python scripts folder and found one called tile-seemless.exe. Is that the one you are refering to? If not, can you provide a link please?

Edit - I just took a look at the plug-in registry and there is a ton of comments and references to different versions and problems. I'm so confused now. I don't have a clue what I should or shouldn't have installed. I'm running Windos XP-SP3 so which one do I need and which "Heal Selection" is compatible and what do I get rid of to make everything work? HELP!

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 12:14 pm  (#17) 
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I thought I'd give this a shot.
This is based on the principles from Draconian's Metal Wurx XIV tutorial, but with significant changes in the process.

If you start with tileable noise and tile it, then crop it back, the result will be tileable:
Image Image
The color gradients are off a little bit, but the results look reasonably close to the examples Draconian originally posted.

p.s. The two textures are identical, but one has been offset by 1/2 on both axes to put the edges in the middle and check that it is tileable.

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 3:20 pm  (#18) 
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Explain that "crop it back part". I did use the tileable option when I rendered the cloud/noise layer but I'm not sure where you go from there after creating the pattern.

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 Post subject: Re: Molten Bronze?
PostPosted: Sat May 05, 2012 3:49 pm  (#19) 
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Draconian wrote:
Explain that "crop it back part". I did use the tileable option when I rendered the cloud/noise layer but I'm not sure where you go from there after creating the pattern.

I started with a 480x480 canvas. I created a 400x400 layer and filled it with seamless noise. I copied that layer to the clipboard and filled a new 480x480 layer with it as a pattern (clipboard pattern). I used that 480x480 layer to create the pattern/texture. When I was done, I made a "New from visible" layer and set the layer boundary size to 400x400 (size of the seamless noise) and centered.

This eliminates the edge effects from operations like bump mapping and smoothing.

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 Post subject: Re: Molten Bronze?
PostPosted: Sun May 06, 2012 4:47 am  (#20) 
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Erisian i think you (as i was doing for long, long time) confused a bit symmetric with seamless:

obviously a image symmetric along W and H axis will tile without seams, but symmetry is not needed for seamless image

(as ...all Spartans are Greek ,but not all Greeks are Spartans )

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