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 Post subject: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 21, 2012 1:54 pm  (#1) 
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This one took well over an hour to render (greatful that I can create these but still wish the Perculator folks would port their program into Windows; lol). I did do other things as I was waiting. lol

Anyway, just trying to get motivated with rendering once again; just not been motivated much of late. :)


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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 21, 2012 2:03 pm  (#2) 
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Nicely done Lyle. :)

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 21, 2012 2:35 pm  (#3) 
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WOW
i i can't remember what is the Perculator but your result is fascinating

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 28, 2012 12:46 am  (#4) 
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More play; didn't feel like I needed to start another thread. :)


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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 28, 2012 1:22 am  (#5) 
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Kind of reminds me of the old Mr Bubble commercials.

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my brain fell out and the dog grabbed it.
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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 28, 2012 1:26 am  (#6) 
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I made the mistake of trying Apollonian with both the Iteration and Curvature at max. The only thing that rendered was my poor computer, to it's knees :rofl

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sat Jul 28, 2012 10:57 am  (#7) 
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Thanks for the comments. Guess I should give out a few more hints (note, I said hints since it will depend on the result and I do all these at the seat of my pants. lol). After Circlism finishes (around 4 games worth of Freecell for this one. lol), I dup the result then rund G'MIC's Local Orientation with a smoothness between .2 and .3. I set this result to Grain Merge, then dup the Circlism result, move it to the top and set it to Hue (or Color; depends on how much saturation I want) and also dup this setting the top layer to Lighten and play with the Opacity of this layer too. For the result here, I also blurred the result of the Local Orientation rendered layer. Now I did some other nuances too (some Inkscape filters and such; don't ask me which since I don't exactly remember but thing it was the Refractive Gel B preset, but I'm not going to play 4 more games of FreeCell to find out. lol). Also, I did run my G'MIC Soft Focus preset to enhance the contrast too. Again, like I said, seat of my pants. lol

Definite, if it wasn't for G'MIC, I could not do this render, so again, thanks to the vacationing David for creating these cool presets in G'MIC (not to mention G'MIC itself; lol). :)

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sun Jul 29, 2012 3:53 pm  (#8) 
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The metallic balloons alternative. Much faster to render too since I start out with a smaller version then resize; the side effect was the fringes which gives it that metallic balloon lool. Fast as lazy. lol

:)

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sun Jul 29, 2012 4:38 pm  (#9) 
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Cool Lyle, they look like satin buttons.

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sun Jul 29, 2012 7:05 pm  (#10) 
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Appreciate the feedback Molly. :)

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 Post subject: Re: G'MIC Circlism and some added dimensionality.
PostPosted: Sun Jul 29, 2012 7:51 pm  (#11) 
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Why not more metallic balloons. lol

:)

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