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 Post subject: Re: Povsphere.
PostPosted: Sat Oct 20, 2012 6:37 pm  (#91) 
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Appears to run faster when it first starts Kevin, but, it errors out if you enable povray output (no error if you disable it and draw). :)


Attachments:
pov_error.png
pov_error.png [ 71.5 KiB | Viewed 356 times ]

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 Post subject: Re: Povsphere.
PostPosted: Sun Oct 21, 2012 3:11 am  (#92) 
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Lyle,

I think that's because you didn't specify a file name for the POV outout.

Here's version 1.1 which will create a .pov file with the name of your source image if you don't specify one. Let me know if you think the nag-message about not choosing a file name is too annoying ;)

Kevin

Edit: Removed version 1.1 as a newer version is now available


Last edited by paynekj on Sun Dec 30, 2012 11:02 am, edited 1 time in total.

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 Post subject: Re: Povsphere.
PostPosted: Sun Oct 21, 2012 3:34 am  (#93) 
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That works! I had the same message as Lyle before, this versions good.
Just a quick one.
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 Post subject: Re: Povsphere.
PostPosted: Sun Oct 21, 2012 8:36 am  (#94) 
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That worked Kevin. A heck of a lot faster then the Script-fu. Haven't deleted the Script-fu yet, but will soon I'm sure. Again, thanks a heap. :)


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tithonia.7z [29.22 KiB]
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tithonia_pov.png
tithonia_pov.png [ 1.84 MiB | Viewed 342 times ]

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 Post subject: Re: Povsphere.
PostPosted: Wed Oct 24, 2012 8:18 pm  (#95) 
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I like this script, so many options.
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 Post subject: Re: Povsphere.
PostPosted: Thu Oct 25, 2012 4:57 pm  (#96) 
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Odinbc wrote:
I like this script, so many options.
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And continuing to increase ;)
Attachment:
temp_sml_pov.jpg
temp_sml_pov.jpg [ 357.47 KiB | Viewed 305 times ]


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 Post subject: Re: Povsphere.
PostPosted: Thu Oct 25, 2012 8:59 pm  (#97) 
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lylejk wrote:
What the hey; one more (yup it is a binge; lol). :)

ref: http://www.sxc.hu/photo/1281259

edit: Forgot to say that povsphere runs perfectly inside GIMP via. PSPI. :)

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I would love to run my fingers up and down that. Do you know how cool that would feel?! :kpix

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 Post subject: Re: Povsphere.
PostPosted: Thu Oct 25, 2012 9:58 pm  (#98) 
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lol; I use to have one of those beaded car seat covers and it does feel cool to the touch Maria. :)

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 Post subject: Re: Povsphere.
PostPosted: Mon Oct 29, 2012 9:00 pm  (#99) 
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Hi,

Just wondering how you get the image to display at an angle like the image 'temp_sml_pov.jpg' in Kevin's post under the heading "And continuing to increase". This is very clever. Is this done via the script or in POV-Ray? I can't work out how this is done. I am a novice.

Appreciate your help.

Thanks

Bob


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 Post subject: Re: Povsphere.
PostPosted: Tue Oct 30, 2012 2:42 am  (#100) 
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wirra wrote:
Hi,

Just wondering how you get the image to display at an angle like the image 'temp_sml_pov.jpg' in Kevin's post under the heading "And continuing to increase". This is very clever. Is this done via the script or in POV-Ray? I can't work out how this is done. I am a novice.

Appreciate your help.

Thanks

Bob


This is done in the POV-Ray scene file by controlling where the camera is located and what it's looking at:
Code:
/* The camera is initially placed directly in front of the picutre */
#declare camera_x =  380.000;
#declare camera_y =  -254.000;
#declare camera_z =  -460.000;
#declare look_at_x = 380.000;
#declare look_at_y = -254.000;
#declare look_at_z = 0.000;
camera {location <camera_x, camera_y, camera_z> look_at <look_at_x, look_at_y, look_at_z>}


If you change the value of camera_x from 380 to, say, 100, you move the camera (i.e. the point of view) to the left, so you'll be looking from the left hand side. Increasing camera_y (i.e. making it less negative = -54) you move the camera upwards. Increasing camera_z (making it less negative) gets you closer to the objects.

The top left of the picture is the point <0,0,0>

Kevin


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