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[Solved]python fu runmode detection http://gimpchat.com/viewtopic.php?f=9&t=12938 |
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Author: | jazzon [ Fri Aug 21, 2015 3:57 am ] |
Post subject: | [Solved]python fu runmode detection |
Scripts in Gimp, whether in scheme, or in python, are running in one of three modes: 1 Interactive 2 Non-Interactive 3 Reuse last values. From a scheme written plugin, determining the mode is easy since it is passed in as a parameter. How (if it is even possible) is it done in a python-fu plugin? (I have a plugin which has to return two values visually (via gimp-message) if in interactive mode, or as a tuple (gimp list) if otherwise...) |
Author: | jontait2 [ Fri Aug 21, 2015 7:00 am ] |
Post subject: | Re: python fu runmode detection |
Short answer: not possible .. the run_mode parameter is used by the gimpfu module to decide how to run the script but is not passed through to the script itself (see gimpfu.py procedure _run() Longer answer: you could write your script as a non-Fu Python plugin (ie. one which does not import gimpfu) but that means setting-up the plugin interface and creating/executing the interactive dialog yourself ..which is a right PITA if you've got a lot of input parameters (see eg. high-end-sharpen.py or the Color Grading plugin) Simplest answer (probably): just make the output-mode itself a parameter (eg. a PF_TOGGLE which defaults to TRUE, meaning output as gimp-message, and set that parameter to FALSE when invoking non-interactively). |
Author: | jazzon [ Fri Aug 21, 2015 2:02 pm ] |
Post subject: | Re: python fu runmode detection |
jontait2 Thank you for a simple and concise response. Funnily enough you outlined exactly the steps I had taken (right down to the plugin I used for researching this), and the solution I had adopted. I only posted this here 'cause I was hoping I had misinterpreted something in _run. Oh well. |
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