Welcome Nutello,
I see you also posted this question on a Dutch GIMP forum (I'm not a user/poster there):
http://www.dutchgimpers.nl/index.php?topic=2874.0Better explanation then user "denzjos" gives there, I can't give.
(
edit: but I think also that the vanishing lines will scale with manupilating the corners of the image, as you said on the Dutch forum. A nice free and open source program to work with this is:
"LibreCAD" . Then it is easy to draw the vanishing lines precise. Now we can test. Seeing is believing
. The problem is: how to manipulate the corners of the image to get a
proper "three point perspective" image again, to get the inverse of the tilt shift.)
If you want to proper change the perspective of something like this, you must know a lot of perspective.
Maybe it is possible with software as "HUGIN" as "denzjos" already wrote to you.
But then still it must be a change with the same original camera position. You can not change the camera position, because then you had to go back in time and ask the photographer to change the position.
If you want another camera position, you have to model this in 3d (Blender of course). Then you can simulate another position. It is called "camera mapping", Blender Guru explains it here:
Your "problem" is even more complicated:
Quote:
I have a picture that is probably taken with a tilt shift lens. The lines of the building are horribly straight. The result is not nice.
With the tilt shift, the image is now "two point perspective". When something is in "two point perspective", it has not the information of a "three point perspective". With some "difficult" use of
"descriptive geometry"(link is German Wikipedia, because there is better explanation), it is sometimes possible to get some more information. But then you must know a ratio of something rectangular on a perspective plane.
(edit2: the problem is to find a nice third vanishing point for the lines that are now vertical and parallel. But also we need to find the principal point of the image to have the ratios look correct within this "three point perspective". Then we can find the third vanishing point. See:
https://www.handprint.com/HP/WCL/perspect4.htmlSo we must first find this "principal point". Then we can draw a line perpendicular to the "horizon" and through the principal point. On this line your "third vanishing point" must be chosen, so here is some freedom as long as you will keep a proper perspective triangle.
)
Is the big tower square? Maybe then it is possible to find the camera position. I would like to help you to find this position, but then a image with a bigger resolution would be helpful. Do you have this image in bigger resolution?
Another thing here is that one vanishing point is very clear, but the other vanishing point is more difficult to find, because you can only retrieve that information from the right side of the tower.
So again; this isn't easy.
I wish you succes.