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 Post subject: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Mon Aug 06, 2012 10:47 am  (#1) 
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Metal Wurx – Part XX
How to Make Metal Frames


This whole series got started when I received a PM asking me how I made my sig and that it would make a good tutorial. I saved this one until later in the series because in the last segment we will be making a Control Panel frame using most of the techniques I'm about to share.

In this segment I will show you some techniques involved in making a frame whether it is an elaborate interface frame like the one shown at the very end, or a simple rectangle shape for a sig like we will cover in this tutorial.

There are a several things you will need to complete this tutorial. The first is one of the Metal Mesh Patterns by Axertion you can download from Deviant Art.com.

Image

http://browse.deviantart.com/?qh=&secti ... s#/d1s9l8c

You will need to have some sand and/or rust textures which can be downloaded at various sites on the internet or just use one you already have. Another favorite site of mine besides DA, is CG Textures.com. Find something you like and make a whole bunch of different frames. I keep an XCF file just for sigs with a lot of interchangeable layers of different patterns and textures for making different backgrounds and finishes.

If you are using GIMP version 2.6.11, you will also need the Pattern-Scale script which can be found here:

http://registry.gimp.org/node/13707

OK, let’s make a really simple one using a basic rectangle like you might use for a sig.

Step 1.
Open a new image 800 x 600 and 600 ppi resolution.

Step 2.
Change your view setting to 200% - 400% for accuracy then place a vertical guide at 400 pixels and a horizontal guide at 300 pixels using the rulers at the top and left to place the guides.

Step 3.
Change your view setting back to 100% and create a new transparent layer named Frame. Choose the Rectangle Select tool and check the box in the tool dialog for Expand from center. Make a selection about 600 wide and 250 high. Watch the two Size boxes a the bottom of the tool dialog to get it close then just enter the exact dimensions. Change your FG color to a medium gray like 808080 then drag the color over to the selection to fill it.

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Step 4.
Go to Select>Shrink and enter 35 pixels for the amount and click OK. Now hit the delete
key to remove the selection area from the Frame layer.

Image

Step 5.
Go to Select>Invert then right click on the background layer and choose Add Alpha Channel. Now hit the delete key again and get rid of everything outside our selection

Image

Step 6.
I’m going to make a background in the center of my frame using one of my metallic gradients and a chrome mesh pattern, but you can put any pattern, gradient or nothing at all for yours, so if you want, you can skip steps 6 and 7 and just do the frame.

Select the Blend tool and set the gradient to Metallic 15 and the Shape to Linear. Go to Select>Invert, then stroke diagonally from top left corner to bottom right corner of the selection to apply the gradient. If you don’t have this gradient you can download all my metallic gradients from the attached zip file here:

viewtopic.php?f=23&t=4097&p=50500#p50500

Image

Step 7.
Now, create a new transparent layer above the Background layer and name it Mesh. Select the Bucket Fill tool and in the tool dialog tick the two little circles for Pattern fill and Fill whole selection.

Some patterns are too large to use as it is and sometimes need to be scaled down before using it. As I mentioned above, if you are using GIMP 2.6.11, you will need a script to do this. Download it and place it in your "user" scripts folder and refresh your scripts.

Here’s how to use the script. In the Bucket Fill tool dialog, click on the pattern sample and choose whatever mesh pattern you like. I used the Metal Hex Mesh pattern.

Image

Now click on the pattern sample again and go to the bottom right corner of the little pop up menu and click on the little bucket icon.

Image

This will bring up another “Patterns” menu where you will see your selected pattern with a thin black border.

Image

Right click on it and it will bring up another dialog where you will find “Scale Pattern” at the very bottom.

Image

Click on “Scale Pattern” and the script dialog will pop up. Use the slider or enter the value in the box to the right to make the scale 25% then click OK. This will place the scaled pattern on the clipboard.

Image

Now you can click on your image to fill the Mesh layer with the scaled pattern then turn off the selection. (Select>None)

Image

Step 8.
OK, back to the frame. Duplicate the Frame layer and name the duplicate Blur. Go to Filters>Blur>Gaussian Blur and enter 10 for both settings then click OK.

Image

Turn off the visibility for the Blur layer and let’s go ahead and turn off the guides.

Step 9.
Select the Frame layer to make it active again, then go to Filters>Map>Bump Map and use the following settings.

Image

This will give us a sort of rounded bevel effect but with a little distortion due to the high bump settings. If you temporarily zoom in at about 400%, you’ll see what I’m talking about.

