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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Tue May 14, 2013 10:02 am  (#161) 
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Knotter 0.9.0 is now complete :mrgreen:
It still needs some polishing and binary packages before I release it.

By the next week-end at least the source release should be available but binaries will have to wait a little longer...


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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Tue May 14, 2013 10:56 am  (#162) 
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That's sounds great mbasagli, I'll look forward to giving it a go!

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Tue May 14, 2013 11:00 am  (#163) 
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mbasagli wrote:
Knotter 0.9.0 is now complete :mrgreen:
It still needs some polishing and binary packages before I release it.

By the next week-end at least the source release should be available but binaries will have to wait a little longer...

That is great news! :bigthup
I can't wait to test it. I may have to get some pointers from MareroQ and compile it on Windows myself. ;)

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 10:37 am  (#164) 
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Rod - I encourage you to test - it's not complicated

Mattia - how for me (Knotter 0.9_XP_32_bit, Qt by Digia v4.8.4,Qt Creator by Nokia v2.5.2)
for Export of Image (*.png,*.jpeg,*.jpg, *.ppm) i have mistakes.
Format *.svg; *.bmp; *.ico; *.tif; *.tiff; *.xbm; *.xpm it acts well.


Attachments:
Error for export.png
Error for export.png [ 131 KiB | Viewed 964 times ]

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 10:57 am  (#165) 
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MareroQ wrote:
Rod - I encourage you to test - it's not complicated

Mattia - how for me (Knotter 0.9_XP_32_bit, Qt by Digia v4.8.4,Qt Creator by Nokia v2.5.2)
for Export of Image (*.png,*.jpeg,*.jpg, *.ppm) i have mistakes.
Format *.svg; *.bmp; *.ico; *.tif; *.tiff; *.xbm; *.xpm it acts well.


Just point me in the right direction for instruction MareroQ and i will. :bigthup

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 12:01 pm  (#166) 
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sallyanne wrote:
Rod wrote:
@Sally - You need to edit your py file.Use Notepad ++ and edit line #29

My Knotter executable is located here on my computer.This is the line #29 in code blocks.
  command = "\"C:\\Portables\\knotter\\knotter.exe\""


You need to edit that line in the python plugin file to the correct path to your executable.(Where you have your Knotter program)

Then restart Gimp.

Bit slow here. I don't want to mess things up. I don't have notepad++. :(
When I click on the .py file it asks to be opened with notepad Which I haven't done yet (asks for a program to open it with). Should I change the command line in there? I don't see 29 lines of code anywhere.
Thanks Rod for being patient.


Just look for that line in the code that begins with "command"
To keep the indentation correct in the python file i would download Notepad ++ (it is free), and use it instead.It is much more code compliant than Notepad is. :)

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 12:33 pm  (#167) 
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I see a new update - may be a few more?
My attempt to compile due to curiosity (and willingness to learn ... on 14.05.2013).
Always the best is version Author - waiting impatiently ...


Attachments:
Src Knot.png
Src Knot.png [ 22.83 KiB | Viewed 1013 times ]

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 1:01 pm  (#168) 
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I noticed an error on the image export earlier today (It was a reintroduction of the same error from some versions ago :oops:)

I'm still finding some little things that have to be fixed but I won't make them postpone the release. I'll be working mostly on the binaries now.

Rod wrote:
MareroQ wrote:
Rod - I encourage you to test - it's not complicated

Mattia - how for me (Knotter 0.9_XP_32_bit, Qt by Digia v4.8.4,Qt Creator by Nokia v2.5.2)
for Export of Image (*.png,*.jpeg,*.jpg, *.ppm) i have mistakes.
Format *.svg; *.bmp; *.ico; *.tif; *.tiff; *.xbm; *.xpm it acts well.


Just point me in the right direction for instruction MareroQ and i will. :bigthup

Compiling with Qt creator should be quite easy:
* Download Qt from http://qt-project.org/downloads (I'd recommend the version for MinGW)
* Download the development zip from https://github.com/mbasaglia/Knotter/archive/master.zip
* Open knotter.pro with creator
* Click Build


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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 7:10 pm  (#169) 
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mbasagli wrote:
Compiling with Qt creator should be quite easy:
* Download Qt from http://qt-project.org/downloads (I'd recommend the version for MinGW)
* Download the development zip from https://github.com/mbasaglia/Knotter/archive/master.zip
* Open knotter.pro with creator
* Click Build


