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 Post subject: Re: Some Fun Animations
PostPosted: Mon Sep 25, 2017 4:30 pm  (#61) 
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racer-x wrote:
Gold Ring...

Attachment:
Gold_Ring20.gif


Captured via "Auto Rotation". My custom gold texture gradient.


My Precious!

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 Post subject: Re: Some Fun Animations
PostPosted: Mon Sep 25, 2017 9:36 pm  (#62) 
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Wow, only got to come here for a trip

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 4:33 am  (#63) 
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This thread is a gem. I'll get back to it later and have a more in depth look. Thanks PhotoMaster.


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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 8:17 am  (#64) 
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Velocity Stack for a Harley carburetor....

Attachment:
velocity_stack20.gif
velocity_stack20.gif [ 2.18 MiB | Viewed 5550 times ]


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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 8:25 am  (#65) 
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I know what you mean, Sallyanne. It is as though they are speaking an alien language!


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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 9:55 am  (#66) 
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Hey Racer-X! I'm loving that Velocity Stack!! Awesome!!

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 9:59 am  (#67) 
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I exported a sculpture as an STL file , which I imported into Free CAD and animated it in Gimp. I love the plastic look of the sculpture.


Attachments:
AnimationTest2.gif
AnimationTest2.gif [ 4.76 MiB | Viewed 5543 times ]

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 2:56 pm  (#68) 
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Hey Racer-X, I tried duplicating your Velocity Stack, with obvious different settings. Yours is way better! I was trying to do things free hand so I spent more time on the animation than on the actual image.


Attachments:
AniMegaphone.gif
AniMegaphone.gif [ 2.6 MiB | Viewed 5537 times ]

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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 3:54 pm  (#69) 
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Blender can also import .stl, but you are only importing the bare model. No texture, colors or animation keys are imported. You'll need to do all that in blender. At that point there is no reason not to just do the whole thing in blender.

The beauty of this little program is it's simplistic ability to create and animate sculptures. The downside is the complexity in capturing the images. Ideally it would have the ability to export animation sequence in 32-bit PNG files. For me, using a screen recording utility is the best way. All in all, it's still a fun little program to play with once in a while...


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 Post subject: Re: Some Fun Animations
PostPosted: Tue Sep 26, 2017 6:46 pm  (#70) 
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With the orange "plastic" one I used a free video screen capture, but GAP couldn't read it. I used a website to convert the video to jpg files. I need to upgrade my GAP since it had worked in the past.

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 Post subject: Re: Some Fun Animations
PostPosted: Thu Sep 28, 2017 12:30 am  (#71) 
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Hey guys! I know this was discussed a few years ago, but since all of you are so good at animations, could you write to have a page turn over like the online catalogs do? I am thinking of a book that opens and the pages flip over one by one. Is that possible to do in GIMP?


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 Post subject: Re: Some Fun Animations
PostPosted: Thu Sep 28, 2017 3:31 am  (#72) 
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I don't know how to do that in gimp, perhaps mathmap might allow?

You should be able to do something like this in Aviutl, which is free, but not user friendly. I actually made a custom filter preset to page turn left or right.

Example:

Attachment:
pageturn.gif
pageturn.gif [ 490.71 KiB | Viewed 6600 times ]


https://www.videohelp.com/software/AviUtl


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 Post subject: Re: Some Fun Animations
PostPosted: Sat Sep 30, 2017 5:37 pm  (#73) 
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And here is a falling Polaroid Picture Effect using the same filter effect on each image.......

Attachment:
Polaroid.gif
Polaroid.gif [ 2.14 MiB | Viewed 6558 times ]


This type of effect is great for custom slideshows and such.


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 Post subject: Re: Some Fun Animations
PostPosted: Sat Sep 30, 2017 7:12 pm  (#74) 
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Those are nice, Racer. I like all of them.


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 Post subject: Re: Some Fun Animations
PostPosted: Sat Sep 30, 2017 8:12 pm  (#75) 
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Nice effects Racer-X!

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 Post subject: Re: Some Fun Animations
PostPosted: Thu Jun 25, 2020 10:17 pm  (#76) 
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Nidhogg wrote:
I'm beginning to figure out how the program works. Did not realize earlier you can control the sculpt with a mouse too, stupid me cause that's how it works usually in 3D apps.

Made some easy spirals and spins for a start.

[ Image ]

[ Image ]


Didn't recall seeing this one; freaking awesome, Nidhogg (and thanks to racer-x for pointing out this thread). :)

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 Post subject: Re: Some Fun Animations
PostPosted: Fri Jun 26, 2020 12:55 am  (#77) 
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Yeah this is great and fun program, but it's Windows only.


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 Post subject: Re: Some Fun Animations
PostPosted: Fri Jun 26, 2020 5:01 am  (#78) 
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Yes it's pretty cool for what it is and runs on very low resources producing great quality renders. It is Windows only though. Since I run Linux, I was able to run that program under Wine easily enough. I don't use Wine anymore, so if I had to run it again, I'd use a Windows VM. The program is extremely limmited for me, so I doubt that I would use it anytime soon.


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 Post subject: Re: Some Fun Animations
PostPosted: Fri Jul 29, 2022 10:58 pm  (#79) 
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Amazing stuff folks! :)

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 Post subject: Re: Some Fun Animations
PostPosted: Fri Jul 29, 2022 10:59 pm  (#80) 
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sallyanne wrote:
Wow, only got to come here for a trip


For sure! My eyes are still goofy. :P :rofl

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