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 Post subject: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Thu Aug 02, 2012 11:34 am  (#1) 
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Metal Wurx – XIX

Indicator Lights - Part C
Colors & Conditions


If you have already completed Part A and Part B, then we are now ready to move on to the last part of this segment and complete our indicator lights. Open gimp and load your saved XCF file from Part B which should now include all the Bezel/Rim and Lens layers.

When we completed Part B, I explained that what we are going to do next is create several additional layers for colors and glow to simulate an ON and OFF condition for each of our completed lights. The end of Part C is extremely complex even though there are only a few steps, so read very carefully and make sure you get everything exactly right or your lights will look either too bright, too dark, washed out, or otherwise be messed up and dissimilar. You can of course make any adjustments to each matrix to get your own effects.

I need to add one comment before we begin. This script was written using GIMP Version 2.6.11 which allowed me to use the Voronoi plug-in which is only available in 32 bit at the present. Due to input by others, I have since edited this tutorial by adding the rendered Voronoi pattern for those using 64 bit machines and cannot run the plug-in. You can now find the pattern included in the attached Resources folder in Part A - Bezel.

Step 1.
Set your view to 200%, then go all the way down to the bottom of the layer stack and duplicate the Background layer. Set your FG color to a light gray (B0B0B0) and drag the FG color over to the image to fill the Background copy layer. This will make it easier to see the “Glow” layers we will make later on.

Image

Step 3.
Now we can make the other colors of OFF condition lights. Right click on the Lens layer in the layers dialog and choose Alpha to Selection. Now create a new transparent layer above the Sphere layer and name it “Red”. Set the layer Mode for the Red layer to Color.

Duplicate this layer 4 times and name the duplicate layers Green, Blue, Yellow, and White. Change your FG color to match whichever layer you choose to begin with, and drag the color over to fill each layer with the corresponding color.

Change the layer Mode of the White layer to Overlay. Turn off the visibility of the Green, Blue, Yellow and White layers, then turn off the selection. Red should be the only color layer with the visibility turned on.

Image

Step 4.
Turn on the visibility of the Lens layer and change the Opacity to 50%. Turn off the visibility of the background layers and you can see that since none of the layers above the Control layer are in Normal Mode or at 100% Opacity, we need another layer.

Image

We don’t really need the Control layer anymore and it’s too big anyway, so since we are finished making our Rim layers, go ahead and delete it. Duplicate the Lens layer and move the duplicate down in the layer stack below the Lens layer. Go to Colors>Invert to change it to black. Adjust the layer Opacity of the black Lens copy layer to 100%, turn the visibility of the Red layer back on and our image looks “normal” again and not transparent.

Image

The reason it looks so dark in the lower right quadrant is because the Opacity of the Lens layer is still at 50%. Raise the Opacity of the Lens layer back up to 75% for now then change the layer Mode of the Gloss 2 layer to Screen.

Image

Remember, these will usually be viewed much smaller so reduce your view to about 25% and you will be able to see how it looks after it is scaled down with the different settings by adjusting the Opacity of the Lens layer to 50%, and 100% then leave it at 50%.

The Yellow OFF light presents a challenging problem which results in a completely different combination of settings and layers. In order to make the Yellow OFF light similar in appearance, we will have to make these adjustments.

Step 5.
Raise the Opacity of the Gloss 2 layer to 100%, then duplicate the Yellow color layer and
rename it “Yellow 2”. Set the layer Mode of the Yellow 2 layer to Grain Merge and the Opacity to 50%. Now, select the Yellow layer and set the layer Mode to Overlay.

Image

Step 6.
Create a new transparent layer above the Gradient layer and name it “Gradient 2”. Select the Blend tool and in the tool dialog select the FG to Transparent gradient. Reverse the gradient so that black is on the right side of the gradient. Set the Shape to Radial then go to View and check the box for Show Guides to turn the guides back on.

Increase your view setting to 300%, then right click on the Gradient layer and choose alpha to selection. Reselect the Gradient 2 layer to make it active, and make a diagonal stroke at a 45 angle from top left to bottom right, passing thru the center, to apply the gradient. Set the layer Mode to Overlay and leave the Opacity set to 100%.

