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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 2:45 pm  (#11) 
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Kudos! Lyle.
Could you explain that first step (it's a doozy...) regarding "first create a convolution layer"?

Wazzat? Huhwazzat?

If you'll entertain another:
Wotzitdo? Huhwotsconvolutionactuallydo?

[Ed. removed distractory info regarding fumbling around trying to upgrade G'MIC to a version consistent with instructions.]

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Last edited by gramp on Fri Jan 22, 2016 4:51 pm, edited 1 time in total.

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 3:54 pm  (#12) 
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under version 1.6.8 you still should find Smooth/Bilateral under Repair (this is the correct name of the filter)

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 3:59 pm  (#13) 
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Attachment:
CatturaGMIC.PNG
CatturaGMIC.PNG [ 703.01 KiB | Viewed 429 times ]

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 4:06 pm  (#14) 
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dinasset wrote:
OK, here is the filter in its current status
The output keeps all the layer step by step (unless the user asks to flatten)
Attachment:
DIEGO_Wireframe_Map_Lyle.7z


Edit: you find the last version under thread WIREFRAME MAP
pls use the updated version

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 4:11 pm  (#15) 
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Location: Dane-ish Co., West Gonsin
dinasset wrote:
under version 1.6.8 you still should find Smooth/Bilateral under Repair (this is the correct name of the filter)


Thank you, Diego.

I finally visited:
http://gmic.eu/files/linux/
and downloaded the .zip exsociated with my 32-bit Linux platform and extracted gmic_gimp as:
~/.gimp-2.8/plug-ins/gmic_gimp_1.6.8
and moved the other to _1.5.1.3, and created a soft-link to the new one:
% ln -s gmic_gimp_1.6.8 gmic_gimp
and finally refreshed scripts (Filters->ScriptFu->Refresh)

Your advice came just in time.

_________________
--
GraMP
"Once you sit on your glasses, the rest of getting old seems obvious."
And another thing, as you get older, when time is increasingly the most
precious thing you have left, you waste most of it looking for your stuff.


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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 6:06 pm  (#16) 
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Location: Dane-ish Co., West Gonsin
I went awry at a couple of "interpretations." Here's my attempt to clarify steps (for when I return to this thread in 2021).
Attachment:
StepsInLylesBitmapMeshTutorial.png
StepsInLylesBitmapMeshTutorial.png [ 44.83 KiB | Viewed 420 times ]

_________________
--
GraMP
"Once you sit on your glasses, the rest of getting old seems obvious."
And another thing, as you get older, when time is increasingly the most
precious thing you have left, you waste most of it looking for your stuff.


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