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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 8:43 am  (#11) 
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No offense taken at any of the comments and I appreciate all of them. I didn't make this traffic light thingy to be an accurate rendition to the point of being anal about it, nor did I set up the timing on the annimation with any intention of simulating accurate durations, even though it would be cool to do so on both counts. Although the bulk of the suggestions may be technically accurate, my purpose was to show (A) the construction of the lens which is quite complicated and (B) illustrate the difference in the ON and OFF conditions which is even more complex and more difficult than anything I have ever attempted. It looks simple but in reality it is hard to get everything just right. You will understand if I ever get the tut posted. In other words, photrealistic was not my goal here except perhaps the lens architecture.

The indicator lights I used to make the traffic light are intended to be part of my endgame Control Panel tut where I use all the techniques of the other Metal Wurx tuts and pull it all together. The colors used are going to be basic, plain jane anyway. I just wanted to throw up something to see if maybe the colors looked too washed out in the ON condition.

Didn't mean to rant, just explain the intent. The work I did on this lens has me going on lenses, glass patterns and distortions. Anybody know how to make this Radial LED type pattern?


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Radial LED.jpg
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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 9:56 am  (#12) 
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Maybe the Pov Samples scm from the POVsphere thread might be useful here.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 12:47 pm  (#13) 
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I'm not even going to look at POV cuz I can't see a practical use for it. Looks more like a playtoy for the techies and "pattern" makers. The results are cool to look at but that's about it. Besides, I only saw a hex pattern in everything that was posted and nothing radial. I'm trying to figure out how to make the simple radial pattern hat could be used for a lot of different things like making these lenses or perforated metal, but just can't seem to get there.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 1:08 pm  (#14) 
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You don't need povray to get basic circles, just use the scm on it's own. You can use the sphere function, you don't have to use the hexagons.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 1:33 pm  (#15) 
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OK Show me how to make the radial pattern.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 1:52 pm  (#16) 
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It was just an idea. Using the tight function you can get the pattern but you cannot get spaces between them. This scm isn't what you are looking for but it's the only suggestion I could come up with. You would need a concentric circles paths script to use with a paintbrush.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 3:57 pm  (#17) 
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I've been fooling around with this all day trying to develop a way to do it. Even stroking concentric paths wont work because each path overlaps differently when stroked. It would be a weeks worth of trial and error to get the spacing just right and each path would require different spacing. I'd be willing to bet either Lyle, Rod, or Ofnuts knows a way to do it.

I just thought of something else to try. I'll get back to you.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 4:20 pm  (#18) 
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I tried creating circles and using pan to bow but it distorted them badly. I'll keep thinking. :)

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 4:35 pm  (#19) 
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I've got an scm script called pattern from image. I know this output isn't what you're looking for but maybe it's a start.

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 Post subject: Re: Traffic Light Teaser
PostPosted: Tue Jun 19, 2012 5:11 pm  (#20) 
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This is what I've come up with. You might be able to adapt it.

Create circles using guides

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Use filters/map/tile

Image

Make sure a circle is in the center and use a circular selection to cut away the outside. Erase any circle bits you don't want.

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