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 Post subject: Custom wood or bark
PostPosted: Mon Sep 17, 2012 7:25 am  (#1) 
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I don't know if this looks like bark or just rough wood or what. Your opinion (honest)would be appreciated. It only took a few steps to make and I made use of that Iced Coffee palette I snagged recently. Worked really well for this application. I made several variations and it lends itself to making seamless patterns rather easily.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 7:30 am  (#2) 
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Maybe you could use a bit of iwarp to make the verticals more realistic. spread some of them out a bit, just my opinion Drac
The gray one looks the best to me. I can visualize that as a tree trunk on some varieties

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 8:25 am  (#3) 
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Hi Drac, A beautiful pattern. Unfortunately, it does not remind me of bark or wood. Too much beading and roundedness. But it has a striking resemblance to the texture that presents on gilded plaster rendered surfaces such as in fine art frames. The wooden frames were painted with a plaster mix that beaded and had strong grain in the direction of the application.These were then coloured with a matt dark colour and then a gild was applied to only to the raised plaster beads and streaks. I used to make these "fake" old gild frames in the 70's.
I have downloaded the pattern as I will use it somewhere. Thanks

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:24 am  (#4) 
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I was going for something that resembled a straight grain pattern so it would definitely have to be done differently to have a 'wood' grain pattern like you see most of the time.

wbool63 - the 'beading and roundedness' most likely comes from the noise layer and the subsequent bump mapping. When I tried to do it without the noise layer I got a lot of flat areas after the bump mapping. Maybe if I selected those areas only for the noise, applied a little wind to the noise layer only, then applied a bump map it would make a difference. I'll investigate that a little further. Thanks for the honest comments. It does remind me of those old frame finishes.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:45 am  (#5) 
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Think its looking good drac.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:52 am  (#6) 
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It looks kind of like the bark on some varieties of tree but the highlights are a bit too strong.


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:54 am  (#7) 
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Thanks Erisian/he4rty, but I tend to agree with wbool63. I made the changes I mentioned earlier and I like it better but it's still not exactly the look I was after. Does this look any better to you guys?


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:56 am  (#8) 
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Erisian - If you like the pattern but want to change the highlights, it is easily accomplished using a curve like this.

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Last edited by Draconian on Mon Sep 17, 2012 9:58 am, edited 1 time in total.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 9:58 am  (#9) 
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Looking at some google images of tree bark, could maybe do with a bit more depth and possible using the noise filter and blurr add some patches of moss.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 10:01 am  (#10) 
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Hmmm. Moss. Plasma/Bump maybe, like you would to make some rust or corrosion only using some green tones?

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 10:04 am  (#11) 
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I would think so.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 10:14 am  (#12) 
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Does this look like moss to you?


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 10:31 am  (#13) 
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Maybe needs to be a paler green also can you displace map it to the tree bark at the moment it looks like an image on top of an image.

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 10:56 am  (#14) 
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OK. I changed the colors and I did bump map it in the image above but I increased it here.


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 11:21 am  (#15) 
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draconian, i think it looks just like the bark on a park shrub (sorry, botany isn't my strong point, so i've no idea what it's called) they have lots of outside my job. i like the idea of moss, but maybe the moss needs a texture too so it doesn't look painted on. i'd go for a less saturated shade of green too - maybe you can find something suitable in the attached palette?


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 12:12 pm  (#16) 
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Yeah, I'm no expert either. Thanks for the additional palette. Did you make that or DL it somewhere?

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 12:18 pm  (#17) 
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made it for a project that i never finished - so if you can use it for something that means my effort wasn't all in vain :)

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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 12:30 pm  (#18) 
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Nice palette AnMal. Thank you.


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 Post subject: Re: Custom wood or bark
PostPosted: Mon Sep 17, 2012 12:39 pm  (#19) 
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erisian: thank you for thanking me :). good thing if it gets used.

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 Post subject: Re: Custom wood or bark
PostPosted: Tue Sep 18, 2012 5:43 am  (#20) 
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Hi Drac, Here is another method perhaps. Use the Filter/render/pattern/cml explorer until you get a pleasing "grain" . Don't worry about the reds and blues. Colour/Desaturate with luminosity. Add a white layer, render that with clouds/difference clouds. Keep it as simple or complex as you like. Use that the cloud layer to Filters /Map/displace your grain. You may want to only displace in the X direction or only in in Y direction or different amounts in x and Y (experiment). Copy the new distorted a few times .Then use colour/map to palette or gradient (eg Metallic_10) or colorize the copy and mix layer modes and opacity. Sharpen one copy or both . The main thing is to play, learn and have fun. Here are some wood samples I did today (total time about four hours, but it gets much faster as you learn a bit more about the process and that cml explorer filter)
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