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Officially compiled GEGL Filter plugins for Windows
http://gimpchat.com/viewtopic.php?f=9&t=20168
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Author:  contrast_ [ Sat Oct 22, 2022 5:31 pm ]
Post subject:  Officially compiled GEGL Filter plugins for Windows

I found a 64 bit Windows 7 SP1 Virtual box on archive.org. I installed MSys2 and told it to run all bash scripts named "build_linux.sh". Doing this I compiled 95% of my filters for Windows. The only one I think is missing is Grains of Sand text styler and that is because I forgot to put it in the final filters section. I'll add that soon.

Here you go. It is tested and works
https://cdn.discordapp.com/attachments/ ... indows.zip

Please try to not have multiple copies of the same dll plugins (especially GEGL Effects as that will break it) Plugins go in C:\Users<YOUR NAME>\AppData\Local\gegl-0.4\plug-ins

NOT GIMP'S NORMAL PLUGIN FOLDER. Enioy.

Author:  Issabella [ Sun Oct 23, 2022 3:12 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

Thank you so much, contrast. It's very nice of you to share your filters for users of windows. I use a portable version, so I don't know if I should set them in the same place/folder you mention.
Also, I have other ones in Gegl folder, so a bit difficult for me to know which ones must be removed. Anyway, I'll try it.
Thanks a lot. :tyspin

Author:  contrast_ [ Mon Oct 24, 2022 12:42 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

Don't hesitate to remove everything in GEGL Plugins and replace it with this. The only thing you'll be missing is my grains of sand filter if you have it and everything will be up to date.

Sand.dll is the Grands of Sand filter that is not included so if you have that just keep it but replace everything else when updating to the latest version.

Author:  Issabella [ Tue Oct 25, 2022 8:03 am ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

Thanks a lot. I'll do it as you say. :tyspin

Author:  contrast_ [ Thu Nov 03, 2022 2:57 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

UPDATE FOR 2.99 BUG FIX from OCT 31st.

No changes have been made to any filter but custom bevel

1. Custom Bevel was given an additional median blur option.

2. Grains of Sand text styling filter was added.


Please overwrite all filters in C:\Users<YOUR NAME>\AppData\Local\gegl-0.4\plug-ins. Do not have multiple copies of the same filter.
https://cdn.discordapp.com/attachments/ ... indows.zip

Many Windows users have confirmed that these work but for some reason I cannot get them working on a Windows 7 that is Pre SP1 inside a virtual box. I'd appreciate if someone using Windows 7 lets me know that it works.

Author:  contrast_ [ Thu Nov 03, 2022 5:52 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

NM I figured out how to get it working on Windows 7.

Author:  contrast_ [ Sun Nov 06, 2022 10:12 am ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

GEGL Pencil had a really old version compiled for the past five days. This update fixed it. Override the old GEGL Pencil file.

https://cdn.discordapp.com/attachments/ ... 6_2022.zip

Author:  contrast_ [ Sat Nov 12, 2022 2:10 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

You will always find the latest updated version for Windows here. I recommend over riding all the files when updating and never having multiple copies of the same filters. Windows will ask you if you want to overwrite and you will say yes,.

https://github.com/LinuxBeaver
Image

Author:  contrast_ [ Sun Nov 13, 2022 8:20 pm ]
Post subject:  Re: Officially compiled GEGL Filter plugins for Windows

Custom Bevel and Clay got a unnoticable update that allows their Opacity value to go below inside a GEGL Graph (Not the Normal filter)
This solves a bug and allows me to do this inside GEGL graph.

Image

Image
Clay, Extrusion 2, Drop Shadow and a 3d transform.
Quote:
id=1
id=2
color-to-alpha

svg:src-over aux=[  ref=1 color-overlay value=#00ff22
clay opacity=1.3 azimuth=50 elevation=32 depth=3 size=1 percentile=36 alpha-percentile=75 gaus=3]

long-shadow-pd angle=-156 length=21  lightness=-11

transform transform=matrix(1.0156650757686598,0.075701741929592628,0.000365746118200971,0.013317261513591921,1.2296272065975005,9.0806881192612718e-05,0,0,1)  first-iteration=1 iterations=0 fade-opacity=1 paste-below=no sampler-type=nohalo
svg:src-atop aux=[  ref=2 color-overlay value=#00ff22


clay opacity=1 azimuth=30 elevation=32 depth=14 size=2 percentile=36 alpha-percentile=75 gaus=2 transform transform=matrix(1.0156650757686598,0.075701741929592628,0.000365746118200971,0.013317261513591921,1.2296272065975005,9.0806881192612718e-05,0,0,1)  first-iteration=1 iterations=0 fade-opacity=1 paste-below=no sampler-type=nohalo  ]

dropshadow opacity=0.45 x=-7 y=4 radius=5 grow-radius=1

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