Image

To smooth it out a bit, lock the alpha channel on the Frame layer by ticking the little box at the top of the layers dialog, and go to Filters>Blur>Gaussian Blur but this time use 7 for both settings then click OK.

Image

Now delete the Blur layer and unlock the alpha channel.

Step 10.
Here is where we decide what we want our frame to look like.

Option A - Chrome

Go to Colors>Curves and adjust your Curve settings to match the image below or use what I call the Intermediate Chrome settings. You can download all my Chrome Curves by downloading the resources zip file from my Metal Wurx – Part XIII tutorial here:

viewtopic.php?f=23&t=4150

Image

Once you have your Curve settings adjusted, click OK. Your Frame should now look similar to the screenshot below.

Image

Option B - Brushed chrome

Use Option A and open an image of brushed metal above the Frame layer (or make one using HSV or RGB noise and Motion Blur) and set the layer Mode to Grain Merge.

Right click on the Frame layer and choose Alpha to Selection. Go to Select>Invert, then click on the Brushed Metal layer and hit the delete key to remove the excess, then turn off the selection. (Select>None)

Right click the image layer in the layers dialog and select Layer to Image Size.

Image

Option C – Rust or Corrosion Texture

Instead of making a Chrome or Brushed Metal Frame, open a good rough image like rust or sand and place it above the Frame layer. Some images are quite large and result in way too much detail so you may want to scale the image before you proceed. If you don’t want the color, go to Colors>Desaturate and remove the color by selecting one of the three methods in the dialog. I use Luminosity most of the time for this.

Add an alpha channel to the image layer and then right click on the Frame layer and choose Alpha to Selection. Go to Select>Invert, then select the Sand/Rust image layer (I used a sand texture) again to make it active and hit your delete key to remove the excess.

Set the Layer Mode of the image layer to Overlay. Select the Frame layer to make it active again and go to Filters>Map>Bump Map. Set the Map Type to Sinusoidal and use only a slight depth of about 2 and leave the rest of the settings at the default. Make sure your image layer is the one selected for the bump map.

Image

You may also want to try setting the Map type to Spherical to get a more subtle relief effect. Here’s another one using a rust image for the bump map. I also used the desaturaton step on the image layer first.

Image

You can add a color layer set to Overlay, add rivets, bolts, additional plates or add a drop shadow or anything else you like. If you are going to use your frame for a sig on Gimp Chat, you will need to resize your image to 500 x 150 or less.

Here’s a couple of my completed sigs I use occasionally. The corners are just another layer of squares with some of the same steps applied and the text and shadow layers placed between the Mesh layer and the Background gradient layer. I also applied some blur/bump/curves and color to the text which can be placed above or below the Mesh layer for different effects. You can find all of these techniques in my other Metal Wurx tutorials.

Image

Image

As you can see, there is really a lot you can do once you make a basic frame so save your .xcf file with all the layers intact. The same techniques can be applied for making an interface frame, just shape the frame differently and perhaps use the Python based Selection Bevel script to make your edges instead of the Blur/Bump method we used for this tutorial. Here’s the frame I made for the very last segment which will show you how to create a complex Control Panel. For this frame I used some scratched metal texture, a few screw heads and some color.

Image

I hope you enjoyed this tutorial. Next up is yet another segment in the Metal Wurx series where I will show you how to make this simple Flow Meter.

Image


Attachments:
Metal Frames.pdf [1.71 MiB]
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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Mon Aug 06, 2012 3:11 pm  (#2) 
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Nice tutorial again. The results look cool.


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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Mon Aug 06, 2012 7:25 pm  (#3) 
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lots of useful information, Draconian !


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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 9:03 am  (#4) 
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Here ya go Drac.
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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 2:15 pm  (#5) 
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This calls for another profuse round of thank yous to everyone. Looks great Molly, especially like the look of the pan-head slotted screws.

I was fooling around with something else and decided to write it up as I went. by the time it was finished it was 30 pages long and 52 screenshots. Not really dificult just a heck of a lot of explaining and several layers.

Don't freak out, it aint anything near as bad as that Indicator light thing but I'm still not sure I even want to post it as a tut. Here's a pic anyway.


Attachments:
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Radar_54.jpg [ 44.65 KiB | Viewed 17809 times ]

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 2:35 pm  (#6) 
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We can always use lots of tutes Drac. Especially well explained ones with screen shots.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 2:46 pm  (#7) 
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You've gotten some really nice results here, Drac.

Not sure what it's called, but I've always like the pattern that's used on truck toolboxes. I think it would be a cool pattern to use to create metal text.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 3:16 pm  (#8) 
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Molly - I think I'm gonna let it sit for a while before I post anything so challenging.

