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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 11:50 am  (#11) 
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Yes it's similar to a displacement map (in fact it's most similar to Map > Warp in gimp). I would try increasing both smoothness and depth to map more to the overall features rather than bumps in the skin.


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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 11:54 am  (#12) 
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used displace

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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 11:57 am  (#13) 
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With a chessboard i result this:

Image → Duplicate and Desaturate image (DL) → Chess (Render→ Pattern → Chess (100x100)) → DL2 (hair mask layer)

Create the chessb layer(*) and apply it map → displacement → default values DL1 as map
Set Chess layer in softlight mode and duplicate it, and decrease its opaccity about 50 %. Merge down both chess layers and set in softlight mode. (*) I change #000000 (black) into #333232 in the chessboard.
Merge down with DL1. → R1

Add layer mask, oppacity (black) to R1. Copy and paste DL2 on layer mask.

Apply layer mask in R1 layer. Apply a bit of curves (darken). Bump map: 3 depht with Image as map.

Add on top a new layer fill of #828282, set this one in overlay mode. Use white & black colors, low oppacity, to dogde and burn as lights and shadows.


Attachments:
texturing2.png
texturing2.png [ 1.67 MiB | Viewed 2603 times ]

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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 12:12 pm  (#14) 
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Quote:
Thx anarkhya1 Do not know how I could still get this result. But googled and found a few hours ago that the PS has 2 filters that allow you to get that look!
Displace filter and a displacement map - http://designshack.net/articles/softwar ... ment-maps/


That article explains indeed what is required to make to transform an overlay pattern into something believable. I think jamac4k is almost at the point where it is believable, if we forget about shadows induced by overlapping hairs, it still misses the face perspective, the patterns should recede where the cheeks recede for instance. But hey, that's good so far, this thing is not easy to work with.

As painters say:
Thinking "volume" instead of "pattern" is the key to develop drawing skills.


Last edited by anarkhya on Mon Feb 25, 2013 12:16 pm, edited 1 time in total.

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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 12:15 pm  (#15) 
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@Akros You wanted a texture mapped on the surface of the face, not a face textured on a brick wall, right? Displacement map is good for less than complicated structures, brick walls, slightly uneven surfaces, etc. Not a good idea to try to make a displacement map from face.


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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 12:29 pm  (#16) 
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It's all been tried before, here on GC read this thread viewtopic.php?f=4&t=911&p=9610&hilit=displacement+map#p9610


jamac4k's checkerboard on the face is looking good but it is merely a dodge (no offense here intended). It may work with the perfect front ortho position of the face but try to do the same with the face at 3/4 or 2/3 perspective and you'd run into a brick wall of problems. Doing it by hand or doing it with 3D software are the only options here.


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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 4:13 pm  (#17) 
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Attempt with Warp Map:

Chessboard with G'mic ([G'MIC] Chessboard : -gimp_chessboard 100,100,0,0,0,1,0,0,0,255,255,255,255,255,0 #1)

Warp Map: Deep (2.50), Detail (1.76), Smoothness (1.40), Blend mode (Multiply)

Same procedures that in the previous attempt


#K1TesseraEna:
You can try with several texture layers in differents perspectives playing with them.


Attachments:
texturing3.png
texturing3.png [ 2.14 MiB | Viewed 2567 times ]

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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 4:24 pm  (#18) 
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pfff just about spat my coffee out jamac4k :hehe that's far better than I could manage! I'll stick to the coding I think ;)


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 Post subject: Re: Texturing skin
PostPosted: Mon Feb 25, 2013 9:26 pm  (#19) 
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I thank everyone for their interest in this topic add up and help me with this question!
Jamac4k still can not follow your steps above. But I will try to achieve. ¡Muchas gracias!

A thank you all for the help and hope to learn more and give back the same way whenever you can.

:tyspin :bigthup

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 Post subject: Re: Texturing skin
PostPosted: Tue Feb 26, 2013 2:53 am  (#20) 
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jamac4k wrote:
Attempt with Warp Map:...
They are both excellent, jamac4k :bigthup

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Feb 26, 2013 5:34 am  (#21) 
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I've to work more the base layer. I think that warp map offer posibilities to obtain curiuos results.


Attachments:
jeta-bandera.png
jeta-bandera.png [ 615.01 KiB | Viewed 2038 times ]

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Feb 26, 2013 5:40 am  (#22) 
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Very nice jamac4k

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Feb 26, 2013 5:56 am  (#23) 
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#Molly:
I left you a answer for your question about how i textured in Photo manipulation thread.

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Feb 26, 2013 6:20 am  (#24) 
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Thank you jamac4k.

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 6:01 pm  (#25) 
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:roll: Five months later ...
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Got it :yes

This time could follow the tutorial with relative ease!
Thanks you Jamac4k! :tyspin

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 6:17 pm  (#26) 
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Really nice job Akros. coooool

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 6:18 pm  (#27) 
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Thank you jamac4k

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 7:05 pm  (#28) 
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Hi Molly!
Thx, it seems that now I'm able to understand tutorial Jamac4k. Before I could not get any results.
This was with the "warp map" of Garagecoder.
Image
Thx very much Jamac4k :yr

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 7:11 pm  (#29) 
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So you are saying your used jamac4k's tutorial and used the Garagecoders warp map. That was the best result of all of them I think. I might try it tomorrow. I also like the newsprint look. alc did a very nice one too with it looked like cracked skin.

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 Post subject: Re: Texturing skin - (SOLVED)
PostPosted: Tue Jul 16, 2013 9:47 pm  (#30) 
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Works pretty nice with just 2 layers.
The desaturated layer and a checkerboard layer.
Select the checkerboard layer and run G'MIC>Testing>GarageCoder>Warp Map

Image

Then i just added a layer mask to the rendered layer and fixed the outer areas, hair line, eyes, and mouth.
Result
Image

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