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GEGL Puts slime on Text
http://gimpchat.com/viewtopic.php?f=9&t=19954
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Author:  contrast_ [ Fri Jun 03, 2022 11:24 pm ]
Post subject:  GEGL Puts slime on Text

Well well. GEGL has an naughty agenda. It wants to deprecate alpha to logo and be your one and only text styling. Setting high quality standards for free and open source software. Here is my new filter of GEGL putting slime on text.
https://github.com/LinuxBeaver/gegl-goo-on-text/
Image

Image

Image

Image

Author:  MareroQ [ Fri Jun 03, 2022 11:42 pm ]
Post subject:  Re: GEGL Puts slime on Text

Version for Gimp-2.10.30 Win 64 bit attached.
In menu: Tools➤GEGL Operation➤Goo on Text

Place the file in Gegl plugins in a directory: ... \lib\gegl-0.4\
You can keep files in a subdirectory (thanks to the Rich2005 tip)

I am publishing the Windows version as an exception (with no reported interest in this version) because I want to deliver bad news unfortunately for possible compilers: the latest version of msys2-x86_64 does not create Gimp-2.10.30 compatible files on Windows_64bit.

Attachments:
Goo alpha LB.jpg
Goo alpha LB.jpg [ 227.61 KiB | Viewed 1235 times ]
goo_Win64bit.zip [38.44 KiB]
Downloaded 40 times

Author:  mahvin [ Sat Jun 04, 2022 7:44 am ]
Post subject:  Re: GEGL Puts slime on Text

Just for clarification purposes, they will work if you load GIMP through Msys2, though.

Author:  mahvin [ Sat Jun 04, 2022 8:57 am ]
Post subject:  Re: GEGL Puts slime on Text

Image

I can find practical uses for almost anything. It sure would be nice if GEGL developers could manage to get more code insights out (other than operations) so we can build better plugins.

I meant to add that it would probably be better looking goo if we combined the balloon text features with goo, to give them a nice shiny look.

Author:  mahvin [ Sat Jun 04, 2022 9:22 am ]
Post subject:  Re: GEGL Puts slime on Text

This isn't the exact representation of my idea, but I had to expand the balloonification (sp) to get the shininess to stand out. A slighter version of this with the dimples over the text would make it ideal.Image

Author:  barefootliam [ Sat Jun 04, 2022 3:37 pm ]
Post subject:  Re: GEGL Puts slime on Text

mahvin wrote:
[ Image ]
It sure would be nice if GEGL developers could manage to get more code insights out (other than operations) so we can build better plugins.


While i agree in general, do you have specific questions?

Author:  mahvin [ Sat Jun 04, 2022 3:52 pm ]
Post subject:  Re: GEGL Puts slime on Text

Since you agree in general, where is all the GEGL information (other than operations)?

Author:  mahvin [ Sat Jun 04, 2022 3:54 pm ]
Post subject:  Re: GEGL Puts slime on Text

Contrast:

If you use long shadow from GEGL Graph and then open color trail in GEGL tools, it creates some "somewhat" stunning effects. Like an out of body experience in color.

Author:  barefootliam [ Sat Jun 04, 2022 4:10 pm ]
Post subject:  Re: GEGL Puts slime on Text

mahvin wrote:
Since you agree in general, where is all the GEGL information (other than operations)?


Sadly lacking for the most part; its Web site (which the forum won't let me link to) is pretty minimal. The developers would say, it's in the source :)

I'm asking because i'm thinking about what to improve and balancing time available and what i and others can do against how much it'll help.

Author:  mahvin [ Sat Jun 04, 2022 4:22 pm ]
Post subject:  Re: GEGL Puts slime on Text

barefootliam wrote:
mahvin wrote:
Since you agree in general, where is all the GEGL information (other than operations)?


