Sun Aug 25, 2013 10:42 pm
Sun Aug 25, 2013 11:08 pm
Mon Aug 26, 2013 1:45 am
GnuTux wrote:Good results on the blood, Rod. Did you use an environment map for that?
Mon Aug 26, 2013 7:18 am
Mon Aug 26, 2013 8:19 am
Mon Aug 26, 2013 4:53 pm
Tue Aug 27, 2013 7:17 am
Tue Aug 27, 2013 10:08 am
Tue Aug 27, 2013 11:25 am
GnuTux wrote:After a bit more testing, it seems that gradients should be at least 2x the height of the original image for smoother results. The width of the gradient doesn't seem to matter much. Here is my result with a horizon style gradient at 30x800 .
[ Image ]
The size of what I'll refer to (for lack of a better term) as a topographical (satin?) gradient, should be at least large enough to produce a smooth gradients when mapped. The standard 400px square seems fine in my tests. Although, increasing the size might give smoother results, depending on how the topographical/satin gradient is created. The random blend of dark and light gradients give different lighting and shading when mapped.
I started with standard gold map, then colored, transformed and iwarped it to get this...
[ Image ]
..which produced this kind of shading when emapped. I'm calling it Blue Aluminum.![]()
[ Image ]
I got the above results using the blue emap, with a 15px Gauss applied to the duped text layer for my bump map (sinusodial - depth 0.01). Materials shiny set to ~.50 & distance at .550. I then ran the lighting filter on the results of the emapped text, unchecking the emap and leaving the bump in place, trail & error adjusting the light and materials settings in the lighting filter to get the final result.
Tue Aug 27, 2013 4:13 pm
Tue Aug 27, 2013 6:09 pm
Esper wrote:whats up with this artifact ?
Tue Aug 27, 2013 7:03 pm
its still strange that i got the same artifact on my image - and i made that with no emap, but an ordinary bumpmapGnuTux wrote:I hadn't really paid much attention to that Esper, but it appears to be an artifact from the emap section of the lighting plug-in. The artifact occurs exactly at the midpoint of the image and is only noticeable on a diagonal line. I suspect it is due to the stretching that occurs from the midpoint (left and right outward) when the emap is actually mapped to the target object. It is only noticeable on a diagonal section. The fix is to ensure a diagonal section doesn't fall in the exact middle of the image.
Tue Aug 27, 2013 7:36 pm
Esper wrote:its still strange that i got the same artifact on my image - and i made that with no emap, but an ordinary bumpmap
Tue Aug 27, 2013 8:02 pm
yes i think so, i took the image from the bumpmap tutorial i wrote for AkrosGnuTux wrote:Sometimes, I get some strange artifacts using bumpmaps too, especially with certain curves, like spherical. Do you remember the settings you used on that bumpmap? i wasn't able duplicate the artifact on my end.
Wed Aug 28, 2013 12:17 am
Wed Aug 28, 2013 12:52 am
Wed Aug 28, 2013 1:23 am
Wed Aug 28, 2013 1:50 am