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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 1:22 am  (#141) 
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The do work well. The only issue with them is that they need to be despeckled or they will produce hot pixels in the results.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 5:09 am  (#142) 
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That is very nice Graechan.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 1:41 pm  (#143) 
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Having a blast, still playing around with this script! :) Image

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 2:32 pm  (#144) 
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Wow, that one looks ti be chiseled right into the stone. I like

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 6:47 pm  (#145) 
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molly wrote:
Wow, that one looks ti be chiseled right into the stone. I like


:tyspin Molly! :)

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Wed Feb 12, 2014 6:56 pm  (#146) 
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molly wrote:
Wow, that one looks ti be chiseled right into the stone. I like

+1. Very nice. :bigthup

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 1:48 am  (#147) 
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Image

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 5:31 am  (#148) 
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Now those are shiny, I had to put on my shades.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 10:39 am  (#149) 
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Haha, thanks Molly.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 11:03 am  (#150) 
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How did ya get the stroke around them?

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 11:35 am  (#151) 
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molly wrote:
How did ya get the stroke around them?

I used GT's dark-gold-map, from his Spherical Environment Maps download for the initial logo. Alpha to selection the logo, shrink the selection by whatever, new layer named gradient, then new layer named color. Clicked on the gradient layer, filled with gradient, selected the color layer, filled with color, then set the layer modes. I alpha to selectioned the main logo again, shrunk the selection, new layer, filled with white, to use as a bump. Layer>New from visible the layers, bumped it, filled that selection with more color, then added a shine to it, by using a white to transparent gradient. The outside gold is from the original logo. It shows because I shrunk the gradient, and color layers. GIMP encountered a problem, and froze up on me, before I could save an .xcf on it. I was setting different layer modes, and it froze up, for some reason.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 11:36 am  (#152) 
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BR Logo now updated to V1.2. I've included the option to apply several types of contour curves, as well as the depth level of the curves. The contour curves option is only available on the Alpha to Logo menu. Setting the contour depth to zero will result in no contour being applied.

Here is a chart showing all the available curves and the results when applied to sample text.

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The new version is available for download from GIMP Scripts.

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 11:38 am  (#153) 
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Thank you for the upgrade. Better have a snow storm more often. :teeth very cool examples

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 Post subject: Re: Bevel Reflect Logo V1.1
PostPosted: Thu Feb 13, 2014 11:40 am  (#154) 
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The Warrior wrote:
molly wrote:
How did ya get the stroke around them?

I used GT's dark-gold-map, from his Spherical Environment Maps download for the initial logo. Alpha to selection the logo, shrink the selection by whatever, new layer named gradient, then new layer named color. Clicked on the gradient layer, filled with gradient, selected the color layer, filled with color, then set the layer modes. I alpha to selectioned the main logo again, shrunk the selection, new layer, filled with white, to use as a bump. Layer>New from visible the layers, bumped it, filled that selection with more color, then added a shine to it, by using a white to transparent gradient. The outside gold is from the original logo. It shows because I shrunk the gradient, and color layers. GIMP encountered a problem, and froze up on me, before I could save an .xcf on it. I was setting different layer modes, and it froze up, for some reason.


Thank you Warrior, it froze up because it got too hot from all the shine. :rofl

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 Post subject: Re: Bevel Reflect Logo V1.2
PostPosted: Thu Feb 13, 2014 11:45 am  (#155) 
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Very cool GT, thanks for the update.

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 Post subject: Re: Bevel Reflect Logo V1.2 (Update: Contour Curves)
PostPosted: Thu Feb 13, 2014 12:00 pm  (#156) 
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Should have spaced my lettering a bit, but very cool update GT:

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 Post subject: Re: Bevel Reflect Logo V1.2 (Update: Contour Curves)
PostPosted: Thu Feb 13, 2014 12:16 pm  (#157) 
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Thanks Molly & Warrior.

The Warrior wrote:
Should have spaced my lettering a bit, but very cool update GT

Looks good Warrior. Yeah, you do have to increase the letter spacing when using some of those curves, as you increase the depth. I forgot to mention that.

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 Post subject: Re: Bevel Reflect Logo V1.2 (Update: Contour Curves)
PostPosted: Thu Feb 13, 2014 7:12 pm  (#158) 
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GnuTux In 1.2 the curves in the alpha menu did not appear

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 Post subject: Re: Bevel Reflect Logo V1.2 (Update: Contour Curves)
PostPosted: Thu Feb 13, 2014 7:19 pm  (#159) 
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Greachan, I don't add any curve presets to GIMP. Those curves are applied to the Alpha channel directly by the script.

#(0 0 127 255 255 0)                                              ; Cone Mid Bevel
#(0 0 02 255 255 0)                                               ; Cone Inner Bevel
#(0 0 250 255 255 0)                                              ; Cone Outer Bevel
#(0 0 33 8 64 38 97 102 128 166 158 209 191 235 222 247 255 255)  ; Step Bevel
#(0 0 16 255 32 0 125 255)                                        ; Ring Narrow
#(0 0 64 255 127 0 255 255)                                       ; Ring Medium
#(0 0 95 255 250 0 255 255)                                       ; Ring Wide
#(0 0 95 255 253 0 255 255)                                       ; Ring Extra Wide
#(0 0 33 110 64 237 97 240 128 138 158 33 191 5 222 99 255 255)   ; Ring Thick
#(0 0 42 255 43 0 80 32 151 255 164 0 223 60 255 255)             ; Double Ring
#(0 0 26 255 27 0 79 255 108 0 160 255 255 255)                   ; Double Ring (Narrow)
#(0 0 26 255 27 0 152 255 162 0 237 59 255 255)                   ; Double Ring (Wide)

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 Post subject: Re: Bevel Reflect Logo V1.2 (Update: Contour Curves)
PostPosted: Thu Feb 13, 2014 7:33 pm  (#160) 
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It's the menu option 'contour' that does not appear

My Error I forgot to reload the manager all OK sorrry bout that

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