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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Thu Aug 31, 2017 10:55 am  (#11) 
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cool fishes :coolthup

Can't get the APNG thing to work, I see the option 'PNG/APNG' but trying to save it and nothing happens...


All I can do is squash or expand things, not artistic enough to warp it into an actual image (!)


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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Fri Sep 01, 2017 7:16 pm  (#12) 
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G'mic's layers morph plugin doesn't really morph, it mostly just cross fades. I have made warping animations with gimp's Iwarp before, but won't post them because they're not politically correct...

I've used a few morphing plugins before where you set the morphing points for the before/after images. It looks more realistic.

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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Sun Sep 03, 2017 10:26 am  (#13) 
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racer-x wrote:
G'mic's layers morph plugin doesn't really morph, it mostly just cross fades. I have made warping animations with gimp's Iwarp before, but won't post them because they're not politically correct...

I've used a few morphing plugins before where you set the morphing points for the before/after images. It looks more realistic.

Most of the time i use flash for morphing objects. IWarp is great in a pinch though. :)

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Can't get the APNG thing to work, I see the option 'PNG/APNG' but trying to save it and nothing happens...

You don't have to save as an animated PNG image you can use GIF. BUT try removing the file-png.exe from the program directory /lib/gimp/2.0/plug-ins folder and GIMP should recognize either APNG multi layers or PNG single layer images.


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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Mon Sep 04, 2017 11:50 am  (#14) 
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Rod wrote:
You don't have to save as an animated PNG image you can use GIF. BUT try removing the file-png.exe from the program directory /lib/gimp/2.0/plug-ins folder and GIMP should recognize either APNG multi layers or PNG single layer images.


OK I'll try that thanks.


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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Mon Sep 04, 2017 12:06 pm  (#15) 
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Great got that working now, a 720 layer 640x360 animation exported as an APNG is 73MB in this case, 55 MB's more than a GIF made with the same images (optimized) - to be expected as the colour's certainly are better in the APNG... anyway now we've strayed from the original topic of this thread (POV-Ray) by some margin :lol so I'll leave it at that for now.
Cheers


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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Mon Sep 04, 2017 10:30 pm  (#16) 
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:coolthup video

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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Tue Sep 05, 2017 12:38 am  (#17) 
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Wow! These are all pretty sharp! I do have to say that the auto engine video was amazing!

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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Sun Sep 10, 2017 12:05 am  (#18) 
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I've used povray for creating objects I've used in mapping, and to create maps as well. It is extremely powerful, but great and easy for mathematical/scripted/repetitive shapes.


I made this paddlewheel for a top down paddlewheeler map:
Attachment:
8E3_paddle_wheel_double_overlap_wood_rma.png
8E3_paddle_wheel_double_overlap_wood_rma.png [ 366.04 KiB | Viewed 199 times ]


Palm trees (I was able to randomize a few dozen in size and leaf orientation so they wouldn't repeat when used):
Attachment:
palm2_RMA.png
palm2_RMA.png [ 241.68 KiB | Viewed 199 times ]


Asteroids from a videogame:
Attachment:
rock_render1.gif
rock_render1.gif [ 164.5 KiB | Viewed 199 times ]


I've also used POVRay to render height-fields of objects,shapes and entire maps, like this one:
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-Rob A>

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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Sun Sep 10, 2017 12:31 am  (#19) 
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A couple more for fun - cross eye stereogram renders of a planet from a heightfield:
Attachment:
planet_stereo.png
planet_stereo.png [ 443.02 KiB | Viewed 199 times ]


And the cover art for a dice game package:
Attachment:
pic1093393_lg.jpg
pic1093393_lg.jpg [ 360.77 KiB | Viewed 199 times ]


-Rob A>

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 Post subject: Re: POV-Ray (Persistence of Vision Raytracer)
PostPosted: Thu Sep 14, 2017 12:07 pm  (#20) 
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Really good outcomes RobA, lots of potential in the program I can see... have left it gathering dust in the corner of my desktop for now but hope to get back into it again soon.
Cheers


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