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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 23, 2017 1:36 am  (#121) 
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Only confirmation about QT 5.8
Last Qt version officially supporting Windows Xp,Vista for deployment is Qt5.6 (the Long Term Support version).
See the supported platforms page for details:
http://doc.qt.io/qt-5/supported-platforms-and-configurations.html

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 23, 2017 2:44 am  (#122) 
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That's interesting, thanks MareroQ.
I'm afraid we'll have to support only the GTK version of the plug-in for 32bits windows then.


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 23, 2017 6:36 am  (#123) 
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Good time to update to 64 bit folks! =o)

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 23, 2017 3:13 pm  (#124) 
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Another update today, on http://gmic.eu/files/prerelease
with the following improvements :

- Improvement of the dark theme.
- Better spanish translation.
- Better handling of accentuated characters in widget labels.
- Non-interactive calls are now working with the Qt-based plug-in (use procedure name 'plugin-gmic-qt').


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 23, 2017 4:25 pm  (#125) 
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MareroQ wrote:
Only confirmation about QT 5.8


Oh, is that the Qt required version? Now I understand why plugin does not work in Kubuntu 14.04....

Edit:
Wait a minute. The plugin is working well on Kubuntu 16.04 and it has Qt 5.5.1

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 5:48 am  (#126) 
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Ronounours wrote:
Another update today, on http://gmic.eu/files/prerelease
with the following improvements :

- Improvement of the dark theme.
- Better spanish translation.
- Better handling of accentuated characters in widget labels.
- Non-interactive calls are now working with the Qt-based plug-in (use procedure name 'plugin-gmic-qt').

Sweet! Thanks David. Does this mean we can use it in .SCM and .Py scripts now? =)

I now use only the zipped version. :lol Sooooo... much easier to update now. And my menu stays the same.

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 6:08 am  (#127) 
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Rod wrote:
Ronounours wrote:
Another update today, on http://gmic.eu/files/prerelease
with the following improvements :
- Non-interactive calls are now working with the Qt-based plug-in (use procedure name 'plugin-gmic-qt').

Sweet! Thanks David. Does this mean we can use it in .SCM and .Py scripts now? =)


Yes Rod, that should be the case indeed. But please take care: this is still a pre-version, so subject to API changes before the stable release!


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 8:41 am  (#128) 
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Thank you David!
I have .py scripts ready to test tonight!


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 8:55 am  (#129) 
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Look forward to the updates Brian since none of your scripts now work with 2.0.0 (still have the old G'MIC which works but, of course, a bit slower). :)

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 12:43 pm  (#130) 
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They couldn't work on the QT version until now! (so I have been using old 2.0.0 and
1.7.6-8, and 1.79).
Can't wait to compare the speeds on plasmatic with over 30 g'mic calls.


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 12:56 pm  (#131) 
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@animicule, please note that now, the call to the 2.0.0 plug-in (both Qt and GTK) adds a new parameter in the argument list.
This parameter allows to set the 'output mode' used by the plug-in.


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 1:26 pm  (#132) 
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Will the new parameter show in the verbose filename output?


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 1:50 pm  (#133) 
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No, it's only a new parameter that must be added in the .scm script when invoking the plug-in.
It has nothing to do with the G'MIC command line passed as the last string parameter.
See the recently updated script here : https://github.com/dtschump/gmic/blob/m ... script.scm
to look at how it works now.


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 2:07 pm  (#134) 
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David,
sorry I don't know scheme, only some python.
will find another scheme .scm to compare.
Thank you!

Tested with python plugin that calls mostly make squiggley, morpho, and solidify a number of times.
used same subject and all settings.
The qt version was consistently 5 seconds faster than pre-2.0.0 version.

I did see the new parameters in the pdb browser!


Last edited by animicule on Mon Mar 27, 2017 2:01 pm, edited 2 times in total.

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Fri Mar 24, 2017 11:50 pm  (#135) 
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(plug-in-gmic-gtk


So would it be
(plug-in-gmic-qt


for Qt plugin version David?

Woops just read the insert for Qt version from GTK thanks!

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 30, 2017 9:03 am  (#136) 
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I see new QT version dated 3/30/17.
No chance to try until tonight.
I hope the progress bar window is gone back to showing in the script menu box like before,
it made it very difficult to work on something else while the gmic calls were running in a long script!


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 30, 2017 10:09 am  (#137) 
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Thanks for the head's up, Brian; downloading both the gtk and qt versions now. Hope it doesn't break your presets. :)

edit:

Just tested Flamboyance and it still works great (and fast). There's a pop under though. :)

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 30, 2017 10:23 am  (#138) 
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Just installed and tested GTK and Qt and the progress bar is not in the script dialog. The script runs very fast though once Qt loads. =)

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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 30, 2017 10:30 am  (#139) 
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Oh well, it is still pre-release and there is still hope the progress bar will return to the script dialog,
where it didn't interfere with work in other windows on other monitors when it is running!
Thanks Rod & Lyle!


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 Post subject: Re: Qt-based G'MIC plug-in
PostPosted: Thu Mar 30, 2017 10:31 am  (#140) 
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Hey Rod; just noticed that the pop under is the progress bar. Not sure how to make it to pop on top though. :)

And you just ninja'd me, Brian. :ninja

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