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I need a Mac Dev to compile my Gimp GEGL Plugins on Mac http://gimpchat.com/viewtopic.php?f=8&t=20357 |
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Author: | contrast_ [ Mon Apr 10, 2023 8:03 pm ] |
Post subject: | I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
GIMP Version: 2.10x or 3 Operating System: Mac OS GIMP Experience: Experienced User https://github.com/LinuxBeaver/GEGL-Eff ... ualEdition I need a Mac Dev's help to compile my plugins on Mac. So far I know this -- --Instructions to compile Beaver's GEGL Plugins on Mac -- https://brew.sh/ Install Homebrew with Code: Select all /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" https://formulae.brew.sh/formula/meson#default Code: Select all brew install meson https://formulae.brew.sh/formula/ninja#default Code: Select all brew install ninja https://formulae.brew.sh/formula/gegl#default Code: Select all brew install gegl Then Compile every C file as you would on Linux using Meson and Ninja. Perhaps even my build.sh script will work. Code: Select all meson setup --buildtype=release build ninja -C build Filter Binaries go in Code: Select all /Library/Application Support/gegl/0.4/plug-ins/ Code: Select all /home/(USERNAME)/.local/share/gegl-0.4/plug-ins You may need to create a plug-ins folder if it doesn't exist. |
Author: | contrast_ [ Mon Apr 10, 2023 8:08 pm ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
If anyone actually manages to compile my GEGL Plugins for Mac. Please post the binaries here and show me a screenshot. |
Author: | contrast_ [ Tue Apr 11, 2023 6:35 pm ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
https://github.com/orgs/Homebrew/discussions/4410 See if anyone here has the time to compile it. |
Author: | contrast_ [ Wed Apr 12, 2023 11:03 am ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
Attachment: Someone see if you can get this working on Mac by putting the plugin in Code: Select all /Users/USERNAME/Library/Application Support/GIMP/2.99/plug-ins/gegl-0.4/plug-ins Create the plugin-ins folder if it doesn't exist. |
Author: | contrast_ [ Wed Apr 19, 2023 8:39 am ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
Mac users may need to reinstall Gimp after putting the plugins in the directory to get it working. I am trouble shooting and desperate to get them working on Mac. |
Author: | contrast_ [ Wed Apr 26, 2023 6:17 pm ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
This may help Mac users. You may have to run Code: Select all cd ~/Library/Application Support/gegl/0.4/plug-ins/ # assuming it was installed here This has not been tested but we are going to try it soon. |
Author: | contrast_ [ Thu Apr 27, 2023 10:17 am ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
A Mac Tech person associated with Gimp's Team wrote this regarding GEGL Plugins on Mac. You can option + right-click on the file and then select open (in the finder), and it asks if you really want to open it. After that the file works. It does the same thing above as sudo but without sudo. |
Author: | lukaso [ Thu Apr 27, 2023 6:14 pm ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
Hi, I'm the Mac Tech person from the GIMP team. So I've managed to compile the 3 dylibs on the `main` branch. The instructions are actually quite simple once the pre-requisites have been installed, namely Install brew (I'm not allowed to post urls). Code: Select all brew install meson Prerequisites can also be done with MacPorts, which is what I use to build the official GIMP. Then to compile I did: Code: Select all cd /to/where/you/want/this/code/to/go The dylibs will end up in sub directories: Code: Select all build/gegleffects.dylib Now for the `ContinualEdition` Once prerequisites are installed: Code: Select all cd /to/where/you/want/this/code/to/go And if you compile on your own machine, Apple will not quarantine the code as discussed above. However, I'm *not* able to get this to work as the plugin is not loaded. |
Author: | contrast_ [ Thu Apr 27, 2023 7:01 pm ] |
Post subject: | Re: I need a Mac Dev to compile my Gimp GEGL Plugins on Mac |
lukaso wrote: However, I'm *not* able to get this to work as the plugin is not loaded. How do you get it loaded? I'd love to see a screenshot of the plugin working on Mac. |
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