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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 2:45 pm  (#11) 
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Kudos! Lyle.
Could you explain that first step (it's a doozy...) regarding "first create a convolution layer"?

Wazzat? Huhwazzat?

If you'll entertain another:
Wotzitdo? Huhwotsconvolutionactuallydo?

[Ed. removed distractory info regarding fumbling around trying to upgrade G'MIC to a version consistent with instructions.]

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Last edited by gramp on Fri Jan 22, 2016 4:51 pm, edited 1 time in total.

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 3:54 pm  (#12) 
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under version 1.6.8 you still should find Smooth/Bilateral under Repair (this is the correct name of the filter)

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 3:59 pm  (#13) 
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Attachment:
CatturaGMIC.PNG
CatturaGMIC.PNG [ 703.01 KiB | Viewed 5744 times ]

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 4:06 pm  (#14) 
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dinasset wrote:
OK, here is the filter in its current status
The output keeps all the layer step by step (unless the user asks to flatten)
Attachment:
DIEGO_Wireframe_Map_Lyle.7z


Edit: you find the last version under thread WIREFRAME MAP
pls use the updated version

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 4:11 pm  (#15) 
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dinasset wrote:
under version 1.6.8 you still should find Smooth/Bilateral under Repair (this is the correct name of the filter)


Thank you, Diego.

I finally visited:
http://gmic.eu/files/linux/
and downloaded the .zip exsociated with my 32-bit Linux platform and extracted gmic_gimp as:
~/.gimp-2.8/plug-ins/gmic_gimp_1.6.8
and moved the other to _1.5.1.3, and created a soft-link to the new one:
% ln -s gmic_gimp_1.6.8 gmic_gimp
and finally refreshed scripts (Filters->ScriptFu->Refresh)

Your advice came just in time.

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Jan 22, 2016 6:06 pm  (#16) 
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I went awry at a couple of "interpretations." Here's my attempt to clarify steps (for when I return to this thread in 2021).
Attachment:
StepsInLylesBitmapMeshTutorial.png
StepsInLylesBitmapMeshTutorial.png [ 44.83 KiB | Viewed 5735 times ]

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 Post subject: Re: Bitmap mesh.
PostPosted: Thu Apr 12, 2018 1:18 am  (#17) 
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Much easier way to create meshes is to use G'MIC's diffusion tensors. I actually discovered that many months ago; don't recall if I ever shared that here or not. Used diffusion tensors again in my recent posts concerning wicker renders. Thought I would just do a rose colored mesh itself this time. :)

Colorized Mesh

ref: http://www.fontplay.com/freephotos/fift ... 606-24.jpg


Attachments:
colorized_rose_mesh.jpg
colorized_rose_mesh.jpg [ 1.36 MiB | Viewed 5247 times ]

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 Post subject: Re: Bitmap mesh.
PostPosted: Thu Apr 12, 2018 9:25 pm  (#18) 
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That looks exactly like the craft colored burlap type ribbon you see in craft stores!


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 Post subject: Re: Bitmap mesh.
PostPosted: Thu Apr 12, 2018 9:30 pm  (#19) 
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Thanks, 2-ton. Maybe if I separated the colors and added drop shadow, it could look more realistic, but lazy tonight and I start my weekend shift tomorrow. Maybe I should not pass the torch to samj for future work. She's done some fantastic stuff already for me over the years but especially the recent wicker stuff. :)

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 Post subject: Re: Bitmap mesh.
PostPosted: Thu Apr 12, 2018 10:39 pm  (#20) 
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Beautiful Rose image, Lyle.


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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Apr 13, 2018 1:13 am  (#21) 
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You got a very nice Rose image, Lyle. Did you try to apply the shadow? better? Thanks for sharing. :coolthup

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Apr 13, 2018 2:37 am  (#22) 
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lylejk wrote:
Much easier way to create meshes is to use G'MIC's diffusion tensors.
I actually discovered that many months ago; don't recall if I ever shared that here or not.
Used diffusion tensors again in my recent posts concerning wicker renders.
Thought I would just do a rose colored mesh itself this time. :)

Colorized Mesh

ref: http://www.fontplay.com/freephotos/fift ... 606-24.jpg

Image

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Apr 13, 2018 7:01 am  (#23) 
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Again, thanks for the words. If you are curious, see link below and scroll down to see the settings for the diffusion sensors settings (can play with resolution and size to get different results). :)

viewtopic.php?f=11&t=16390#p226715

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 Post subject: Re: Bitmap mesh.
PostPosted: Fri Apr 13, 2018 1:39 pm  (#24) 
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Now that I look at the rose picture blown up, it looks like it's made of carefully folded colored wire screen/mesh! Excellent!


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 Post subject: Re: Bitmap mesh.
PostPosted: Sat Apr 14, 2018 1:06 am  (#25) 
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Nice. Yeah I want to see it with a shadow too now. :) (Well you did mention it)

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