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 Post subject: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 8:00 am  (#1) 
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Distressed Metal


This segment will show you how to create distressed metal that has a kind of patina finish to it and a little bit of that “hit by a hailstorm” look. You won't need anything special to complete this tutorial except a metal image like this one.

Image

You can download this image at Deviant Art. Here’s the link:

http://nekoflamealchemist.deviantart.co ... 3#/d1yc4xd

Step 1.
Open a new white background image 1000 x 1000 pixels and use 1200 for the resolution. Name this layer Pattern.

Step 2.
Go to Filters>Render>Difference clouds and use the maximum for all settings. Here is what your clouds should look like.

Image

Step3.
Next, go to Colors>Auto>Equalize and you get something like this.

Image

Step 4.
We need to separate the colors even more so go to Colors>Threshold and use the default settings.

Image

Step 5.
Use the Select by Color tool to select the dark areas. Set your Foreground color to 2B2B3B and your Background color to A2A5AE. Drag the FG color over to your image to apply the color to the dark areas, and then deselect it. (Select>None)

Step 6.
Now we do the same thing with the light areas, only this time we use the Background color and apply it.

Image

Step 7.
Now that we have our colors, we need to separate them into two new layers. Using the Select by Color tool again, first select the dark areas. Go to Edit>Copy then Edit>Paste as>New Layer, then Select> None. The new layer will show up in the layers dialog as “Clipboard” so let’s rename it “Dark”, then apply a Gaussian blur at 25.

Image

Step 8.
Click on the Pattern layer to make it the active layer again and repeat the process described in Step 7 above, for the light areas, and rename the layer “Light”.

Image

Your layers should now look like the image below.

Image

Step 9.
Create a new transparent layer and position it at the top of the layer stack. Name this new layer “Dots”. Set your FG color to 808080. Using a Circle brush and varying the size according to the area applied, paint different sized circles in the largest of the dark areas like so.

Image

When you are satisfied with your Dots layer, apply a Gaussian blur using 25 for both settings. Set Pattern layer mode to Grain Merge, and turn off visibility of all layers.

Step 10.
Open the metal image you downloaded as a new layer, placing it below the Pattern layer, and right click on it in the layers dialog to select Add Alpha Channel. Now right click on it again and select Layer to Image Size. Rename this layer Metal for short. Here’s what your layers should look like.

Image

Now we need to bump map the metal image 3 times using our three other layers. Here are the settings you need to use for each bump map process. Perform the three bump maps in the order they are shown here.

Dots layer bump settings:

Image

Light layer bump settings:

Image

And finally, Dark layer bump settings:

Image

Note: if you want a softer, more subtle effect, make the depth on this one about 10.

Our Metal image should now look like this after the 3 bump map operations.

Image

Step11.
We can now delete the Dots layer, and the Light and Dark layers, and turn on the visibility of the Pattern layer. You should now see a pretty decent image of our distressed metal.

Image

Right click anywhere in the layers dialog and select Merge Visible Layers. Apply a slight Gaussian Blur at about 2 or 3 to soften it up a bit.

Step12.
Create a new transparent layer and call it Highlight. Reset your FG/BG colors to the default black and white and reverse the colors so that white is the FG color. Select the Blend tool and select Foreground to Transparent as the gradient. Check the little box to the right to reverse the gradient so that the white color is on the left. Place your cursor at the top left corner and drag down diagonally to the bottom right corner to apply the gradient. Adjust the layer Opacity to 25% and you have your highlight.

Image

Right click on the Highlight layer and select Merge Down.

Here’s our final image with the subtle highlight.

Image

I hope you enjoyed this tutorial. Next in our Metal Wurx series is how to make pitted bronze metal.

Image

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Last edited by Draconian on Tue May 01, 2012 8:28 am, edited 2 times in total.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 8:48 am  (#2) 
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Very nice Drac., what is the font you used in your GIMP image?

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 5:48 pm  (#3) 
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Beautiful, Draconian. Beautiful!


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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 7:18 pm  (#4) 
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molly wrote:
Very nice Drac., what is the font you used in your GIMP image?


I think I downloaded it from a PS tutorial somewhere cuz when I went to try and dig up a place where you can get it they all were around $20.00 for the font.

Here's my gift to you, Molly. It's called Devinne Ornamental.


Erisian - Thank you.


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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 7:34 pm  (#5) 
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Thank you very much Drac.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 9:05 pm  (#6) 
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great series Draconian! thanks soo much!


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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Mon Apr 30, 2012 9:31 pm  (#7) 
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this is an amazing series, thanks for all the work you have put into it


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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 7:45 am  (#8) 
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You're both very welcome. It's sort of a labor of love, both for Gimp users and my love of anything metal. I hope you enjoy the last few segments as this series draws to a close.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 7:48 am  (#9) 
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Drac, everything went well until step 11. xcf attached below. When I don't get the dark in behind the bump stuff. When I merge, I end up with just the black and gray layer, when I turn off the pattern I get my bumped project. Something in the #11 is either missing or I screwed up. :teeth


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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 7:55 am  (#10) 
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molly wrote:
Drac, everything went well until step 11. xcf attached below. When I don't get the dark in behind the bump stuff. When I merge, I end up with just the black and gray layer, when I turn off the pattern I get my bumped project. Something in the #11 is either missing or I screwed up. :teeth

You need to set the Pattern layer mode to Grain Merge.

Draconian doesn't mention it in the text, but the picture for that step shows the layer mode.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 7:59 am  (#11) 
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bkh1914 wrote:
molly wrote:
Drac, everything went well until step 11. xcf attached below. When I don't get the dark in behind the bump stuff. When I merge, I end up with just the black and gray layer, when I turn off the pattern I get my bumped project. Something in the #11 is either missing or I screwed up. :teeth

You need to set the Pattern layer mode to Grain Merge.

Draconian doesn't mention it in the text, but the picture for that step shows the layer mode.



Lemme take a look at it and get back to you.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 8:15 am  (#12) 
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Well crap, I didn't see that. I put the layer to grain merge and it did the trick, thanks Drac, nice tute. I love metal too, a lot

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 8:22 am  (#13) 
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thank you bkh.

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 Post subject: Re: Distressed Metal - Metal Wurx - Part XIV
PostPosted: Tue May 01, 2012 8:23 am  (#14) 
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OK, at the end of Step 9. it does tell you to set the Pattern layer to Grain Merge.

I did discover another error of sorts. Since you are ultimately deleting the Light and Dark layers it doesn't really matter but there is no need to set the layer mode to Overlay for these two layers as indicated in step 7. Also the image showing the three layers is incorrect and needs to show the layer mode as Grain Merge rather than Overlay. I'll go change that right after I post this.

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