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High Intensity Texture Mapping http://gimpchat.com/viewtopic.php?f=22&t=19506 |
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Author: | Tas_mania [ Sun Jul 25, 2021 11:37 pm ] |
Post subject: | High Intensity Texture Mapping |
![]() Experimenting with high intensity material textures using Gimp and Mandelbulber. The hybrid fractal 'maps' the texture to it's surface. I modified the texture to be horizontally infinite so there is no 'seam' on bulb-type fractals. |
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