Yes, that's exactly what I want to produce!
So, are files produced in Blender and / or POVRay importable to Gimp?
Is POVRay command-line only? I'm up for the challenge if it's good software, but I'm having a hard time nailing down what this is on the pages I've just visited.
Blender is obviously another editing program, but is POVRay necessarily standalone, or can it be imported to Gimp? I understand from a thread which I wandered accross somewhere that Blender has Blender to POVRay import functionality, so does this mean it works as a sort of plugin?
paynekj wrote:
Ah, now I understand your comments in your "Hello" thread, so I'll repeat here what I said over on
GimpForumsI agree with Wallace (and Ofnuts) that you are best trying to do this with 3d modelling software. i.e. Blender, POVray etc:
Attachment:
gimp_text.png
Using POVRay with this scene description file
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.1
// Desc: Basic TTF font Example
// Date: mm/dd/yy
// Auth: ?
//
#version 3.1
global_settings
{
assumed_gamma 1.0
}
// ----------------------------------------
declare cam_x = 1.5;
camera
{
// location <cam_x, 1, -3>
location <cam_x, -1, -2>
right 4/3*x
look_at <cam_x, 0.0, 0.0>
}
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <-3, 4, -8>
}
// ----------------------------------------
#declare Text_Tex = texture
{
pigment { granite scale 0.3 }
finish { specular 0.01 ambient 0.1 diffuse 0.9 crand 0.05}
}
text
{
ttf "georgiab.ttf", "GIMP",
0.2, // depth
0 // spacing
texture {Text_Tex}
rotate <0, -0, 0>
translate <0, 0, 0>
}
Kevin