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 Post subject: Recreating bevel effect from Sonic logo
PostPosted: Tue Apr 30, 2024 5:43 am  (#1) 
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Joined: Apr 30, 2024
Posts: 2
GIMP Version: 2.10.34
Operating System: Windows
OS Version: Windows 10
GIMP Experience: Intermediate Level

List any relevant plug-ins or scripts:
GEGL Effects CE



Hi, I'm new here but I've been using GIMP on and off for many years. I'm trying to help a friend recreate the Sonic the Hedgehog 2 game logo using different text, but I'm having a lot of trouble trying to get the bevel shading close to how the original logo looks.
Attachment:
File comment: Logo Reference
969acd75-b08e-4a9f-a385-64b791fa793c-1145634357.png
969acd75-b08e-4a9f-a385-64b791fa793c-1145634357.png [ 177.59 KiB | Viewed 264 times ]


I've made very good progress so far by using contrast_'s GEGL Layer Effects Bevel plugin on the blue inner text, however I'm stuck with how to move forward on the orange text. No matter how much I play with it, I can't get it to match that well to the reference image. I've added a little shading to the outer edges because it looks like the reference picture has some that's not a part of the lighting from the bevel, but that's non-permanent and can be removed if needed. I was also having trouble trying to add bevels inside the A letters, it seemed like maybe the plugin wasn't drawing anything inside.
Attachment:
File comment: Current progress
gimp-2.10_TRBQvjqWm8.png
gimp-2.10_TRBQvjqWm8.png [ 30.59 KiB | Viewed 264 times ]


Any guidance on how I can achieve the effect I'm looking for would be appreciated!


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 Post subject: Re: Recreating bevel effect from Sonic logo
PostPosted: Tue Apr 30, 2024 12:07 pm  (#2) 
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Joined: Oct 31, 2020
Posts: 1456
Hi, thanks for using my plugin. There is a faint redish orange outline after the blue text before the other large orange outline is bevelled



I recreated this style in the latest GEGL Effects.

Attachment:
2024-04-30_13-02.png
2024-04-30_13-02.png [ 138.71 KiB | Viewed 238 times ]



Save this as a text file (.txt) and open it in GEGL Effects Continual by importing presets
if it doesn't work it means you have an outdated version of GEGL Effects and need to update

