sallyanne wrote:
I'm sure we never had to add alpha channels if using gimp/GMIC filters etc. once.
Most of the filters of my own are designed around image editors in which layers all has an alpha channel by default. Paint.NET, and Krita are the main focus of those filters. So, it's inevitable that at least one or two would go amiss. I will update Overblur as I thought it wasn't interesting to use, but I was wrong on that.
Thank you for testing these filters, anyways.
sallyanne wrote:
Axis Streak (Tried with & without Alpha channel)
Axis Streak is supposed to be used with layer(s) that contains alpha that has a shape in it. Variable alpha is supported here.
sallyanne wrote:
Edge fade(Leaves image blank or no change)
See above.
sallyanne wrote:
Graduated Filter needs alpha channel
Definitely amiss in this case, I will update this after 3.1 is released. I can't work on filters now as 3.1 seem broke for me.
sallyanne wrote:
Graphical Tiling Glitch
You need to have multiple layers for this.
An example of what this filter is for -
https://i.imgur.com/bhIu8zp.pngHence, the name.
sallyanne wrote:
Grouped Pixel Axis-Based Shift
Grouped Pixel Axis-Based Shift is supposed to be used with layer(s) that contains alpha that has a shape in it.
sallyanne wrote:
Grouped Pixels Shift by Rectangular Polar transformation
Same thing as above. Need layer(s) that contains an alpha that has a shape in it.
sallyanne wrote:
Non-Convolution Edge Extrusion
I will have a look at what's going on here, it's suppose to work, but I can only look after the release of 3.1.
sallyanne wrote:
Object Size Filtering
For this one, you need to have multiple shapes alpha. It is about filtering objects.
sallyanne wrote:
Panel Image
All this does is move the image around. You don't need it as there are other plugins methinks. I only coded this for making things easier on Krita.
sallyanne wrote:
Persective Streak
You need to have a image with alpha containing shape here.
sallyanne wrote:
Picture Mosaic [Apparently I dont have the pictures?]
All you need is a folder with pictures in .png format, and then change the folder target to that folder.
sallyanne wrote:
Reverse Engineer Colour Curve
You need to have two layers for this. One layer with color curve adjustment, and the original image. I think I will add a .png exporter for this for people to export the color curve gradient.
So, when you get the color curve gradient, you put that to a new image. Then create a black and white gradient, then attempt to match the color curve gradient, finally put that into preset.
sallyanne wrote:
Reverse Engineer blank Gradient Map ( I dont have any gradient.png's)
You don't need gradient. You need to have one image that is black and white (which contains multiple channels in it), and a gradient mapped image. This will give you a gradient.png from it. I will also add a .png export for this.
sallyanne wrote:
RGB - Gray Linear Interpolation
The effect is pretty subtle. Try putting all factors to 0. If it doesn't work, then there's a bug indeed, and I'll have to address it after 3.1 release.
sallyanne wrote:
Z time
For this one, you need to have 3 layers at the minimum. The top layer must be a black and white gradient. The gradient itself can be non-standard, and I would recommend non-standard gradient as this allows you to have interesting output.