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High Intensity Texture Mapping
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Author:  Tas_mania [ Sun Jul 25, 2021 11:37 pm ]
Post subject:  High Intensity Texture Mapping

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Experimenting with high intensity material textures using Gimp and Mandelbulber. The hybrid fractal 'maps' the texture to it's surface. I modified the texture to be horizontally infinite so there is no 'seam' on bulb-type fractals.

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