Image

Go to Select>None to turn off the selection, and let’s go ahead and turn off the visibility of the Gradient 2 layer for now. Change your view setting back to 200% then turn off the guides and we are ready to start saving our lights using the different colors.

Turn on each colored layer in turn (making sure the other colors are turned off) and save each light as a separate PNG file to preserve the transparency. This is where you have the opportunity to change the metallic finish color, or select the Rim layer design combination you prefer, to start making your sets. These will serve as our “OFF” condition lights.

Different colors sometimes require different conditions. These can get quite confusing as you will see in a moment when we look at the ON Condition lights.

For a “Chrome” bezel, just turn off the colored layer above whichever Rim layer you want to use. Keeping the layers intact gives you a lot of options.

For convenience, I have prepared a chart for the OFF condition lights that can be saved for future reference.

Image

Notice the visibility is turned off for the Gradient 2 and Yellow 2 layers. These two layers are only used when making the Yellow indicator light. All other colors use the matrix as shown above for the Red “OFF” condition indicator light.

Here is the “Yellow selected” table reflecting the changes we made in Steps 5 and 6.

Image

The image below shows a few examples using the tables above with different bezels and metallic finishes, all in the OFF condition.

Image

Once you have saved all the combinations of OFF condition lights you want, we are ready to get started with the ON condition lights. Different colors sometimes require different settings as we have already seen with the Yellow OFF light. These can get quite confusing as you will see in a moment when we look at the ON Condition lights. There will be a lot of setting changes and sometimes the order of layers as well, so pay very close attention to all the details because this is where it gets a little tricky.

Change your layer settings and order in the stack to match the each particular color’s “Matrix” and save them as you go. These color Matrix changes are absolutely necessary to achieve similarity in appearance for all the ON condition lights. I’ll walk you through the making of the Red ON light then you can create the other “ON” colors on your own using the tables provided. The grey colored cells indicate something that is different to help you get everything just right.

Step 7.
Turn on the visibility of the gray Background copy layer and turn off the visibility of any other colored layers that are still on. Red should be the only color still on. Double check the other layers to make sure they correspond exactly with the Red OFF matrix settings above before you go to the next step.

Step 8.
Duplicate the White Layer and rename the duplicate to “White ON”. Move the White ON layer all the way to the top of the layer stack above the drop Shadow layer. Turn on the visibility and go to Filters>Blur>Gaussian Blur and enter 100 for both amounts and click OK.

Image

Step 9.
Set the layer Mode for the White ON layer to Screen then turn off the visibility again. Take each of the Yellow, Blue, Green and Red layers, working with one at a time, just like we did with the White layer, duplicate the layer, rename it, move it to the top of the layer stack, and apply the blur at 100, and set the layer Mode of the Red ON layer to Screen.

Arrange your layers to match the screenshot below and in the same order as the colored layers. When you’re done, turn off the visibility of all these new ON layers except the Red ON layer.

Reduce the Opacity of the Reflection layer to 25%, then raise the Lens layer Opacity to 100% and your image and layers should now look like this.

Image

Step 10.
Duplicate the White ON layer and rename it “White Glow”. Right click on the Lens layer and choose Alpha to Selection. Go to Select>Shrink and enter a value of 1 pixel then click OK. Reselect the White Glow layer and hit your delete key to “cut out” the center area creating a “corona” effect. Set the layer Mode to Normal. Turn the visibility on and off a few times to see the effect of the White Glow layer. Leave the selection on, but leave the visibility of both the White ON and White Glow layers turned off for now.

Image

Step 11.
Now repeat the same process with the rest of the colored layers until you have a Glow layer for each color, then go to Select>None to turn off the selection. Set the layer Mode for all the Glow layers to Normal. Your Glow and ON layers should now look like this.

Image

Step 12.
Move the White On layer back down in the layers stack underneath the Green layer. Now move the White layer down below the Red layer in the layers stack.

Next, duplicate the Red Glow layer and rename it to “Red Glow 2” and reduce the Opacity of the Red Glow 2 layer to 50%. Now repeat the same process with the other Glow layers until they are all duplicated, renamed respectively and layer Opacity reduced to 50%.