Thanks mbasagli. I am installing QT libraries now. :bigthup
I guess this will give us a compile setup for Vista. We will see how it goes. :)

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Wed May 15, 2013 8:00 pm  (#170) 
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Rod wrote:
mbasagli wrote:
Compiling with Qt creator should be quite easy:
* Download Qt from http://qt-project.org/downloads (I'd recommend the version for MinGW)
* Download the development zip from https://github.com/mbasaglia/Knotter/archive/master.zip
* Open knotter.pro with creator
* Click Build


Thanks mbasagli. I am installing QT libraries now. :bigthup
I guess this will give us a compile setup for Vista. We will see how it goes. :)


I am getting an error on build all.
C:\Users\rod\Downloads\Knotter-master\build-knotter-Desktop_Qt_5_0_2_MinGW_32bit-Debug\src\generated\ui_main_window.h:24: error: extended_tab_widget.hpp: No such file or directory


In the folder src/widgets their is only 1 folder that contains files, and that folder is knot_view.
color
tabwidget
toolbar_editor

are all empty.

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 3:07 am  (#171) 
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@ mbasagli. I have knotter but still cannot figure out how to use it. I must be slow or just haven't found the right tools yet.
Do you have a tutorial to help?

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 3:10 am  (#172) 
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@Rod
It's be related with git submodules. Apparently git-archive is not clever enough... I'll write a script to create a package automatically.
[edit] Here is a proper package (only tar.gz for now) http://knotter.mattbas.org/download/knotter-git.tar.gz

@sallyanne
I have not written a tutorial yet but you can check this one: http://www.iloveubuntu.net/draw-complex ... e-designer


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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 9:40 am  (#173) 
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I believe Knotter 0.9.0 is ready. It has not been tested a lot so it may contain some bugs.

I have created a binary for windows: http://sourceforge.net/projects/knotter ... p/download


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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 11:24 am  (#174) 
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mbasagli wrote:
I believe Knotter 0.9.0 is ready. It has not been tested a lot so it may contain some bugs.

I have created a binary for windows: http://sourceforge.net/projects/knotter ... p/download

Thanks for the package.
The windows version you released seems very stable.
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This is tested on Windows Vista Home Premium 32 bit.
And i love the scale, and rotate handles.Plus the add new color option is terrific.
The interface is even smarter, and easier to use.
Any chance to add a manual within the program?

No bugs so far! :bigthup

Great build, and version.

Now i am off to test my build :lol

Thanks again. :)

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 11:28 am  (#175) 
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Is there a way to change the colors of the lines in the added polygons?
Wait i found that if you make a few changes to the polygon and click undo several times, the lines change color.I am not sure if this is a bug or if it has to do with unchanging to the point i colored the lines in the first knot i made.

Image

Notice the added polygon knot shape has changed also.

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 11:59 am  (#176) 
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I am almost certain this has to do with the changes i made in the first knot i made (the bigger one).
The added polygon is the smaller one.The last undo i made switched the lines to a different width for both knots so i am pretty sure that is the problem.
All undos/redos reflect changes to all knots on the grid even if you didn't manipulate one of the knots.

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 12:03 pm  (#177) 
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Is View>Dialogs>Background, allowing for background image or color new? :)

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 12:06 pm  (#178) 
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I see no errors.
(without unnecessary qt *. dL - explain how?)
I do not see outline options - whether it be in the appendices?


Attachments:
outline.png
outline.png [ 42.45 KiB | Viewed 1086 times ]

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 12:11 pm  (#179) 
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This is so cool. :)
I got it to crash once when i added a 10 node polygon but it doesn't seem to repeat that error so maybe just windows acting up.

This is really nice.
Image

I don't see a knot outline editor either.

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 Post subject: Re: Anyone know how to compile Knotter for Windows?
PostPosted: Thu May 16, 2013 12:18 pm  (#180) 
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The colors may change depending on the structure of the knot.
Each rope is assigned a color cyclically: one color per rope, once colors run out start over from the first color.
Editing the knot will add or remove some ropes so if the knot is broken in two parts or two links are joined together the color cycle will change.
It may not be the most intuitive way to assign color but it's not possible to know the number of ropes from the start.

There was already the option to add a background image but it was not very flexible.

I linked the library statically so it does not require DLLs. You have to compile Qt from source to have that.

The border has been removed from 0.9.0 because it caused several problems. I have already planned to re-introduce borders and make them more flexible than before (allowing multiple borders). I did not have the time to implement this in 0.9.0 but it will be implemented soon.


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