Thanks Wallace, OMG, Pat625, PhotoMaster, Racer-X for your encouragement.
For me it's important to recognise the original artist. Escher was a fine draughtsman with superb detail. He also grappled with metaphysical ideas. Maybe his work and MathMap were made for each other?
Quick tutorial
I did some colouring of the original using Alpha selection>select by colour and then painting over the views outside the structure.
I copied the image twice to a new double horizontal canvass size and horizontally flipped one side so it mirrors the other.
I used Mathmap>Animation>Galactic twist for this.
It is one of the simpler animation filters with just one slider in the 'User values' box.
The 'Parameter t' slider in the 'Settings' box then determines the size of the animated 'twist' feature.
The 'twist' animation also has a mirror effect with every second twist upside down to the previous one.
I'm currently using 72 frames (layers) on my MM animations.
Doing MathMap animations.Only MM 'Animations' filters will animate and not all of them do. They are an add-on available at the top of this page:
http://gimpchat.com/viewtopic.php?f=9&t=4558The download at the bottom does not contain all the filters. I had to install in /usr/share/gimp/2.0/mathmap/expressions.
First animation
Best to use a 2:1 horizontal to vertical canvass size but it's not enforced by MM. Choose an animation filter.
Initially select 10 frames to see if the animation worked or not.
The 't' value is good for looped animations. Make the frame at t0 the same as the frame at t1 and the animation will look OK when it loops.
(MM uses the almost infinite number of fractions between zero and one
![Propeller peng :proppeng](./images/smilies/propellerpeng.gif)
)
Tick the 'Period' checkbox so that your animated loop doesn't have the same first and last frames.
Check your animation with Filters>Animations>Playback.
If it didn't work Gimp>Edit>Undo Mathmap and try again.
When happy with your animation I recommend using 72 frames because its a divisor of 360 and gives a smooth animation.
Bizarre side note. The number zero cannot be explained because 'nothing' does not exist in the universe.
The number one could be the number of universes we are in but that cannot be proven at the moment.
Mathmap mostly works between these two 'metaphysical' numbers.