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 Post subject: Re: Some Fun Animations
PostPosted: Mon Sep 25, 2017 4:30 pm  (#61) 
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racer-x wrote:
Gold Ring...

Attachment:
Gold_Ring20.gif


Captured via "Auto Rotation". My custom gold texture gradient.


My Precious!

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 Post subject: Re: Some Fun Animations
PostPosted: Mon Sep 25, 2017 9:36 pm  (#62) 
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Wow, only got to come here for a trip

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 4:33 am  (#63) 
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This thread is a gem. I'll get back to it later and have a more in depth look. Thanks PhotoMaster.

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 8:17 am  (#64) 
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Velocity Stack for a Harley carburetor....

Attachment:
velocity_stack20.gif
velocity_stack20.gif [ 2.18 MiB | Viewed 139 times ]

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 8:25 am  (#65) 
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I know what you mean, Sallyanne. It is as though they are speaking an alien language!


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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 9:55 am  (#66) 
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Hey Racer-X! I'm loving that Velocity Stack!! Awesome!!

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 9:59 am  (#67) 
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I exported a sculpture as an STL file , which I imported into Free CAD and animated it in Gimp. I love the plastic look of the sculpture.


Attachments:
AnimationTest2.gif
AnimationTest2.gif [ 4.76 MiB | Viewed 132 times ]

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 2:56 pm  (#68) 
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Hey Racer-X, I tried duplicating your Velocity Stack, with obvious different settings. Yours is way better! I was trying to do things free hand so I spent more time on the animation than on the actual image.


Attachments:
AniMegaphone.gif
AniMegaphone.gif [ 2.6 MiB | Viewed 126 times ]

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Check out my work at http://www.flickr.com/photos/photomastergreg.
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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 3:54 pm  (#69) 
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Blender can also import .stl, but you are only importing the bare model. No texture, colors or animation keys are imported. You'll need to do all that in blender. At that point there is no reason not to just do the whole thing in blender.

The beauty of this little program is it's simplistic ability to create and animate sculptures. The downside is the complexity in capturing the images. Ideally it would have the ability to export animation sequence in 32-bit PNG files. For me, using a screen recording utility is the best way. All in all, it's still a fun little program to play with once in a while...

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 6:46 pm  (#70) 
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With the orange "plastic" one I used a free video screen capture, but GAP couldn't read it. I used a website to convert the video to jpg files. I need to upgrade my GAP since it had worked in the past.

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