https://github.com/LinuxBeaver/GEGL-Eff ... L/releases

# GIMP 'GEGL Effects Continual Edition (lb:layereffectscontinual)' settings

(time 0)
(gimp-region drawable)
(guichange extraosg)
(optioncolor
    (color "HSV double" 24 "K\140\323\176\262e\345\77\43\237u\203\251\314\355\77\236\32\62\100b\1\347\77" 0))
(colorblendmode SolidColor)
(enableoutline yes)
(opacitystroke 0.999)
(grow-shape circle)
(radiusstroke 1.401)
(grow-radiusstroke 2)
(colorstroke
    (color "HSV double" 24 "\100\254\274\371\267\33\257\77\255\33L\221O\54\357\77f\222\23a\134x\356\77" 0))
(opacity 0)
(x 10)
(y 10)
(color
    (color "R'G'B'A float" 16 "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\200\77" 0))
(grow-radius 0)
(radius 12)
(clippolicy no)
(depth 54)
(bevel1 30)
(radius1 2.1720000000000002)
(slideupblack 0)
(bevelopacity 0.999)
(typebevel normalbevel)
(blendmodebevel2 BevelOff)
(innerglow no)
(blendmodeinnerglow2 Over)
(innergradius 4.5)
(innerggrow-radius 5)
(innergopacity 1.3999999999999999)
(innergvalue
    (color "R'G'B'A float" 16 "\0\0\200\77\220\217\17\77\0\0\0\0\0\0\200\77" 0))
(xinnerglow 0)
(yinnerglow 0)
(fixoutline 75)
(src "")
(imageblendmode NormalImage)
(layeropacity 0.999)
(hue 0)
(chroma 0)
(lightness 0)
(gradient no)
(blendmodegradient2 Over)
(opacitygradient 0.999)
(start-x 659)
(start-y 49)
(end-x 647)
(end-y 572)
(start-color
    (color "R'G'B'A float" 16 "\322\320P\76\355\353k\77\330\326V\77\0\0\200\77" 0))
(end-color
    (color "R'G'B'A float" 16 "\0\377\176\77\302\300\300\75\364\362r\77\0\0\200\77" 0))
(xstroke -0.96399999999999997)
(ystroke 0.441)
(specialoutline yes)
(blendmodebeveloutline GrainMergeGE)
(osdepth 12)
(osbevel 80)
(osradius 3)
(osbevelopacity 0.27000000000000002)
(ossrc "")
(oshue 0)
(oslightness 0)
(specialshadowoptions no)
(shadowimage "")
(blurshadowimage 0)
(enableaura no)
(aurasize 10)
(seedaura 0)
(enableshine no)
(blendmodeshine Replace)
(opacityshine 0.5)
(x-scaleshine 28)
(y-scaleshine 56)
(complexity 0.80000000000000004)
(blend-power -0.59999999999999998)
(seedshine 0)
(microblur 0)
(thinboldenable 0)
(thinboldap 50)
(knockout 0)
(enableextraoutline yes)
(opacitystrokeextraoutline 0.999)
(xextraoutline 0)
(yextraoutline 0)
(grow-shapeextraoutline circle)
(radiusstrokeextraoutline 0)
(grow-radiusstrokeextraoutline 20)
(colorstrokeextraoutline
    (color "HSV double" 24 "\250t\275\202\137\372\272\77L\221\317\272\301\255\357\77\0\0\0\0\0\0\360\77" 0))
(specialoutlineextra yes)
(blendmodebeveloutlineextra MultiplyGE)
(osdepthextra 50)
(osbevelextra 85.400000000000006)
(osradiusextra 2.2149999999999999)
(osbevelopacityextra 0.33700000000000002)
(ossrcextra "")
(enableglasstext yes)
(glassblendmode GlassOver)
(glassazimuth 150.78999999999999)
(glassdepth 10)
(glasselevation 43.186)
(glassretract 1)
(glassblur 0.5)
(glasscolor
    (color "R'G'B'A float" 16 "\0\0\200\77\0\0\200\77\0\0\200\77\0\0\200\77" 0))
(glassopacity 0.89400000000000002)

# end of 'GEGL Effects Continual Edition (lb:layereffectscontinual)' settings


So to repeat myself more clearly the text file above is instructions for GEGL Effects to create this text style but it only works on the latest version.


Last edited by contrast_ on Tue Apr 30, 2024 12:20 pm, edited 1 time in total.

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 Post subject: Re: Recreating bevel effect from Sonic logo
PostPosted: Tue Apr 30, 2024 12:18 pm  (#3) 
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GimpChat Member
User avatar

Joined: Oct 31, 2020
Posts: 1456
Ok, If you want a technical answer it looks like the outline bevel in the original image is doing a box blur or something. GEGL Effects is only programmed to do a gaussian blur for its outline bevel

Attachment:
2024-04-30_13-15.png
2024-04-30_13-15.png [ 159.91 KiB | Viewed 236 times ]


Notice the "box blur radius=`" replacing gaussian blur? GEGL Effects isn't doing that
Attachment:
2024-04-30_13-15_1.png
2024-04-30_13-15_1.png [ 143.13 KiB | Viewed 236 times ]



The good news is that my plugin SSG can make an outline only effect and bevel that ships with GEGL Effects can do a box blur internally
https://github.com/LinuxBeaver/GEGL-SSG ... /releases/

So first apply an orange SSG and then apply bevel stand alone
Attachment:
box_bevel.png
box_bevel.png [ 140.49 KiB | Viewed 236 times ]


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 Post subject: Re: Recreating bevel effect from Sonic logo
PostPosted: Tue Apr 30, 2024 6:46 pm  (#4) 
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New Member

Joined: Apr 30, 2024
Posts: 2
Thanks for the reply! Your preset got me very close to what I needed, and a little tweaking later I was able to get almost exactly what I was looking for. The SSG plugin also helped adding a bit of an outline.

Attachment:
gimp-2.10_l626DOCqUb.png
gimp-2.10_l626DOCqUb.png [ 68.24 KiB | Viewed 212 times ]


I appreciate the help!!


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