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 Post subject: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Sun Feb 07, 2016 10:33 am  (#1) 
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Posts: 33
Hello,

We're happy to announce a new Beta version of PixaFlux.

For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer.

Image

These are some of the features we have added recently:

* PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and ambient illumination.
* Native support and tools for normal images. (Convert Modify Blend)
* New nodes for normal image sculpting. (Relief Grow Shrink Relax)

These are some of the node based image editor features:

* Parametric Non Destructive Workflow with super fast iteration.
* Image's size, position and pixel format can vary as it flows through the node graph.
* Combine raster and vector images on the same node graph.
* Image Deformation.

Image

And this is our next milestone:

* Share shapes among multiple nodes.

If you are interested in helping us Beta Test PixaFlux please download the latest version from our website. Please send us your comments and feedback. For more information about PixaFlux visit the wiki or watch our videos on YouTube.

Thank you!

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Sun Feb 07, 2016 1:14 pm  (#2) 
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Checking it out now. Thank you. :)


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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Sun Feb 07, 2016 10:52 pm  (#3) 
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Also trying it. Thanks.

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Feb 17, 2016 12:45 am  (#4) 
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Hello,

We have just uploaded a new PixaFlux Beta Version (2016-02-14) with many new features:

* Create nodes with right click in the graph viewport.
* Create nodes just clicking the nodes menu icons.
* Zoom Frame in Model Viewport.

A few bug fixes:

* Blend Normal and Mix Normal enlarge output image to include all inputs.
* Fixes a bug with the logging system.

We have also uploaded three new video tutorials to YouTube.

- Create and Manipulate Nodes.
- Model node.
- To Normal node.

Special thanks to jpb06, Zenitor and myclay for suggesting new features!

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Feb 17, 2016 2:16 am  (#5) 
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Looks very nice.

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Feb 17, 2016 2:21 pm  (#6) 
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I'm not understanding...is this a 3D Modeling program or...?

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Feb 17, 2016 9:23 pm  (#7) 
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Mokonafan wrote:
I'm not understanding...is this a 3D Modeling program or...?


Hello Mokonafan,

Thank you for you interest!

Technically PixaFlux is an image editor that uses a node graph to apply all image operations. PixaFlux offers many of the operations found in image editors that use a layer stack, but thanks to the nature of the node graph the workflow can be organized in ways not possible with traditional tools. For example, the same project can include images of different pixel format (color mode), size or position.

This advantage is very useful when creating textures for 3D models, because on the same project you can create all the textures of your model, reuse elements as much as possible, and save the images with different sizes if needed, or even join multiple monochromatic images on the channels of an single rgb image.

On top of this we have added additional nodes and tools to make PixaFlux even more useful for this task. We added a new Normal image type, and nodes to create, modify and blend normal images. We also added a physically based shader viewport for accurate representation of the 3D models.

Wallace wrote:
Looks very nice.


Thank you Wallace!

Please let me know if you have any suggestions for new nodes, or anything in general. We are trying to make PixaFlux as useful as possible!

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Feb 17, 2016 11:26 pm  (#8) 
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Location: Poland
It is only for 64-bit? Why this lack of information?

Nevertheless - my suggestions - add:

- Language translation files,
- Filters GMIC (now it is rumored to be easier - https://plus.google.com/+GMIC_software/posts/W3dFSmGj5hD)


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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Thu Feb 18, 2016 11:19 pm  (#9) 
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MareroQ wrote:
It is only for 64-bit? Why this lack of information?
- Language translation files,
- Filters GMIC (now it is rumored to be easier - https://plus.google.com/+GMIC_software/posts/W3dFSmGj5hD)

Thank you MareroQ,
Oh yes... I'll add a note in the downloads page stating that it is a 64 bits executable!
Translations... This might come slowly, and it might start with Spanish (my native language), but yeah, I sure have to do this!
G'MIC filters... any suggestions? If you guys tell me one or two base filters I might be able to add them as nodes for the next release!
Cheers!

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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Fri Feb 19, 2016 10:26 pm  (#10) 
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It's hard to choose 2 out of the abundance GMIC (can any section Artistic?).
This is very good news that You try to add GMIC.


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