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 Post subject: High Intensity Texture Mapping
PostPosted: Sun Jul 25, 2021 11:37 pm  (#1) 
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Experimenting with high intensity material textures using Gimp and Mandelbulber. The hybrid fractal 'maps' the texture to it's surface. I modified the texture to be horizontally infinite so there is no 'seam' on bulb-type fractals.


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