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 Post subject: Running character animation
PostPosted: Sat Jul 08, 2017 12:23 pm  (#1) 
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Learned how to animate running character.
Not perfect but i am happy.
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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 12:41 pm  (#2) 
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That's very good :clap , I like the up and down motion and the hair moving


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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 12:54 pm  (#3) 
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yeah the little hop up motion i learned from the course.
The mullet moving is my own added effect hehehe.

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 1:31 pm  (#4) 
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I think it's an excellent animation.


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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 1:50 pm  (#5) 
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That is really cute! Looks like you are really doing a good job at this pixel art!


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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 2:39 pm  (#6) 
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I am also excited to receive this order of a gray male and female:
https://bodykun.com/products/body-kun-m ... or-artists

my friend gave me a discount code too: JULY4 (which took off 19.99) so I paid about 60 USD.
Hopefully these models will help me with art and animation.

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 3:37 pm  (#7) 
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Now waiting for the painting Wilber with baited breath :)

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 3:38 pm  (#8) 
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Wilber baited breath? I don't understand.

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 3:40 pm  (#9) 
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I don't understand why these models costs so much...
back in highschool my friend and I looked at some wooden ones and they costed over 100 back then so we never got them.
ah well.

I was talking to my friend too and thought it be a cool idea if someone made one of these models with like USB plug in so you can manipulate 3d digital models with the physical model (It's be a step down from getting real motion capture but it'd be good for indie game makers). I tried Design Doll free version and found it extremely challenging to try to pose a 3d model on a 2d screen.

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 6:35 pm  (#10) 
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what if this was a real product.. i'd buy it.
https://www.gimplearn.net/viewtopic.php ... 6820#p6820

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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 9:49 pm  (#11) 
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Ha! Nice animation. =)

I believe Ofnuts is waiting with baited breath (anxiously awaiting) for an animation of Wilbur being painted.

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Edmund Burke nailed it when he said, "The only thing necessary for the triumph of evil is for good men to do nothing."


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 Post subject: Re: Running character animation
PostPosted: Sat Jul 08, 2017 10:04 pm  (#12) 
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oh that's too advanced i can't do that heheh

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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 5:01 am  (#13) 
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Rod wrote:
Ha! Nice animation. =)

I believe Ofnuts is waiting with baited breath (anxiously awaiting) for an animation of Wilbur being painted.


Attachment:
wilbur_paint.gif
wilbur_paint.gif [ 290.21 KiB | Viewed 3856 times ]


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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 5:50 am  (#14) 
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Rod wrote:
Ha! Nice animation. =)

I believe Ofnuts is waiting with baited breath (anxiously awaiting) for an animation of Wilbur being painted.

More accurately, one where Wilber is painting.

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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 6:10 am  (#15) 
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I did this when testing formats, but Ofnuts says it gives him a headache :)

Attachment:
stars-logo.gif
stars-logo.gif [ 82.3 KiB | Viewed 3849 times ]

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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 8:23 am  (#16) 
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"Bated breath", so commonly now - "baited breath", it means “reduced, lessened, lowered in force”. So bated breath refers to a state in which you almost stop breathing as a result of some strong emotion, such as terror or awe.
Shakespeare is the first writer known to use it, in The Merchant of Venice, in which Shylock says to Antonio: “Shall I bend low and, in a bondman’s key, / With bated breath and whisp’ring humbleness, / Say this ...”.
I hope ofnuts will breathe deeply.

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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 11:25 am  (#17) 
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How about Wilber painting Wilber?

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(BTW "Bated" is a shortening of "Abated".)


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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 1:47 pm  (#18) 
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haahhaha... a self portrait.

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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 4:31 pm  (#19) 
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Actually, I think my "wilber_paint.gif" animated gif would work as a splash screen. Unfortunately my computer is too fast to use it. You never get past the first image. Can anyone with a slow computer confirm?


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 Post subject: Re: Running character animation
PostPosted: Sun Jul 09, 2017 6:01 pm  (#20) 
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Racer. I tried it as a splash screen. I did get to see it but not all of it. I have a 64 bit laptop core i7. Using windows 10 64.


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