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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 10:38 pm  (#41) 
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Holy Wilbur... ok, it's goofy

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 10:39 pm  (#42) 
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I made it too big, sorry.

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 10:45 pm  (#43) 
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Gms9810 wrote:
I made it too big, sorry.
It shrank to fit. :mrgreen:

The left one looks like it has a pink flower in it. I like your windows and Wilber is cool. Nice!

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 11:17 pm  (#44) 
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@ Lylejk
glad you like my hack !!
That help to keep going ...you know i don't like write code if not for the challenge and the results
and know that other appreciate the results is the best

Also that was totally out of my plans, it is about 2 weeks that i want improve all the filters i already done starting with my favorite trilogy, Graphic Boost, Graphic Novel and Ink Wash

and from 2 weeks i prepare everything to do it...and i do nothing about but since i am focused on that neither i do something else

today i was really going for it, then i saw this filter so nice and so easy to hack...it really was a quick task but once done playing with all the options hunting for hidden bugs took a lot of time...even more because i always space out when i start to play with images...

oh well ...

PS no problem for me if the madman hit the moralistic pedophile, i just hope in case he hit well the target and not someone else.



j

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Last edited by PhotoComix on Sun Mar 20, 2011 12:03 am, edited 1 time in total.

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 11:41 pm  (#45) 
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Definitely a good idea to embellish Wilber Gms. Thought I would give it a go too. :)


Attachments:
Wilber.jpg
Wilber.jpg [ 895.97 KiB | Viewed 1273 times ]

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sat Mar 19, 2011 11:59 pm  (#46) 
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Both wilbers rock

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 12:15 am  (#47) 
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Well, I am bummed. I put in G'MIC 1.4.8.3 and it shows up but I do not have the stain glass affect this there something I am doing wrong? :( I wanted to play with it also. Thanks for the help.

liana


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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 12:41 am  (#48) 
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Did you look in patterns? refresh g'mic?

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 12:56 am  (#49) 
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first check that you really have 1.4,8.3: load gimp, open a image call gmic and in the filter list look in about/release.
(browser cache are tricky,it is easy got in a old page cached by your browser instead then on the new one )

If your is really 1.4.8.3 the filter should be in Pattern ..but first as mahvin says you may need to refresh the filter (and in that moment you need to be connected to the net )

i posted here , a few page ago a variation of that filter, pratically may do everything that the first version does but even something more (i.e. several options to intensify the colours )
The 2 version are not conflictual, to add that posted here (or any other additional gmic filter ) see
viewtopic.php?f=9&t=978...and don't worry for the title, it is explained also for windows

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 1:16 am  (#50) 
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Yeah David and others have these filters coming out so fast i refresh GMIC every time i load it now. :lol
Make sure your internet connection is on. :)

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 1:22 am  (#51) 
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mahvin wrote:
[ Image ]

Add some noise after you run turbulence, you'll be amazed with the result.

Ran turbulence on G'MIC.

Added RGB Noise: 20
Ran Stained Glass filter set at Edges 64
Shading = .05
Rest defaults.
Ran Value Propagate to increase thicking of black lines, then duplicated the layer and bump mapped.


Hum i think lylejk will love a similar filter and others as me too...
not sure where but i am sure that gmic has already something to create RGB noise
we all know that there is already a Stained Glass filter...well actually even 2 and no problem to change default or even hardcode some value if wished or needed..

Not sure about value propagate but for sure gmic has erode and dilate (i never remember wich of the 2 do sort of "propagate")

Not sure for Bumpmap..still i would be strange if there is nothing of equivalent or at least similar.. :hexer

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 1:58 am  (#52) 
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But maybe i found something more simple but still cool... :spring

here a few test (there is no any code yet, i tested manually )

Attachment:
simmetrical.jpg
simmetrical.jpg [ 236.86 KiB | Viewed 1756 times ]


:hexer

Attachment:
simmetrical2.jpg
simmetrical2.jpg [ 215.3 KiB | Viewed 1756 times ]


:wizwand

Attachment:
simmetrical34.jpg
simmetrical34.jpg [ 216.27 KiB | Viewed 1755 times ]






BUT there is a big problem i smashed in another weird bug that can make hard handle this filter

Please check the bug and confirm ...in change i offer the ingredient list..so please

1 run the rosearch filter CHECK the color box and use 1 of the simmetry option
2 duplicate, or set the gmic output to new layer
3 now open the stained glass filter look well the preview for the best effect
(you may even maximize gmic for the best preview ) when happy click OK
4 Check the result...it is what you expected ?