Tux - Thank you. that pattern you used is a treadplate pattern. I usually see it in freight elevators lining the walls half way up. Yeah, truck boxes are definitely cool with that chrome patterned metal instead of Weatherguard's boring white.

I think I've made just about every kind of metal I could think of and each time I discover how to recreate one, I always try it out immediately making text. :rofl Funny you should mention that.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 5:56 pm  (#9) 
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Thanks again Drac.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 6:10 pm  (#10) 
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cool :jumpclap

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Tue Aug 07, 2012 6:12 pm  (#11) 
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Thank you. :oops:


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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Wed Aug 08, 2012 7:28 am  (#12) 
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Nice job Erisian, and you are most welcome.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Wed Aug 08, 2012 3:46 pm  (#13) 
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Thanks. This stuff is addictive.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Wed Aug 08, 2012 4:23 pm  (#14) 
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Draconian wrote:
Here's a pic anyway. Image

mmmmh !
as a science fiction fan, i love this radar-thing !

how did you make the radar neonweb-thing ?
is it done with a filter or circle selections stroked and a "sun" in the middle ?


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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 5:43 am  (#15) 
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Esper wrote:
Draconian wrote:
Here's a pic anyway. Image

mmmmh !
as a science fiction fan, i love this radar-thing !

how did you make the radar neonweb-thing ?
is it done with a filter or circle selections stroked and a "sun" in the middle ?


If I get a couple more requests I'll go ahead and put up the tut but I give you fair warning it is long! Not too diffficult, just a lot to explain and a lot of screenshots. Anyone with intermediate skills should not have a problem completing it.

The circles are a series of selections filled with the color and then a Gaussian Blur setting of 1. the radial lines were done using the same method as in the Indicator Light tutorial. Draw a vertical line, alpha to selection and then the Copy Rotate script at 15 degree increments, then another slight blur. Stroking the lines might have been easier in retrospect. Just like to do things old school for the most part.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 5:46 am  (#16) 
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I would put it in if I were you Drac. When you go to that much work on a project, you might as well share it with the rest of the clan. Some of us may just take it on. :teeth

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 6:10 am  (#17) 
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molly wrote:
I would put it in if I were you Drac. When you go to that much work on a project, you might as well share it with the rest of the clan. Some of us may just take it on. :teeth


Thanks Molly, I appreciate the support but IMHO the reality is that most people don't really want to fool around with anything that is extremely time consuming like a long tut, but much more inclined to take on a quick text effect like the ones Rod has been doing of late. Those are pretty cool aren't they? Quick, easy, great results. That's what people want. At least that has been my observation over the last year or so.

I don't think that's a negative, just like playing checkers is so much preferable to chess for most people. Chess is hard to learn and takes a while to play and like me will never be that good at it.

I'll go ahead and post it but I think only the die hards will actually do it. the rest will just look over it and say "maybe later". No big deal, everyone is entitled to a rant once in a while. I guess this was mine. Sorry to go off on you. :)

PS - How come the smilies don't work for me?

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 8:36 am  (#18) 
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:paint Dunno Drac. Anyway, your choice.
If you already spent all that work on it, why not just post it.
Maybe the die hards will do it, maybe not. Anyway, you are right about the shorter tutes but some people do like the challenges too.

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 6:03 pm  (#19) 
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Draconian wrote:
molly wrote:
I would put it in if I were you Drac. When you go to that much work on a project, you might as well share it with the rest of the clan. Some of us may just take it on. :teeth


Thanks Molly, I appreciate the support but IMHO the reality is that most people don't really want to fool around with anything that is extremely time consuming like a long tut, but much more inclined to take on a quick text effect like the ones Rod has been doing of late. Those are pretty cool aren't they? Quick, easy, great results. That's what people want. At least that has been my observation over the last year or so.

I don't think that's a negative, just like playing checkers is so much preferable to chess for most people. Chess is hard to learn and takes a while to play and like me will never be that good at it.

I'll go ahead and post it but I think only the die hards will actually do it. the rest will just look over it and say "maybe later". No big deal, everyone is entitled to a rant once in a while. I guess this was mine. Sorry to go off on you. :)

PS - How come the smilies don't work for me?


Don't give up Drac. You got me obsessed with metal. How many others wouldn't be able to create what they like without these tutorials. Even if only one person does these, that's somebody who can go away happy that they've learned a new skill. Isn't that worth it

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 Post subject: Re: Metal Wurx - Part XX How to Make Metal Frames
PostPosted: Thu Aug 09, 2012 6:20 pm  (#20) 
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Those are pretty Eris.

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