I am so happy, i already was quite satisfied with the first series ( see
viewtopic.php?f=11&t=4626&start=0 )
but then i found how to create even more complex structures for Stations with more Vehicles and machinery .
If you like see the progression with me, i start from the very last of the previous series (done after in
viewtopic.php?f=11&t=4626&start=0 )
This time i scaled down and converted in jpg so the page should be not too heavy, i will add the link for the high res (and parameters ) at soon i finish to upload also on my DA gallery
So this is the very last of the previous series and the turning point for the new
each model may be customized changing colors textures and background image :
BUT i don't want show all colors variations that was just to get the idea, as i said this image was the turning point...here the switch !
now let's zoom out...
try from different angles
here there is a weird eye-looking artifact on the front of the vehicle on the left
easy to correct in gimp but i didn't edited yet, those are just M3D (sometimes i used also xnview "automatic contrast" correction, just on the fly when browsing ..for some reason seems to work very well on 3D fractal renders )
well i promised to avoid colors variations but this show a cool new option for transparency
To really give transparency should be used on another type of image, but here add a lot of nice detail ( as example on the ceiling ) and cool reflection (see the floor ) and the confront may be interesting
But this was just the prologue ...just a welcome into the new series
a last overview
ready for next twist ?