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 Post subject: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 9:45 am  (#1) 
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I've added a new G'MIC filter Arrays & tiles / Extract objects.
It is quite experimental, but seems to be already useful in some situations.
It tries to automatically extract foreground objects from an image with a 'constant' colored background.
The extraction creates as many new layers as there are object detected.

Here is a typical example of use. Suppose you are interested to get each letter from an alphabet that you have found on the web, for instance this one :

Image

Extracting each letter manually is a pain for people like me :)
And in this case, you cannot extract easily the shapes you are interested in, because they are not placed along a regular grid for instance.
So, now, what I can do is open G'MIC and select filter Arrays & tiles / Extract objects (of course, you need a refresh to see this filter appearing in your G'MIC) :

Attachment:
gmic_extract_objects.png
gmic_extract_objects.png [ 109.56 KiB | Viewed 9775 times ]


The green dots appearing in the preview is the point that must be set on background, it will define a reference color for the background, used to detect all foreground objects.
You set all the parameters (background point position, color tolerance, minimal size of detected objects, etc..), and you click OK.
And you get :

Attachment:
gmic_extract_objects2.png
gmic_extract_objects2.png [ 56.15 KiB | Viewed 9775 times ]


Here, I got 27 layers, i.e. all individual letters + the character.

Of course, this is not working so good when you have more complex backgrounds or shapes, but still it does a quite decent job and I'm sure this can be useful in many situations.

That's it, feel free to test and give feedback on this filter.


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 9:55 am  (#2) 
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Wow, this is awesome.

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 10:05 am  (#3) 
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Another example of use :

Attachment:
gmic_extract_objects3.png
gmic_extract_objects3.png [ 232.8 KiB | Viewed 9757 times ]


Very useful when you want to do sprite packing afterwards :)


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 10:10 am  (#4) 
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thanks Rononours !

Minimal Area, is that value in pixels ?


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 10:12 am  (#5) 
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Definitely awesome David. Just wish I can go from 1.5.6.1 beta to 1.5.6. Not sure what the issues are for the compile. Oh well; just spieling now. :)

edit:

Spieling's over; just tried samj's compile (though it's in the beta zip file, it's the full release) and it works fine. Happy I am. :)

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 10:46 am  (#6) 
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I can't begin to tell you how many times I could have used this. It's wonderful. I just tried it with an image with a transparent background and it worked great for that too.

Thank you, thank you, David! :hi5 :yes

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 10:55 am  (#7) 
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Wow, my mind is racing with ways this can be used!

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 11:04 am  (#8) 
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Very cool since I have sprite tape too. Thier's Pan to Bow afterwards. :)


Attachments:
alphabet.png
alphabet.png [ 286.17 KiB | Viewed 9697 times ]

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Lyle

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 11:12 am  (#9) 
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And why not. lol

:)


Attachments:
alphabet.png
alphabet.png [ 725.27 KiB | Viewed 9696 times ]

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 11:57 am  (#10) 
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Thanks for your feedback.

The minimal area is expressed as a percentage of the total number of pixel (width*height), so the preview
is almost accurate.


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 12:04 pm  (#11) 
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I love it for Sprite packing I must admit (that was the primary reason that decided me to code this filter by the way).
From this image : Image

I can render something like this, in less than 2 minutes :

Attachment:
gmic_pack_balls.jpg
gmic_pack_balls.jpg [ 158.55 KiB | Viewed 2401 times ]


Yes, this is ugly, but that was fast :clap


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 1:15 pm  (#12) 
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Thanks for another neat filter! :coolthup

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 1:16 pm  (#13) 
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Now that's way cool David. :)

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 1:48 pm  (#14) 
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excellent filter, David! Thank you

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 2:15 pm  (#15) 
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Thanks David this is excellent and goes right along Rob's "Break Apart Alpha" script. :)
Having both these filters for object extraction is awesome because both work in a different way.

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 2:35 pm  (#16) 
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Ha interesting Rod. My filter miserably fails with your gear image, that's an interesting challenge.
I'll have a look.


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 2:55 pm  (#17) 
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How about a foreground select for not so flat backgrounds, based on the b&w recolorize filter? Was thinking of doing that myself but still busy with other things - you would just paint roughly on foreground/background with one colour for each. Maybe there's already a filter like that and I missed it though.


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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 3:08 pm  (#18) 
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Separating letters or objects into layers for GBR (Gimp Brush) saving is much easier now for sure! :)

Image

GBR Rusted-Pipe zip attached. :)
Image

Attachment:
RUSTED-PIPE-Brushes_RD.zip [2.66 MiB]
Downloaded 268 times


David i think probably because of the same reason as Robs. He had to add a threshold setting for the shadows around the objects.

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Thu Jul 11, 2013 11:15 pm  (#19) 
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I beat 'O' to using the filter for an animation

Image

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 Post subject: Re: New filter : 'Arrays & tiles / Extract objects'
PostPosted: Fri Jul 12, 2013 4:17 am  (#20) 
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I've done some small modifications to the filter :

- Improvement of the detection algorithm.
- Added few parameters to better control the segmentation step (opacity threshold, connectivity).
- Added a progress bar.

Looks like this now :

Attachment:
gmic_extract_objects4.png
gmic_extract_objects4.png [ 188.45 KiB | Viewed 2336 times ]


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