Image

Step 13.
Select the White layer, duplicate it and rename it to “White 2”. Set the layer Mode to Overlay and move it all the way up underneath the Red ON layer in the layer stack and leave the visibility turned off.

Now duplicate the Red, Green, and Blue layers, renaming them “2” respectively except leave them in position as they are duplicated. Change the Red 2, Green 2, and Blue 2 layer Modes to Overlay. All these duplicate layers should have the visibility turned off except the Red 2 layer which needs to be turned on.

Image

Step 14.
We need to make a few more adjustments since our lights will now be illuminated and radiating light in all directions evenly.

First we turn off the Gradient layer, but there is still a slight overall gradient which is generated by the Sphere layer. For our ON layers to look right we need to create a different Sphere layer without this gradient effect.

Right click on the Sphere layer and select New Layer. When the New Layer dialog pops up, select Transparent as the Layer Fill type and name it “Sphere 2”.

Note: If you are using Gimp version 2.8.1 or above, simply open the Voronoi pattern image from the resources folder provided in Part A - Bezel, place it above the Sphere layer and skip to Step 15.

Go to Filters>Render>Pattern>Voronoi and use the exact same settings for both tabs just as we did in Part B when we created the first Sphere layer and click OK to render the pattern. Here are the settings we used for the Grid Generator tab. (disregard the gradient)

Image

And here are the settings we used for the Visualization tab. (Disregard the gradient)

Image

When you have finished entering the settings, click OK to render the pattern.

Image

Step 15.
Go to Filters>Map>Map Object. On the Options tab select Transparent background and set the Map to window to Sphere again, but this time notice the direction of the light and the resulting gradient in the preview window.

Image

Now click on the Light Tab and where it says Position, change both the X and Y values to 0 and the Z value to 6. Click the Preview button to see the changes, then click OK.

Image

Your image and layers should now look like this.

Image

Step 16.
Our Sphere 2 layer is a little too big so we need to scale it down to fit like we had to do when we created the first Sphere layer. Go to Layer>Scale Layer, set the scale mode to “percent” and set the amount to 78% for both values then click OK.

Image

Once the filter completes the scaling process, right click and select Layer to Image Size.

Image

Now that looks better! Turn off the visibility of the Pattern layer, then turn off the visibility of the other Sphere layer and set the layer Mode for the Sphere 2 layer to Grain Merge and you will see that the light is now evenly distributed and our light is a little brighter overall, but we still have some “spots” to deal with.

Image

Step 15.
Increase your view setting to about 300% for accuracy sake and right click on the Sphere 2 layer to create a new transparent layer above it called “Inner Glow”. Right click on the Lens layer and select Alpha to Selection. Now click on the Inner Glow layer again to make it active, then go to View>Show Guides to get our guides back.

Select the Blend tool and in the tool dialog set the gradient to FG to Transparent and make sure the box is checked to reverse the gradient. Set the Shape to Radial then reverse the FG/BG colors so that your FG is white. Drag from the center of the selection where the center guides intersect down and to the right at a 45 degree angle to the outside edge of the selection to apply the gradient.

Image

Change your view back to 200%, then set the layer Mode to Screen, and the Opacity to 35%. Turn off the selection, then turn off the guides, and your image and layers should now look like this.

Image

This brightens up the outside edges of the lens, as well as correcting the "spots", but as you can see, this unfortunately makes the overall effect way too bright and so we need to tone it down a bit so we can see the red color more.

Step 18.
Duplicate the Red 2 layer and rename it to "Red 3". Yep, that’s right, another layer. (48 so far) Set the layer Mode to Normal and reduce the Opacity to 20%. Now it’s not quite so bright.

Image

Let’s go ahead and make our final adjustments now. Move the Red 3 layer up in the layer stack above the White ON layer, then adjust the Lens layer Opacity to 50%. Turn on the visibility of the White ON, White Glow 2 layers.

