Tas_mania wrote:
Quote:
it's the user's clicking that generates random patterns
Your right ofnuts. Looking at qbist.c
https://github.com/piksels-and-lines-orchestra/gimp/blob/master/plug-ins/common/qbist.c#L1it seems the main formula and 8 variations are coded into the plugin.
I guess re-writing qbist.c to be totally random is not a possibility because the new version would have to be distributed with the proposed plugin. Maybe including the 'random genetic formula' from qbist.c into the new plugin would be a solution? I'm sure Python can either load or include c code.
Yes, you can write a Python module in C, but in this case that would be more complicated than distributing a "qbist-with-api" plugin together with the script.