Sadly lacking for the most part; its Web site (which the forum won't let me link to) is pretty minimal. The developers would say, it's in the source :)

I'm asking because i'm thinking about what to improve and balancing time available and what i and others can do against how much it'll help.


So back to square one. Testing.

Author:  contrast_ [ Sun Jun 12, 2022 6:13 pm ]
Post subject:  Re: GEGL Puts slime on Text

Image

Bevel is better then glossy balloon on Goo. I am thinking about modifying my filter to allow it to use a bevel checkbox but I don't know how to make it apply to everything without knocking out the original image. If I make this change the effect will demand the use of layers. Unless you use the behind blend mode but then you won't be able ot put goo on top.

Author:  contrast_ [ Sun Jun 12, 2022 6:14 pm ]
Post subject:  Re: GEGL Puts slime on Text

NM, I found a shortcut to do this easier. The update is coming soon!

Author:  contrast_ [ Sun Jun 12, 2022 7:21 pm ]
Post subject:  Re: GEGL Puts slime on Text

Gegl Goo how has the ability to bevel slime. Make it 75%-80% transparent for an even cooler effect.


Image

Author:  contrast_ [ Sun Jun 12, 2022 8:19 pm ]
Post subject:  Re: GEGL Puts slime on Text

another update just happen that makes the trail go from 100 to 500. It requires zzwind. zzwind now fundamental to this filter working and of course it is hidden.

Author:  contrast_ [ Mon Aug 22, 2022 10:22 pm ]
Post subject:  Re: GEGL Puts slime on Text

https://github.com/LinuxBeaver/gegl-goo-on-text/

Gegl goo got a quality update that labels things in a more user friendly and organized way and removes unneeded sliders and parts.
Image

With Touchups
Image


Fun fact! GEGL goo is the only filter with a zzoperation that is justified because zzwind allows gegl:wind to go from 100 to 500 degrees. All other hidden operations are due to my ignorance.

Author:  Rod [ Tue Aug 23, 2022 3:42 am ]
Post subject:  Re: GEGL Puts slime on Text

Great plugin but i have 1 extra feature i would like to see in this filter.
Place all the goo effects on a new layer above the original layer.

Attachment:
Goo_Text_RD-2022-08-23_043538.jpg
Goo_Text_RD-2022-08-23_043538.jpg [ 266.99 KiB | Viewed 692 times ]


That way my effects will be in front of my text layer. :bigthup

Author:  contrast_ [ Thu Sep 08, 2022 2:46 pm ]
Post subject:  Re: GEGL Puts slime on Text

mahvin wrote:
Contrast:

If you use long shadow from GEGL Graph and then open color trail in GEGL tools, it creates some "somewhat" stunning effects. Like an out of body experience in color.


I will test that. Thanks to telling me.


GEGL Goo got updated and no longer needs hidden operation multiply of bevels depth gegl:mbd to work.

It still requires gegl:bevel (a filter of its own right) and zzwind ( a hidden operation that allows gegl:wind to go up to 500 degrees) No changes have been made. Goo just got more compact by removing one hidden operation.

Author:  Rod [ Fri Sep 09, 2022 2:50 am ]
Post subject:  Re: GEGL Puts slime on Text

Goo for Win64 bit attached.

Forgot to add two other dll files in the attachment so i removed the files. mahvin has recompiled.
Thx mahvin.

Author:  contrast_ [ Fri Sep 09, 2022 8:09 am ]
Post subject:  Re: GEGL Puts slime on Text

Rod wrote:
Goo for Win64 bit attached.

Attachment:
goo-Win64-dll_RD.7z



Make sure they know to put the plugin in
C:\Users\YourName\AppData\Local\gegl-0.4\plug-ins NOT GIMP's regular plugin folder

Author:  mahvin [ Fri Sep 09, 2022 9:28 am ]
Post subject:  Re: GEGL Puts slime on Text

I'm not getting the drip effect. Rod's zip is missing zzwind and bevel. I compiled for myself and it's working fine.

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