Yes, it is possible with a G'MIC script, definitively.
Anyway, I'm not really sure it would be interesting, let me explain why.
A selective gaussian blur uses different amount of blur on different regions of the image, and the way it selects this amount of blur locally is basically by looking at the so-called gradient-norm of the image. This gradient norm tells locally if a pixel is on a region of high contrast/variation (probably an edge), or on a region with very few variations (mostly backgrounds or flat regions). And of course, the selective blur tries to blur less on the edges than on the flat regions.
Now, if you reverse this behavior :
1. You will blur more on the edges -> you will destroy them, like a regular blur does (with a constant amount of blur over the image).
2. You will blur less on flat regions -> this will be probably barely visible, because if the region is already perfectly flat, it won't change anything. On the contrary, if there is some 'noise' on these regions, they will be preserved.
In my opinion, this will look very close to what a "standard" gaussian blur (non-adaptive) does, except that you will keep some noise texture on flat region.
Even from an artistic point of view, I don't think this is of much interest