Sun Jan 06, 2019 2:37 pm
Sun Jan 06, 2019 2:55 pm
Sun Jan 06, 2019 4:03 pm
the images are 640x400 and I need to resize them to fit my phone which is 1440x2560 without stretching.
Sun Jan 06, 2019 4:17 pm
Blighty II wrote:Different aspect ratios, so something will have to stretch.
640/400 = 1.60
2560/1440 = 1.78
Or you could add some black padding.
Create a black canvas with size 2560 x 1440
Scale the image from 640 x 400 to 2304 x 1440
Copy and paste this image onto the black canvas
Mon Jan 07, 2019 12:42 am
Mon Jan 07, 2019 5:50 am
Mon Jan 07, 2019 6:40 am
Mon Jan 07, 2019 1:48 pm
Tue Jan 08, 2019 1:52 am
Tue Jan 08, 2019 3:45 am
Is there any way to streamline this process of converting small low-resolution png files to 1440x2560? It's a pain in the butt to do them all one by one lol.
Tue Jan 08, 2019 5:26 am
Tue Jan 08, 2019 6:47 am
Tue Jan 08, 2019 3:03 pm
Nidhogg wrote:Alright, nice. Pulling out from head how I probably would try this with Gimp.
1. Create path for each ball.
2. Arakne follow path plugin for each ball separately. It includes some basic options, like percentual sizing.
3. Merge the four animation layers.
4. Black bg layer on bottom, combine layers with background (by saulgoode).
Btw, what's the idea of having 2560 pixels high gif?
I bet you can't see any difference if the resolution was half smaller on a few inch phone screen.