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Generate Spheres and eggs with GEGL
http://gimpchat.com/viewtopic.php?f=9&t=20427
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Author:  contrast_ [ Wed Jul 05, 2023 8:52 pm ]
Post subject:  Generate Spheres and eggs with GEGL

I have over two years of experience studying GEGL. As a result I am skilled in making GEGL plugins and now can make plugins that are based on extremely complex GEGL Graphs such as this sphere generator. An Advance GEGL Plugin that generates spheres. Under the hood this has a ton of GEGL nodes connecting in confusing ways. I'm proud of myself for taking the time to develop this. :D

Pictures attached of plugin

Attachment:
promo.png
promo.png [ 616.05 KiB | Viewed 634 times ]


Attachment:
preview2.png
preview2.png [ 173.87 KiB | Viewed 634 times ]


Attachment:
preview_3.png
preview_3.png [ 233.75 KiB | Viewed 634 times ]


NOTE, THIS PLUGIN REQUIRES THE LATEST VERSION OF GEGL EFFECTS AND WILL BREAK THE OLD VERSION OF GEGL EFFECTS INNER GLOW IF YOU AREN'T USING THE LATEST VERSION OF GEGL EFFECTS. To be safe and not break things you can download GEGL Inner Glow's binary here by updating GEGL Effects by grabbing these zip files.
https://github.com/LinuxBeaver/GEGL-Effects---Layer-Effects-in-Gimp-using-GEGL/releases

Windows_Binaries_GEGL_Effects__CE_June_10th_2023_stable.zip or
Linux_Binaries_GEGL_Effects__CE_June_10th_2023_stable.zip

OVERWRITE ALL OLD GEGL EFFECTS BINARIES AND ALL THE NEW ONES.

AFTER UPDATING YOU SHOULD HAVE LB:INNER GLOW, and LB:BEVEL


Next you need to download the normal binary for sphere which is here
https://github.com/LinuxBeaver/GEGL-Spheres---Render-Spheres-in-Gimp/releases


Directory to Put Binaries (they don't work in Gimp's normal plugin directory.

Windows

C:\Users\(USERNAME)\AppData\Local\gegl-0.4\plug-ins

Linux
/home/(USERNAME)/.local/share/gegl-0.4/plug-ins

Linux (Flatpak includes Chromebook)
/home/(USERNAME)/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins


--
GEGL Sphere has three modes, sphere, which contains sphere settings lighting and image file overlay. Inner Glow, that contains Inner Glow settings and Shadow that is Gimp's default drop shadow. In the first GUI Part "sphere" there is an HSL Color mode that overwrites hue rotation and a separate hue rotation that only works on image file overlays. Once you get the hang of that you will understand the filter. Read the description about HSL Color and Hue rotation mode conflicting. That is the only tricky part about this plugin.

have fun and if you don't mind post screenshots of sphere and test its egg mode. Once again, I am deeply concerned about GEGL Inner Glow breaking, but if you have lb:bevel and lb:inner glow you are fine.

Author:  contrast_ [ Wed Jul 05, 2023 8:56 pm ]
Post subject:  Re: Generate Spheres and eggs with GEGL

attaching the warning about Inner Glow breaking things.
Attachment:
readme_GEGL_EFFECTS_COULD_BREAK.pdf [10.82 KiB]
Downloaded 16 times

Author:  nelo [ Thu Jul 06, 2023 2:14 am ]
Post subject:  Re: Generate Spheres and eggs with GEGL

Really amazing what you achieve with GEGL. :coolthup

Author:  Tas_mania [ Thu Jul 06, 2023 3:47 am ]
Post subject:  Re: Generate Spheres and eggs with GEGL

Quote:
Really amazing what you achieve with GEGL. :coolthup


I agree, Beaver has done a lot for expanding Gimp. If you look at the list of GEGL operations GEGL Graph is just one of them. I suspect there is fear that stand-alone graphics apps (like GEGL) will detract from Gimp because they have to be customized to work inside Gimp.

Author:  contrast_ [ Fri Feb 23, 2024 2:06 am ]
Post subject:  Re: Generate Spheres and eggs with GEGL

Tas_mania wrote:
Quote:
Really amazing what you achieve with GEGL. :coolthup


I agree, Beaver has done a lot for expanding Gimp. If you look at the list of GEGL operations GEGL Graph is just one of them. I suspect there is fear that stand-alone graphics apps (like GEGL) will detract from Gimp because they have to be customized to work inside Gimp.

GEGL Graph is the filter that allows users to write syntax to call any other filter. It is the most generic GEGL filter of them all. The command line entry filter.

and not really anything about "detracting from Gimp" as many plugins of mine only exclusively work in Gimp.

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