Turn on the visibility of the White layer and set the Opacity at 50%. Turn on the visibility of the White 2 layer and adjust the Opacity at 75%. Change the Gloss 2 layer Mode to Overlay, and adjust the Opacity to 35%. Finally, adjust the White ON layer Opacity to 50%.

Image

Step 19.
We’re almost finished but there’s one last adjustment to make. Since our light is in the
“ON” condition, the inner portion of the bezel will be illuminated rather than having a gradient shadow like the lights in the Off condition. To correct this we will need to do two things. First, we need to turn off the visibility of the Drop Shadow layer. Second, we need to create one more layer.

Select the Ribbed layer and right click to choose Alpha to Selection. Create a new
transparent layer below the Drop Shadow layer and name it “Inner Reflection”.
Set your FG/BG colors to the default black and white then select the Blend tool. In the Blend tool dialog, select FG to Transparent and make sure the Shape is set to Linear. Check the little arrows next to the FG/BG colors to reverse them so that White is the FG color and White portion is on the left side of the gradient.

Go to View>Show Guides and check the box to turn on the guides. Increase your view setting to about 300% and place two additional vertical guides at 100 and 200 pixels, then place two new horizontal guides at 100 and 200 pixels. Place your cursor at the top left edge of the selection and stroke down and to the right at about a 45 degree angle passing through the center where the guides intersect to apply the Gradient.

Image

Once the gradient has been applied, turn off the selection (Select>None) and turn off the guides. Reduce your view setting back to 200% and you have successfully completed the “Red ON” indicator light!

Image

You may end up with a little bit of white edge effect due to the difference between the selection boundries and the antialiasing of the gradient. If you do, then Right click on the Lens layer and select Alpha to Selection. Go to Select>Shrink and enter 1 pixel and click OK. Reselect the Inner Reflection layer and then hit your delete key to clean it up.

Image

To complete your set of ON lights, you will need to adjust several factors for each of the other colors as I mentioned earlier, and since this can be very confusing to try to explain, I have created a chart that shows the layer Opacity, layer Mode, and Position in the layer stack of each layer for each of the ON Condition colors. Make these changes for each color to reflect the correct combination then save each one as you go.

Now you know why we kept all these layers! Once you have the Red light set up for the ON condition, make sure to keep the visibility is turned off for both background layers and save your image as a PNG with whatever options you want.

You may want to make several sets with different options. Again, pay very close attention to all the changes in the following charts for the remaining colors and note any new layers you may need to create.

Here is the chart for all the settings we just used to make the Red ON condition light, and individual charts for each of the additional colored ON lights.

Image

Again, pay very close attention to all the changes in the following charts for the remaining colors.

Image

Note: No “Green 3” layer is required for the Green colored indicator light.

Image

Note: You will need to create a “Blue 3” layer just like we did for the Red ON light.

Image

Note: No “Yellow 3” layer is required for the Yellow ON indicator light.

Image

Note: No White 3 layer is required for the White ON indicator light.

You should by now have created at least one complete set of Indicator lights in the ON and OFF condition.

Here’s the completed ON set using the basic Brass Rim layer we started with.

Image

If you have stayed with me this far, you are to be congratulated. You are definitely a certifiable, die hard Gimper! Either that or you are just plain stubborn enough to stay with it. :hehe

I hope you found this tutorial informative and provided you with some interesting techniques and resources to add to your Gimp arsenal.

In my next Metal Wurx segment, I’ll show you how to make another kind of control panel component and I promise it will not be anywhere near as long as this one!

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Last edited by Draconian on Wed Oct 17, 2012 4:55 pm, edited 4 times in total.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Thu Aug 02, 2012 4:52 pm  (#2) 
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This looks horribly horribly long. I'm not looking forward to it. :roll:


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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Thu Aug 02, 2012 5:07 pm  (#3) 
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Come Aris, go for it. just do a bit at a time and keep saving it.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Thu Aug 02, 2012 6:26 pm  (#4) 
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Drac, you have obviously put in an enormous amount of work into this. It looks very difficult but if I read it correctly after you have created a lens, you basically play with different layer combinations to get the most convincing outcome for each colour and state of the light. Still, it looks very long with many steps to trip you up. I will print out the PDF and tick each step and save after every step . Don't expect a result for a couple of days!

