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 Post subject: Noise, curves and swimming pools
PostPosted: Wed Jan 30, 2013 11:12 am  (#1) 
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Script Coder
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Joined: Oct 25, 2010
Posts: 4739
This could be a known trick.

I was looking for a way to flatten the histogram of the solid noise (Filters/Render/Clouds/Solid Noise), that produces mostly gray tones, so I tried a sine transfer function in Curves. This had the expected result, but also created a nice pattern:

Attachment:
CurvesOnNoise-1.png
CurvesOnNoise-1.png [ 185.04 KiB | Viewed 6192 times ]


Which got me thinking that if I use different values for X and Y in the solid noise plugin to stretch the noise horizontally, and use a color gradient map on the result, using a medium blue to light blue gradient, I could feel the urge to take a dive:

Attachment:
CurvesOnNoise-2.png
CurvesOnNoise-2.png [ 150.41 KiB | Viewed 6192 times ]

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 Post subject: Re: Noise, curves and swimming pools
PostPosted: Wed Jan 30, 2013 11:36 am  (#2) 
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Joined: Jul 17, 2012
Posts: 2770
yeah, that was something i messed around when i was new to this board:
viewtopic.php?f=11&t=5082


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 Post subject: Re: Noise, curves and swimming pools
PostPosted: Thu Jan 31, 2013 1:38 pm  (#3) 
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Location: Metro Vancouver, BC
Thanks for the tricks, ofnuts :bigthup
Esper wrote:
yeah, that was something i messed around when i was new to this board:
http://www.gimpchat.com/viewtopic.php?f=11&t=5082
Wow, ton's of addition info on your link, Esper.

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 Post subject: Re: Noise, curves and swimming pools
PostPosted: Sun Jan 14, 2018 6:06 am  (#4) 
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Posts: 1
yeah we have something for you all,,, all time ennjoyment


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