lylejk wrote:
Currently GIMP only can work with 8-bits per Color channel (PS can do 32-bits per Color channel). PS can also do non-destructive editing and currently GIMP can't. GEGL promises both higher bit and non-destructive editing, but so far even with the 2.7x beta, that's not been implemented yet. Still, the good news is that rarely will you ever need more the 8-bit editing, and, if you are a self taught gonzo editor like me, not-destructive or lossless (hate both terms; prefer self documented) editing is so over rated. May help you if you need to back track, but otherwise no benifit to me. Also, GIMP lets you do a few things in parallel (like if you run a filter and it is still running, you can duplicate a layer while the filter is still running; do this quite a lot; lol). PS can only run one option at a time (so GIMP can do things PS can't).
![Smile :)](./images/smilies/icon_smile.gif)
Is GIMP a threaded app? I have a 4x2 core processor, but GIMP only uses one at a time.
Eric_Woods wrote:
Why do you need to worry about bits and editing when all you're doing is creating art?
I think if you do enough photo-processing, low bit colors give unwanted artifacts. I don't know much about the photo-manipulation world - so I can't give details on that. Plus, everyone creates art in their own way
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
That said, I'm trying to wean myself off of using 100+ layers. My last two drawings used 53 and 40.
Eric_Woods wrote:
My only concern is if everyone in the office is using PS and you're the only one using GIMP will your files be compatible?
If you export to .png, .jpg, etc, those files are certainly compatible. I don't think .xcf's can be read by Photoshop, or Photoshops raw files (not sure what they're called) can be read by GIMP. Don't quote me on that... I've never used PS in my life. Basically, I don't think you can transfer layer data between the two programs.