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Fri Aug 03, 2012 8:24 am  (#5) 
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molly wrote:
Come Aris, go for it. just do a bit at a time and keep saving it.


I intend to Molly, I just need lots of coffee first. :mrgreen:


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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Fri Aug 03, 2012 11:29 am  (#6) 
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:rofl :rofl I told you this was a monster! It was definitely a massive amout of work and almost not worth the effort but then who's to say. I don't think I ever was happy with the final set of combinations and I still think the yellow and white are a bit too bright to match the other ON condition lights but like wbool63 said, just play with the layer settings and choose what you like.

I'll be posting acouple more in a day or so that have been ready for a long time but I was trying my dardest to get this one finished first. Here's a couple of teasers.

BTW......they're short and sweet compared to this Indicator Light monstrocity.


Attachments:
thrust control.png
thrust control.png [ 20.65 KiB | Viewed 12469 times ]
Flow Meter.png
Flow Meter.png [ 223.97 KiB | Viewed 12469 times ]

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 6:35 am  (#7) 
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Drac, I cannot get this Step #10, It is as clear as mud to me.
I did the first part but mixing the white with the red and so on is very confusing.
On the next one, (the green one) I move that where? Which one do I duplicate? I already duped the red.

Step 10.
Move the White On layer back down in the layers stack underneath the Red ON layer.
Now move the White layer down below the Red layer in the layers stack. Next, duplicate
the Red Glow layer and rename it to “Red Glow 2” and reduce the Opacity of the Red
Glow 2 layer to 50%. Now repeat the same process with the other Glow layers until they
are all duplicated, renamed respectively and with 50% Opacity.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 11:00 am  (#8) 
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molly wrote:
Drac, I cannot get this Step #10, It is as clear as mud to me.
I did the first part but mixing the white with the red and so on is very confusing.
On the next one, (the green one) I move that where? Which one do I duplicate? I already duped the red.

Step 10.
Move the White On layer back down in the layers stack underneath the Red ON layer.
Now move the White layer down below the Red layer in the layers stack. Next, duplicate
the Red Glow layer and rename it to “Red Glow 2” and reduce the Opacity of the Red
Glow 2 layer to 50%. Now repeat the same process with the other Glow layers until they
are all duplicated, renamed respectively and with 50% Opacity.


First off, you don't "mix the white with the red", you substitute. Afte you make all these layers you turn off everything except the Red ones, then set everything up and make the Red ON light. When you are finished making the Red ON light and want to make say a White ON light , you turn off all the red layers first, then start turning on the Green colored layers called for in the Green matrix. Some are on and some are off depending on the color and what order they are in. Each matrix tells you where to move stuff and I tried to highlight the ones that changed to make it easier. I knew this would be a little confusing so I just made a matrix for each color instead of trying to verbally explain everything. Way too many changes.

With regard to the red color, you have several layers where the word "Red" is, or is part of the layer name, for example:

Red
Red Glow
Red ON

When you change colors, there are still the same set of named layers corresponding to the new color. For instance:

Green
Green Glow
Green ON

In Step 10. it says duplicate the Red Glow layer. When you are working with green, you just substitue Green Glow where it says Red Glow and so on with the other colors. Each color has a separate matrix to show you the layer mode and its corresponding position in the layer stack. Just be sure you are dealing with the right layer on each step. I hope this helps.

Take a breather, go tell hubby you need a hug, and come back to it later. Maybe everything will click with a fresh pair of eyeballs. If not holler back and I'll try and help.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 11:11 am  (#9) 
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I already did all that stuff except the hug stuff,
Anyway, In step 10, why are you saying to move the white On layer down below the red,then move the white layer down below the red layer.
Then after all that you say repeat the process with the other colors. To me it reads that I repeat that whole paragraph. (including the white)

So what you are saying is to repeat it but leave out the part about moving the white layers down. Correct?

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 1:39 pm  (#10) 
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OK. Sorry, I misunderstood and went off on you. This is much simpler to solve....see the word "Next"? Just pretend that is Step 10.5 and I'm referring to repeating the process of making a glow layer for each of the other colors like we just did for the Red color. Probably should have made a separate step out of it to avoid confusion.