Please let me know i already have a discussion with David for a bug that nobody could replicate and seems impossible to a rational mind, :bawl i don't want report another that hit only me

so i will not say what to expect, go from 1 to 4 and let me know if you notice something weird,
:mrgreen:

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 2:07 am  (#53) 
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PS mahvin result looks much better, i didn't expect that weird bug...oh well again let me know if you spot a bug going to 1 to 4...and at 4...

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 2:21 am  (#54) 
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I don't know what I expected, I had no error messages. Here are my results: layer mode = multiply. You can find the Rorschach filter in Rendering.

:coolguy

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 2:42 am  (#55) 
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did you got what you have seen ?

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 2:57 am  (#56) 
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Ok, this was my attempt to create the same effect entirely in G'MIC, and I couldn't do it completely, due to bump mapping.

However, this image was done using strictly G'MIC up to the point of bump mapping:
Image

1. Ran turbulence (found in Rendering - for the GIMP noobs) - btw, where I come from, being called a noob is a term of endearment, not an insult, just so you know...). Settings here don't matter, because you're out to pick your own color scheme.

2. Additive noise (under Degradations) - set at 20 (Gaussian)

3. Ran Stained Glass filter (found in Patterns) as indicated before (but this time, it wouldn't let me set the edge slider past 40 before going to a black screen - so 40'ish is the max on edges, use .05 shading - the rest at default). Now select OK and then duplicate the resulting layer so you have two copies.

4. Run the top copy under Morphological filter (under Contours) I used size 6 and octagonal shape, rest at default settings. Select OK.

At this point, I had to rely on GIMP to prep for bump mapping, I didn't see any G'MIC equivalents, although in one instance, after running Morphological filter, I fiddled around with Gradient norm in Contours in so many different ways and ended up with shiny metal foil looking tiles (too many settings to recall which were which, but it still didn't give me the tile/grout look I was actually after). If you want shiny metal foil or color hard candy looking tiles, you can obtain that using various Gradient norm settings in Contours. However, this is more about tile and grout, so on to step...

5. Using the Color Select tool, click the black line anywhere on the image to select it. Copy the selection and paste as new layer. (This was what I was hoping Gradient norm would do in G'MIC, to eliminate the next few steps).

6. Add a new white layer under the black line, and merge the black line layer down.

7. Gaussian blur of the new black line layer at 6-8 px. Run Colors - Curves. The idea is to have a good line blend for bump map, not too dark, not too thick, not too thin...

Image

8. I inverted my line curve result then set the layer mode to addition (screen or difference will work, too).

9. Select the mosaic layer, and bump map using the top inverted layer. I used ambient to lighten up the dark areas (I encourage people finding their own bump map settings). Just remember, if it turns out too dark, use the Ambient slider to lighten it up. Then blur the mosaic layer at about 4 px.

Sure would be nice if you could perform ALL these tasks in one lovely little filter called Tile Maker.

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 5:36 am  (#57) 
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Quote:
Please check the bug and confirm ...in change i offer the ingredient list..so please

1 run the rosearch filter CHECK the color box and use 1 of the simmetry option
2 duplicate, or set the gmic output to new layer
3 now open the stained glass filter look well the preview for the best effect
(you may even maximize gmic for the best preview ) when happy click OK
4 Check the result...it is what you expected ?


I ended up with a black and white mess. Nothing remotely similar to the preview window.

However, if I added noise to the image after running the filter (before Stained Glass filter) then I get a mosaic, but not as large as the preview indicates the tiles to be.

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 7:09 am  (#58) 
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I see no where that is explained for windows D:
someone mind explaining how to install the mod in Windows? I got Vista if it matters....

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 8:24 am  (#59) 
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PhotoComix wrote:
did you got what you have seen ?
I think I might understand your question now.

... maybe ...

  • I made a new plasma image and duplicated the layer several times.
  • I ran the Rorschach filter on one of the layers.
  • I clicked the OK button and the results were not the same as in the preview window.
  • Repeated the Rorschach filter on another layer without changing the settings.
  • Results different from preview window and different from previous application of filter.
  • Each layer I ran the filter on the results were different from what I saw in the preview window, and even though no settings were changed the results were different for each application of the filter.
  • In other words, wysi not wyg

Image

:lol Since each layer had different results, I used Filters > Animation > Blend and made animations from them.

Image..........Image

:funnyball

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 Post subject: Re: G'MIC's new Stained Glass preset.
PostPosted: Sun Mar 20, 2011 8:44 am  (#60) 
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very cool animation there O

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