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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Wed Apr 06, 2016 9:03 am  (#11) 
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Joined: Jul 06, 2014
Posts: 33
Hello,

We have just uploaded a new PixaFlux Beta Version (2016-04-05) with many new features.

In this release we provide more PBR texture composition tools to simulate manipulating real world elements, keeping all PBR textures in sync:

Image

New Nodes:
Stretch Node with multiple one to one input - output.

New Node Features:
Color Range node with multiple outputs.
Mix Node with Minimum, Maximum and Multiply mix methods.
External Node with multi output support.
Transform Node with multiple one to one input - output.
Resize Node with multiple one to one input - output.
Linear Array Node with multiple one to one input - output.
Reframe Node with multiple one to one input - output

Tech:
Read and Write support for TGA images.

User Interface:
Drag and Drop OBJ files into the Node Graph viewport.
Double click connections to set Active and Display node.
Node Graph Frames.

YouTube video with new release features.

Thank you guys for your comments and feedback. For the next release I will add more of the features you have suggested.

_________________
PixaFlux
Non Destructive Image Editor


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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Tue May 03, 2016 9:01 am  (#12) 
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GimpChat Member

Joined: Jul 06, 2014
Posts: 33
Hello,

There is a new PixaFlux release (2016-04-23).

For this release we have continued improving the texture compositing features of PixaFlux, focusing on the concept of texture elements.

Image

New release features in YouTube.
PBR Texture Compositing Video Tutorial in YouTube

New Nodes
Offset Node with multiple one to one input - output.

New Node Features
Flip Node with multiple one to one input - output.
Align Node with multiple one to one input - output.
Perspective Node with multiple one to one input - output.
Stretch Node manipulator resize.

User Interface
File > New > New PBR Project
Model to Display: Box - Sphere - Cylinder.
Hold down shift to prevent autoconnect.

Thank you for all your feedback. For the next release we'll continue working on the texture compositing features of PixaFlux.

_________________
PixaFlux
Non Destructive Image Editor


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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Fri Dec 23, 2016 5:17 pm  (#13) 
Offline
GimpChat Member

Joined: Jul 06, 2014
Posts: 33
Hello,

There is a new PixaFlux release (2016-12-20).

Since the last post we have added a lot of new nodes and tools:


[BBvideo]https://youtu.be/HPxAdr8acdI[/BBvideo]

For the next release we're working on more nodes to bake multiple geometry properties to images and masks to use in your texture compositions.

We are always open to questions and suggestions.

Thank you!

_________________
PixaFlux
Non Destructive Image Editor


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 Post subject: Re: PixaFlux - PBR Texture Composer - Open Beta Testing
PostPosted: Tue Sep 19, 2017 8:45 am  (#14) 
Offline
GimpChat Member

Joined: Jul 06, 2014
Posts: 33
Hello,

There is a new PixaFlux release (2017-09-17).

In this release we're introducing the Common Tiles node, which generates seamless tile textures from multiple image inputs.

Image

We've also uploaded a new Common Tiles video tutorial to YouTube:

www.youtube.com Video from : www.youtube.com


Please let us know if you have any comments, questions or suggestions here or in our new PixaFlux Freshdesk support page.
Thank you!
PixaFlux

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PixaFlux
Non Destructive Image Editor


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