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 Post subject: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:01 pm  (#1) 
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New version of Inkscape - 0.48.4 has just become available for downloading and compiling on Sourceforge. Enjoy!


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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:10 pm  (#2) 
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im on Win7 - 64 bit, so i guess its not for me ?


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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:25 pm  (#3) 
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Esper wrote:
im on Win7 - 64 bit, so i guess its not for me ?


64-bit Inkscape does not exist, Esper. Download win32.7z. No windows installer yet, uninstall older version, unpack 0.48.4 to Program Files(x86). I'm on Win 7 64 too. Works fine. Just make sure you back up previously installed 3rd party extensions, if you had any.


Last edited by K1TesseraEna on Tue Dec 18, 2012 10:06 am, edited 1 time in total.

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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:38 pm  (#4) 
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thank for the head up ... i wonder why there is not a 64bit version would make better use of my ram

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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:47 pm  (#5) 
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Great news for Griatch too - MyPaint 1.1 is couple of weeks from being released. A lot of improvements. And MyPaint team is now evaluating porting their brush engine to GEGL. Might be fully implemented in v1.2. GEGL will also mean faster processing to GPU (via friendly to GEGL OpenCL graphic accelerator). No more lagging while using huge-size brushes and a lot of other benefits.


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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Mon Dec 17, 2012 9:56 pm  (#6) 
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PhotoComix wrote:
thank for the head up ... i wonder why there is not a 64bit version would make better use of my ram


The only time I've ever felt a need for 64-bit Inkscape was when I was processing an object in Inkscape with >3200 nodes in it. It would definitely perform better on 64-bit memory module/CPU architecture. But in most cases 32-bit is kicking pretty good on my system.


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 Post subject: Re: Inkscape - 0.48.4
PostPosted: Tue Dec 18, 2012 3:22 am  (#7) 
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Thanks K1TesseraEna :)

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