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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 9:33 am  (#61) 
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Limits to density then with Script-fu. Still, what you have done is darn pretty cool. Thanks again Kevin. :)

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 11:30 am  (#62) 
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@lylejk

i have for POV ray the same diffidence you have for 3D fractal sw, basically i fear to complex to use or a sort of command line app

I am wrong ? oris possible do something alike without have first to read POV user manuals, guide or tutorials ?

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 11:32 am  (#63) 
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I hate POVray too PC. Download Kevin's scm - works without that horrible program.

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 12:06 pm  (#64) 
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not sure if i hate i never used, but i am very diffident
and i hate the idea to have to give console input to a 3d program.

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 12:15 pm  (#65) 
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lylejk wrote:
Limits to density then with Script-fu. Still, what you have done is darn pretty cool. Thanks again Kevin. :)

Not necessarily...

I have to check what I've done actually using POVRay, but I have now managed to make a scene file with 17000+ objects. :)



@Photocomix. POVRay works with what it calls scene description files, which at it's most basic are just a series of object definitions:

"sphere { <0,0,0> 5}" means draw a sphere at 0,0,0 with a radius of 5

Kevin


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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 12:41 pm  (#66) 
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paynekj wrote:
Finally for today, one small tweak - I rotated the hex-prisms so that they interlock
Kevin


Brilliant!

This is starting to look like the map I made a while back (with POV as well) starting in gimp, moving through inkscape, then POV render and back to Inkscape for labeling:
Attachment:
labeled_1.png
labeled_1.png [ 2.54 MiB | Viewed 200 times ]


-Rob A>

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 12:44 pm  (#67) 
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PhotoComix wrote:
not sure if i hate i never used, but i am very diffident
and i hate the idea to have to give console input to a 3d program.


Well I love 3D software but I really don't know why POV ray exists! To be honest, I'd rather buy a lump of clay, make something with it and stick it to my computer screen.

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 1:58 pm  (#68) 
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What's cool with POVRay Erisian is it's Ray tracing ability. You can do your work in a 3D app and port it to POVRay to get some cool results. Maybe some 3D apps have a decent Ray Tracing interface, but from what little I've seen with POVRay use from my recent cram session (lol), that's POVRay's main purpose and why it still exists. :)

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 2:00 pm  (#69) 
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paynekj wrote:
lylejk wrote:
Limits to density then with Script-fu. Still, what you have done is darn pretty cool. Thanks again Kevin. :)

Not necessarily...

I have to check what I've done actually using POVRay, but I have now managed to make a scene file with 17000+ objects. :) .......
Kevin


Let me know when you are ready to release this new update Kevin. :)

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 Post subject: Re: Povsphere.
PostPosted: Fri Jun 15, 2012 2:18 pm  (#70) 
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Here we go then, version 0.2...
Attachment:
gimp_test7.jpg
gimp_test7.jpg [ 276.13 KiB | Viewed 184 times ]
2856 hexagonal prisms

I've tried my best to fix the crash when there are lots of samples, but I can't guarantee it wont happen again - it seems that the sample data is being corrupted, just try running it again.

I've changed where it registers in the menu- now my standard "contributed" location. I've also made the "draw samples" option draw hexagons, squares and rotated squares.
Example of purely in-GIMP layer:
Attachment:
140_P1030062-new_sml_hex.jpg
140_P1030062-new_sml_hex.jpg [ 214.93 KiB | Viewed 184 times ]


Unless anyone has any more requirements/suggestions, I'll leave it at this. (You know I'm going to think of something else in the next 5 minutes ;) )

Kevin


Attachments:
kp24_pov_samples.scm [19.84 KiB]
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