Everybody needs a hug once in a while, so tell hubby I said to get with the program. :clap

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 2:05 pm  (#11) 
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Thanks Drac. I got all the way to the end and it is messed up somewhere so I will let it go cuz it is driving me nutz. Maybe I will start over, dunno yet. I think it was the white layers that are messed up in step 11 and in step 10
Anyway, I will see what happens with woobles and Aris's

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 3:03 pm  (#12) 
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Molly,
All you are doing in Step 11 is duplicating layers. When you duplicate the White layer the visibility was already turned off so your duplicate layer will also be turned off. The duplicate is automatically named "White copy" so all you have to do is change the word "copy" to a "2" so it is named "White 2". Since the visibility for both are tuned off, I don't see how it can mess anything up. The rest of Step 11. is just making a "Red 2", "green 2", "Blue 2", etc, etc.

What's messed up about it? Can you send me your xcf so I can look at the layers/ I hate that you're having such a hard time with this. When you're done maybe you can tell me how I could word it differently or something.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 3:54 pm  (#13) 
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I backed it up to the end of layer 9. I haven't started back on layer 10 yet. I went to have some supper. It seems to me that the way it is worded between step 10 and 11 that part of the white layers were moved in step ten then another one moved or put somewhere in step 11. That might be where I am frigging up, I dunno Besides that I had to fudge the voronoi thang by using a pattern instead of the script. I will go ahead to layer 10 and 11 and if it gets messed up again I will send the xcf.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 6:12 pm  (#14) 
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Hey Molly, don't do anything yet until I have had a chance to digest a few comments that I received in a PM just now. I may have somethings screwed up or worded wrong, so let me check it out before you start bangin' your head on the wall again. Actually I'm not surprised given the length of the tut and my resulting mental state after posting the darn thing. (senile and spastic) I bet you haven't heard that word in a while. :hehe

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 6:39 pm  (#15) 
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I have heard a lot more words and most coming from me, I have cussed myself silly. Anyway, this is what I have so far. I think my white layers are either messed up or missing...but I don't know until someone checks it. I got through all 16 layers finally after starting over 3 times from scratch. Here is my red glow layer. and my xcf posted below.
Image


I don't think these white layers look right but that is the way it showed in the tute.
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Attachments:
Indicator-Lights-part C.xcf [3.03 MiB]
Downloaded 168 times

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 6:43 pm  (#16) 
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That looks really nice Molly.


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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sat Aug 04, 2012 6:45 pm  (#17) 
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Thanks I think it would have looked better if I had the voronoi script.

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sun Aug 05, 2012 5:49 am  (#18) 
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It will take me a while to look at the tut and see if I screwed up or got something out of order but if you will rearrange your layers to match the Red ON Matrix it may solve your problem. Pay close attention and verify that the layer Mode and Opacity for each layer is set properly to match the list on the Red ON Matrix. I'll take a look at your xcf later today but the first thing I noticed when I compared your screenshot to the Red ON Matrix was that you have some layers out of order. In Step 15. you were supposed to turn off the visibility of the pattern layer and your image looks like it is still on.

What you have looks good Molly, just needs a few tweaks to get it to look right and get rid of those dark spots around the lower right edges. Don't Give up now, you've almost got it!

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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sun Aug 05, 2012 6:56 am  (#19) 
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Location: Western Vic Australia
Here is my "off / on" states of the yellow lamps. I won't bother with all the others. Drac , I really do admire the amount of work that has gone into this tut. Unfortunately, it is very subjective as to what is the best for a an on or an off state. Not only that, but the way that your monitor is adjusted has a big bearing on the final outcome and I notice that even different positions on the screen will present slight variations in colour as does the viewing angle, for instance the slight halo around the yellow on led was not apparent until I flattened the image and saved the file. Thank You
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 Post subject: Re: Metal Wurx - XIX Indicator Lights - Part C
PostPosted: Sun Aug 05, 2012 7:02 am  (#20) 
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Excellent Wooble, You did a very nice job as usual.

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